Version 3.18.1

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File: widget-anim/js/WidgetAnim.js

 /**
 * Provides a plugin which can be used to animate widget visibility changes.
 *
 * @module widget-anim
 */
 var BOUNDING_BOX = "boundingBox",
 HOST = "host",
 NODE = "node",
 OPACITY = "opacity",
 EMPTY_STR = "",
 VISIBLE = "visible",
 DESTROY = "destroy",
 HIDDEN = "hidden",
 
 RENDERED = "rendered",
 
 START = "start",
 END = "end",
 
 DURATION = "duration",
 ANIM_SHOW = "animShow",
 ANIM_HIDE = "animHide",
 
 _UI_SET_VISIBLE = "_uiSetVisible",
 
 ANIM_SHOW_CHANGE = "animShowChange",
 ANIM_HIDE_CHANGE = "animHideChange";
 
 /**
 * A plugin class which can be used to animate widget visibility changes.
 *
 * @class WidgetAnim
 * @extends Plugin.Base
 * @namespace Plugin
 */
 function WidgetAnim(config) {
 WidgetAnim.superclass.constructor.apply(this, arguments);
 }
 
 /**
 * The namespace for the plugin. This will be the property on the widget, which will
 * reference the plugin instance, when it's plugged in.
 *
 * @property NS
 * @static
 * @type String
 * @default "anim"
 */
 WidgetAnim.NS = "anim";
 
 /**
 * The NAME of the WidgetAnim class. Used to prefix events generated
 * by the plugin class.
 *
 * @property NAME
 * @static
 * @type String
 * @default "pluginWidgetAnim"
 */
 WidgetAnim.NAME = "pluginWidgetAnim";
 
 /**
 * Pre-Packaged Animation implementations, which can be used for animShow and animHide attribute
 * values.
 *
 * @property ANIMATIONS
 * @static
 * @type Object
 * @default "pluginWidgetAnim"
 */
 WidgetAnim.ANIMATIONS = {
 
 fadeIn : function() {
 
 var widget = this.get(HOST),
 boundingBox = widget.get(BOUNDING_BOX),
 
 anim = new Y.Anim({
 node: boundingBox,
 to: { opacity: 1 },
 duration: this.get(DURATION)
 });
 
 // Set initial opacity, to avoid initial flicker
 if (!widget.get(VISIBLE)) {
 boundingBox.setStyle(OPACITY, 0);
 }
 
 // Clean up, on destroy. Where supported, remove
 // opacity set using style. Else make 100% opaque
 anim.on(DESTROY, function() {
 this.get(NODE).setStyle(OPACITY, (Y.UA.ie) ? 1 : EMPTY_STR);
 });
 
 return anim;
 },
 
 fadeOut : function() {
 return new Y.Anim({
 node: this.get(HOST).get(BOUNDING_BOX),
 to: { opacity: 0 },
 duration: this.get(DURATION)
 });
 }
 };
 
 /**
 * Static property used to define the default attribute
 * configuration for the plugin.
 *
 * @property ATTRS
 * @type Object
 * @static
 */
 WidgetAnim.ATTRS = {
 
 /**
 * Default duration in seconds. Used as the default duration for the default animation implementations
 *
 * @attribute duration
 * @type Number
 * @default 0.2 (seconds
 */
 duration : {
 value: 0.2
 },
 
 /**
 * Default animation instance used for showing the widget (opacity fade-in)
 *
 * @attribute animShow
 * @type Anim
 * @default WidgetAnim.ANIMATIONS.fadeIn
 */
 animShow : {
 valueFn: WidgetAnim.ANIMATIONS.fadeIn
 },
 
 /**
 * Default animation instance used for hiding the widget (opacity fade-out)
 *
 * @attribute animHide
 * @type Anim
 * @default WidgetAnim.ANIMATIONS.fadeOut
 */
 animHide : {
 valueFn: WidgetAnim.ANIMATIONS.fadeOut
 }
 };
 
 Y.extend(WidgetAnim, Y.Plugin.Base, {
 
 /**
 * The initializer lifecycle implementation. Modifies the host widget's
 * visibililty implementation to add animation.
 *
 * @method initializer
 * @param {Object} config The user configuration for the plugin
 */
 initializer : function(config) {
 this._bindAnimShow();
 this._bindAnimHide();
 
 this.after(ANIM_SHOW_CHANGE, this._bindAnimShow);
 this.after(ANIM_HIDE_CHANGE, this._bindAnimHide);
 
 // Override default _uiSetVisible method, with custom animated method
 this.beforeHostMethod(_UI_SET_VISIBLE, this._uiAnimSetVisible);
 },
 
 /**
 * The initializer destructor implementation. Responsible for destroying the configured
 * animation instances.
 *
 * @method destructor
 */
 destructor : function() {
 this.get(ANIM_SHOW).destroy();
 this.get(ANIM_HIDE).destroy();
 },
 
 /**
 * The injected method used to override the host widget's _uiSetVisible implementation with
 * an animated version of the same.
 *
 * <p>This method replaces the default _uiSetVisible handler
 * Widget provides, by injecting itself before _uiSetVisible,
 * and preventing the default behavior. </p>
 *
 * @method _uiAnimSetVisible
 * @protected
 * @param {boolean} val true, if making the widget visible. false, if hiding it.
 */
 _uiAnimSetVisible : function(val) {
 if (this.get(HOST).get(RENDERED)) {
 if (val) {
 this.get(ANIM_HIDE).stop();
 this.get(ANIM_SHOW).run();
 } else {
 this.get(ANIM_SHOW).stop();
 this.get(ANIM_HIDE).run();
 }
 return new Y.Do.Prevent();
 }
 },
 
 /**
 * The original Widget _uiSetVisible implementation. This currently needs to be replicated,
 * so it can be invoked before or after the animation starts or stops, since the original
 * methods is not available to the AOP implementation.
 *
 * @method _uiSetVisible
 * @param {boolean} val true, if making the widget visible. false, if hiding it.
 * @private
 */
 _uiSetVisible : function(val) {
 var host = this.get(HOST),
 hiddenClass = host.getClassName(HIDDEN);
 
 host.get(BOUNDING_BOX).toggleClass(hiddenClass, !val);
 },
 
 /**
 * Binds a listener to invoke the original visibility handling when the animShow animation is started
 *
 * @method _bindAnimShow
 * @private
 */
 _bindAnimShow : function() {
 // Setup original visibility handling (for show) before starting to animate
 this.get(ANIM_SHOW).on(START,
 Y.bind(function() {
 this._uiSetVisible(true);
 }, this));
 },
 
 /**
 * Binds a listener to invoke the original visibility handling when the animHide animation is complete
 *
 * @method _bindAnimHide
 * @private
 */
 _bindAnimHide : function() {
 // Setup original visibility handling (for hide) after completing animation
 this.get(ANIM_HIDE).after(END,
 Y.bind(function() {
 this._uiSetVisible(false);
 }, this));
 }
 });
 
 Y.namespace("Plugin").WidgetAnim = WidgetAnim;
 
 

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