Version 3.18.1

APIs

  • Begin typing in the search box above to see results.
Show:

File: widget-position-constrain/js/Widget-PositionConstrain.js

 /**
 * Provides constrained xy positioning support for Widgets, through an extension.
 *
 * It builds on top of the widget-position module, to provide constrained positioning support.
 *
 * @module widget-position-constrain
 */
 var CONSTRAIN = "constrain",
 CONSTRAIN_XYCHANGE = "constrain|xyChange",
 CONSTRAIN_CHANGE = "constrainChange",
 
 PREVENT_OVERLAP = "preventOverlap",
 ALIGN = "align",
 
 EMPTY_STR = "",
 
 BINDUI = "bindUI",
 
 XY = "xy",
 X_COORD = "x",
 Y_COORD = "y",
 
 Node = Y.Node,
 
 VIEWPORT_REGION = "viewportRegion",
 REGION = "region",
 
 PREVENT_OVERLAP_MAP;
 
 /**
 * A widget extension, which can be used to add constrained xy positioning support to the base Widget class,
 * through the <a href="Base.html#method_build">Base.build</a> method. This extension requires that
 * the WidgetPosition extension be added to the Widget (before WidgetPositionConstrain, if part of the same
 * extension list passed to Base.build).
 *
 * @class WidgetPositionConstrain
 * @param {Object} User configuration object
 */
 function PositionConstrain(config) {}
 
 /**
 * Static property used to define the default attribute
 * configuration introduced by WidgetPositionConstrain.
 *
 * @property ATTRS
 * @type Object
 * @static
 */
 PositionConstrain.ATTRS = {
 
 /**
 * @attribute constrain
 * @type boolean | Node
 * @default null
 * @description The node to constrain the widget's bounding box to, when setting xy. Can also be
 * set to true, to constrain to the viewport.
 */
 constrain : {
 value: null,
 setter: "_setConstrain"
 },
 
 /**
 * @attribute preventOverlap
 * @type boolean
 * @description If set to true, and WidgetPositionAlign is also added to the Widget,
 * constrained positioning will attempt to prevent the widget's bounding box from overlapping
 * the element to which it has been aligned, by flipping the orientation of the alignment
 * for corner based alignments
 */
 preventOverlap : {
 value:false
 }
 };
 
 /**
 * @property _PREVENT_OVERLAP
 * @static
 * @protected
 * @type Object
 * @description The set of positions for which to prevent
 * overlap.
 */
 PREVENT_OVERLAP_MAP = PositionConstrain._PREVENT_OVERLAP = {
 x: {
 "tltr": 1,
 "blbr": 1,
 "brbl": 1,
 "trtl": 1
 },
 y : {
 "trbr": 1,
 "tlbl": 1,
 "bltl": 1,
 "brtr": 1
 }
 };
 
 PositionConstrain.prototype = {
 
 initializer : function() {
 if (!this._posNode) {
 Y.error("WidgetPosition needs to be added to the Widget, before WidgetPositionConstrain is added");
 }
 Y.after(this._bindUIPosConstrained, this, BINDUI);
 },
 
 /**
 * Calculates the constrained positions for the XY positions provided, using
 * the provided node argument is passed in. If no node value is passed in, the value of
 * the "constrain" attribute is used.
 *
 * @method getConstrainedXY
 * @param {Array} xy The xy values to constrain
 * @param {Node | boolean} node Optional. The node to constrain to, or true for the viewport
 * @return {Array} The constrained xy values
 */
 getConstrainedXY : function(xy, node) {
 node = node || this.get(CONSTRAIN);
 
 var constrainingRegion = this._getRegion((node === true) ? null : node),
 nodeRegion = this._posNode.get(REGION);
 
 return [
 this._constrain(xy[0], X_COORD, nodeRegion, constrainingRegion),
 this._constrain(xy[1], Y_COORD, nodeRegion, constrainingRegion)
 ];
 },
 
 /**
 * Constrains the widget's bounding box to a node (or the viewport). If xy or node are not
 * passed in, the current position and the value of "constrain" will be used respectively.
 *
 * The widget's position will be changed to the constrained position.
 *
 * @method constrain
 * @param {Array} xy Optional. The xy values to constrain
 * @param {Node | boolean} node Optional. The node to constrain to, or true for the viewport
 */
 constrain : function(xy, node) {
 var currentXY,
 constrainedXY,
 constraint = node || this.get(CONSTRAIN);
 
 if (constraint) {
 currentXY = xy || this.get(XY);
 constrainedXY = this.getConstrainedXY(currentXY, constraint);
 
 if (constrainedXY[0] !== currentXY[0] || constrainedXY[1] !== currentXY[1]) {
 this.set(XY, constrainedXY, { constrained:true });
 }
 }
 },
 
 /**
 * The setter implementation for the "constrain" attribute.
 *
 * @method _setConstrain
 * @protected
 * @param {Node | boolean} val The attribute value
 */
 _setConstrain : function(val) {
 return (val === true) ? val : Node.one(val);
 },
 
 /**
 * The method which performs the actual constrain calculations for a given axis ("x" or "y") based
 * on the regions provided.
 *
 * @method _constrain
 * @protected
 *
 * @param {Number} val The value to constrain
 * @param {String} axis The axis to use for constrainment
 * @param {Region} nodeRegion The region of the node to constrain
 * @param {Region} constrainingRegion The region of the node (or viewport) to constrain to
 *
 * @return {Number} The constrained value
 */
 _constrain: function(val, axis, nodeRegion, constrainingRegion) {
 if (constrainingRegion) {
 
 if (this.get(PREVENT_OVERLAP)) {
 val = this._preventOverlap(val, axis, nodeRegion, constrainingRegion);
 }
 
 var x = (axis == X_COORD),
 
 regionSize = (x) ? constrainingRegion.width : constrainingRegion.height,
 nodeSize = (x) ? nodeRegion.width : nodeRegion.height,
 minConstraint = (x) ? constrainingRegion.left : constrainingRegion.top,
 maxConstraint = (x) ? constrainingRegion.right - nodeSize : constrainingRegion.bottom - nodeSize;
 
 if (val < minConstraint || val > maxConstraint) {
 if (nodeSize < regionSize) {
 if (val < minConstraint) {
 val = minConstraint;
 } else if (val > maxConstraint) {
 val = maxConstraint;
 }
 } else {
 val = minConstraint;
 }
 }
 }
 
 return val;
 },
 
 /**
 * The method which performs the preventOverlap calculations for a given axis ("x" or "y") based
 * on the value and regions provided.
 *
 * @method _preventOverlap
 * @protected
 *
 * @param {Number} val The value being constrain
 * @param {String} axis The axis to being constrained
 * @param {Region} nodeRegion The region of the node being constrained
 * @param {Region} constrainingRegion The region of the node (or viewport) we need to constrain to
 *
 * @return {Number} The constrained value
 */
 _preventOverlap : function(val, axis, nodeRegion, constrainingRegion) {
 
 var align = this.get(ALIGN),
 x = (axis === X_COORD),
 nodeSize,
 alignRegion,
 nearEdge,
 farEdge,
 spaceOnNearSide,
 spaceOnFarSide;
 
 if (align && align.points && PREVENT_OVERLAP_MAP[axis][align.points.join(EMPTY_STR)]) {
 
 alignRegion = this._getRegion(align.node);
 
 if (alignRegion) {
 nodeSize = (x) ? nodeRegion.width : nodeRegion.height;
 nearEdge = (x) ? alignRegion.left : alignRegion.top;
 farEdge = (x) ? alignRegion.right : alignRegion.bottom;
 spaceOnNearSide = (x) ? alignRegion.left - constrainingRegion.left : alignRegion.top - constrainingRegion.top;
 spaceOnFarSide = (x) ? constrainingRegion.right - alignRegion.right : constrainingRegion.bottom - alignRegion.bottom;
 }
 
 if (val > nearEdge) {
 if (spaceOnFarSide < nodeSize && spaceOnNearSide > nodeSize) {
 val = nearEdge - nodeSize;
 }
 } else {
 if (spaceOnNearSide < nodeSize && spaceOnFarSide > nodeSize) {
 val = farEdge;
 }
 }
 }
 
 return val;
 },
 
 /**
 * Binds event listeners responsible for updating the UI state in response to
 * Widget constrained positioning related state changes.
 * <p>
 * This method is invoked after bindUI is invoked for the Widget class
 * using YUI's aop infrastructure.
 * </p>
 *
 * @method _bindUIPosConstrained
 * @protected
 */
 _bindUIPosConstrained : function() {
 this.after(CONSTRAIN_CHANGE, this._afterConstrainChange);
 this._enableConstraints(this.get(CONSTRAIN));
 },
 
 /**
 * After change listener for the "constrain" attribute, responsible
 * for updating the UI, in response to attribute changes.
 *
 * @method _afterConstrainChange
 * @protected
 * @param {EventFacade} e The event facade
 */
 _afterConstrainChange : function(e) {
 this._enableConstraints(e.newVal);
 },
 
 /**
 * Updates the UI if enabling constraints, and sets up the xyChange event listeners
 * to constrain whenever the widget is moved. Disabling constraints removes the listeners.
 *
 * @method _enableConstraints
 * @private
 * @param {boolean} enable Enable or disable constraints
 */
 _enableConstraints : function(enable) {
 if (enable) {
 this.constrain();
 this._cxyHandle = this._cxyHandle || this.on(CONSTRAIN_XYCHANGE, this._constrainOnXYChange);
 } else if (this._cxyHandle) {
 this._cxyHandle.detach();
 this._cxyHandle = null;
 }
 },
 
 /**
 * The on change listener for the "xy" attribute. Modifies the event facade's
 * newVal property with the constrained XY value.
 *
 * @method _constrainOnXYChange
 * @protected
 * @param {EventFacade} e The event facade for the attribute change
 */
 _constrainOnXYChange : function(e) {
 if (!e.constrained) {
 e.newVal = this.getConstrainedXY(e.newVal);
 }
 },
 
 /**
 * Utility method to normalize region retrieval from a node instance,
 * or the viewport, if no node is provided.
 *
 * @method _getRegion
 * @private
 * @param {Node} node Optional.
 */
 _getRegion : function(node) {
 var region;
 if (!node) {
 region = this._posNode.get(VIEWPORT_REGION);
 } else {
 node = Node.one(node);
 if (node) {
 region = node.get(REGION);
 }
 }
 return region;
 }
 };
 
 Y.WidgetPositionConstrain = PositionConstrain;
 
 

AltStyle によって変換されたページ (->オリジナル) /