This is something that we can most likely ignore if we are out of time but it would greatly help make the evaluation data greatly.
Currently the consumers pay 1.0€ per Energy Unit no matter what, which is fine in the context that it does guarantee that consumers are covered however it does distort the stats about the general price per energy unit, and quite drastically if we are honest.
One way of solving this would be that consumers look at the highest charger energy request and simply match that + 0.01€ or similar.
If the demand does then not get covered they simply increase the price to 0.9€ before we import energy in the Process::PowerImport tick, thus ensuring that turbines don't generate more money than actually makes sense, esp. when we have a power surplus but power import still hurts massively when we have power shortfalls and turbines still get a fair price for the power they can produce.
This is something that we can most likely ignore if we are out of time but it would greatly help make the evaluation data greatly.
Currently the consumers pay 1.0€ per Energy Unit no matter what, which is fine in the context that it does guarantee that consumers are covered *however* it does distort the stats about the general price per energy unit, and quite drastically if we are honest.
One way of solving this would be that consumers look at the highest charger energy request and simply match that + 0.01€ or similar.
If the demand does then not get covered they simply increase the price to 0.9€ before we import energy in the Process::PowerImport tick, thus ensuring that turbines don't generate more money than actually makes sense, esp. when we have a power surplus but power import still hurts massively when we have power shortfalls and turbines still get a fair price for the power they can produce.