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File: scrollview/js/scrollview-base.js

/**
 * The scrollview-base module provides a basic ScrollView Widget, without scrollbar indicators
 *
 * @module scrollview
 * @submodule scrollview-base
 */
 // Local vars
var getClassName = Y.ClassNameManager.getClassName,
 DOCUMENT = Y.config.doc,
 IE = Y.UA.ie,
 NATIVE_TRANSITIONS = Y.Transition.useNative,
 vendorPrefix = Y.Transition._VENDOR_PREFIX, // Todo: This is a private property, and alternative approaches should be investigated
 SCROLLVIEW = 'scrollview',
 CLASS_NAMES = {
 vertical: getClassName(SCROLLVIEW, 'vert'),
 horizontal: getClassName(SCROLLVIEW, 'horiz')
 },
 EV_SCROLL_END = 'scrollEnd',
 FLICK = 'flick',
 DRAG = 'drag',
 MOUSEWHEEL = 'mousewheel',
 UI = 'ui',
 TOP = 'top',
 LEFT = 'left',
 PX = 'px',
 AXIS = 'axis',
 SCROLL_Y = 'scrollY',
 SCROLL_X = 'scrollX',
 BOUNCE = 'bounce',
 DISABLED = 'disabled',
 DECELERATION = 'deceleration',
 DIM_X = 'x',
 DIM_Y = 'y',
 BOUNDING_BOX = 'boundingBox',
 CONTENT_BOX = 'contentBox',
 GESTURE_MOVE = 'gesturemove',
 START = 'start',
 END = 'end',
 EMPTY = '',
 ZERO = '0s',
 SNAP_DURATION = 'snapDuration',
 SNAP_EASING = 'snapEasing',
 EASING = 'easing',
 FRAME_DURATION = 'frameDuration',
 BOUNCE_RANGE = 'bounceRange',
 _constrain = function (val, min, max) {
 return Math.min(Math.max(val, min), max);
 };
/**
 * ScrollView provides a scrollable widget, supporting flick gestures,
 * across both touch and mouse based devices.
 *
 * @class ScrollView
 * @param config {Object} Object literal with initial attribute values
 * @extends Widget
 * @constructor
 */
function ScrollView() {
 ScrollView.superclass.constructor.apply(this, arguments);
}
Y.ScrollView = Y.extend(ScrollView, Y.Widget, {
 // *** Y.ScrollView prototype
 /**
 * Flag driving whether or not we should try and force H/W acceleration when transforming. Currently enabled by default for Webkit.
 * Used by the _transform method.
 *
 * @property _forceHWTransforms
 * @type boolean
 * @protected
 */
 _forceHWTransforms: Y.UA.webkit ? true : false,
 /**
 * <p>Used to control whether or not ScrollView's internal
 * gesturemovestart, gesturemove and gesturemoveend
 * event listeners should preventDefault. The value is an
 * object, with "start", "move" and "end" properties used to
 * specify which events should preventDefault and which shouldn't:</p>
 *
 * <pre>
 * {
 * start: false,
 * move: true,
 * end: false
 * }
 * </pre>
 *
 * <p>The default values are set up in order to prevent panning,
 * on touch devices, while allowing click listeners on elements inside
 * the ScrollView to be notified as expected.</p>
 *
 * @property _prevent
 * @type Object
 * @protected
 */
 _prevent: {
 start: false,
 move: true,
 end: false
 },
 /**
 * Contains the distance (postive or negative) in pixels by which
 * the scrollview was last scrolled. This is useful when setting up
 * click listeners on the scrollview content, which on mouse based
 * devices are always fired, even after a drag/flick.
 *
 * <p>Touch based devices don't currently fire a click event,
 * if the finger has been moved (beyond a threshold) so this
 * check isn't required, if working in a purely touch based environment</p>
 *
 * @property lastScrolledAmt
 * @type Number
 * @public
 * @default 0
 */
 lastScrolledAmt: 0,
 /**
 * Internal state, defines the minimum amount that the scrollview can be scrolled along the X axis
 *
 * @property _minScrollX
 * @type number
 * @protected
 */
 _minScrollX: null,
 /**
 * Internal state, defines the maximum amount that the scrollview can be scrolled along the X axis
 *
 * @property _maxScrollX
 * @type number
 * @protected
 */
 _maxScrollX: null,
 /**
 * Internal state, defines the minimum amount that the scrollview can be scrolled along the Y axis
 *
 * @property _minScrollY
 * @type number
 * @protected
 */
 _minScrollY: null,
 /**
 * Internal state, defines the maximum amount that the scrollview can be scrolled along the Y axis
 *
 * @property _maxScrollY
 * @type number
 * @protected
 */
 _maxScrollY: null,
 /**
 * Designated initializer
 *
 * @method initializer
 * @param {Object} Configuration object for the plugin
 */
 initializer: function () {
 var sv = this;
 // Cache these values, since they aren't going to change.
 sv._bb = sv.get(BOUNDING_BOX);
 sv._cb = sv.get(CONTENT_BOX);
 // Cache some attributes
 sv._cAxis = sv.get(AXIS);
 sv._cBounce = sv.get(BOUNCE);
 sv._cBounceRange = sv.get(BOUNCE_RANGE);
 sv._cDeceleration = sv.get(DECELERATION);
 sv._cFrameDuration = sv.get(FRAME_DURATION);
 },
 /**
 * bindUI implementation
 *
 * Hooks up events for the widget
 * @method bindUI
 */
 bindUI: function () {
 var sv = this;
 // Bind interaction listers
 sv._bindFlick(sv.get(FLICK));
 sv._bindDrag(sv.get(DRAG));
 sv._bindMousewheel(true);
 // Bind change events
 sv._bindAttrs();
 // IE SELECT HACK. See if we can do this non-natively and in the gesture for a future release.
 if (IE) {
 sv._fixIESelect(sv._bb, sv._cb);
 }
 // Set any deprecated static properties
 if (ScrollView.SNAP_DURATION) {
 sv.set(SNAP_DURATION, ScrollView.SNAP_DURATION);
 }
 if (ScrollView.SNAP_EASING) {
 sv.set(SNAP_EASING, ScrollView.SNAP_EASING);
 }
 if (ScrollView.EASING) {
 sv.set(EASING, ScrollView.EASING);
 }
 if (ScrollView.FRAME_STEP) {
 sv.set(FRAME_DURATION, ScrollView.FRAME_STEP);
 }
 if (ScrollView.BOUNCE_RANGE) {
 sv.set(BOUNCE_RANGE, ScrollView.BOUNCE_RANGE);
 }
 // Recalculate dimension properties
 // TODO: This should be throttled.
 // Y.one(WINDOW).after('resize', sv._afterDimChange, sv);
 },
 /**
 * Bind event listeners
 *
 * @method _bindAttrs
 * @private
 */
 _bindAttrs: function () {
 var sv = this,
 scrollChangeHandler = sv._afterScrollChange,
 dimChangeHandler = sv._afterDimChange;
 // Bind any change event listeners
 sv.after({
 'scrollEnd': sv._afterScrollEnd,
 'disabledChange': sv._afterDisabledChange,
 'flickChange': sv._afterFlickChange,
 'dragChange': sv._afterDragChange,
 'axisChange': sv._afterAxisChange,
 'scrollYChange': scrollChangeHandler,
 'scrollXChange': scrollChangeHandler,
 'heightChange': dimChangeHandler,
 'widthChange': dimChangeHandler
 });
 },
 /**
 * Bind (or unbind) gesture move listeners required for drag support
 *
 * @method _bindDrag
 * @param drag {boolean} If true, the method binds listener to enable
 * drag (gesturemovestart). If false, the method unbinds gesturemove
 * listeners for drag support.
 * @private
 */
 _bindDrag: function (drag) {
 var sv = this,
 bb = sv._bb;
 // Unbind any previous 'drag' listeners
 bb.detach(DRAG + '|*');
 if (drag) {
 bb.on(DRAG + '|' + GESTURE_MOVE + START, Y.bind(sv._onGestureMoveStart, sv));
 }
 },
 /**
 * Bind (or unbind) flick listeners.
 *
 * @method _bindFlick
 * @param flick {Object|boolean} If truthy, the method binds listeners for
 * flick support. If false, the method unbinds flick listeners.
 * @private
 */
 _bindFlick: function (flick) {
 var sv = this,
 bb = sv._bb;
 // Unbind any previous 'flick' listeners
 bb.detach(FLICK + '|*');
 if (flick) {
 bb.on(FLICK + '|' + FLICK, Y.bind(sv._flick, sv), flick);
 // Rebind Drag, becuase _onGestureMoveEnd always has to fire -after- _flick
 sv._bindDrag(sv.get(DRAG));
 }
 },
 /**
 * Bind (or unbind) mousewheel listeners.
 *
 * @method _bindMousewheel
 * @param mousewheel {Object|boolean} If truthy, the method binds listeners for
 * mousewheel support. If false, the method unbinds mousewheel listeners.
 * @private
 */
 _bindMousewheel: function (mousewheel) {
 var sv = this,
 bb = sv._bb;
 // Unbind any previous 'mousewheel' listeners
 // TODO: This doesn't actually appear to work properly. Fix. #2532743
 bb.detach(MOUSEWHEEL + '|*');
 // Only enable for vertical scrollviews
 if (mousewheel) {
 // Bound to document, because that's where mousewheel events fire off of.
 Y.one(DOCUMENT).on(MOUSEWHEEL, Y.bind(sv._mousewheel, sv));
 }
 },
 /**
 * syncUI implementation.
 *
 * Update the scroll position, based on the current value of scrollX/scrollY.
 *
 * @method syncUI
 */
 syncUI: function () {
 var sv = this,
 scrollDims = sv._getScrollDims(),
 width = scrollDims.offsetWidth,
 height = scrollDims.offsetHeight,
 scrollWidth = scrollDims.scrollWidth,
 scrollHeight = scrollDims.scrollHeight;
 // If the axis is undefined, auto-calculate it
 if (sv._cAxis === undefined) {
 // This should only ever be run once (for now).
 // In the future SV might post-load axis changes
 sv._cAxis = {
 x: (scrollWidth > width),
 y: (scrollHeight > height)
 };
 sv._set(AXIS, sv._cAxis);
 }
 // get text direction on or inherited by scrollview node
 sv.rtl = (sv._cb.getComputedStyle('direction') === 'rtl');
 // Cache the disabled value
 sv._cDisabled = sv.get(DISABLED);
 // Run this to set initial values
 sv._uiDimensionsChange();
 // If we're out-of-bounds, snap back.
 if (sv._isOutOfBounds()) {
 sv._snapBack();
 }
 },
 /**
 * Utility method to obtain widget dimensions
 *
 * @method _getScrollDims
 * @return {Object} The offsetWidth, offsetHeight, scrollWidth and
 * scrollHeight as an array: [offsetWidth, offsetHeight, scrollWidth,
 * scrollHeight]
 * @private
 */
 _getScrollDims: function () {
 var sv = this,
 cb = sv._cb,
 bb = sv._bb,
 TRANS = ScrollView._TRANSITION,
 // Ideally using CSSMatrix - don't think we have it normalized yet though.
 // origX = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).e,
 // origY = (new WebKitCSSMatrix(cb.getComputedStyle("transform"))).f,
 origX = sv.get(SCROLL_X),
 origY = sv.get(SCROLL_Y),
 origHWTransform,
 dims;
 // TODO: Is this OK? Just in case it's called 'during' a transition.
 if (NATIVE_TRANSITIONS) {
 cb.setStyle(TRANS.DURATION, ZERO);
 cb.setStyle(TRANS.PROPERTY, EMPTY);
 }
 origHWTransform = sv._forceHWTransforms;
 sv._forceHWTransforms = false; // the z translation was causing issues with picking up accurate scrollWidths in Chrome/Mac.
 sv._moveTo(cb, 0, 0);
 dims = {
 'offsetWidth': bb.get('offsetWidth'),
 'offsetHeight': bb.get('offsetHeight'),
 'scrollWidth': bb.get('scrollWidth'),
 'scrollHeight': bb.get('scrollHeight')
 };
 sv._moveTo(cb, -(origX), -(origY));
 sv._forceHWTransforms = origHWTransform;
 return dims;
 },
 /**
 * This method gets invoked whenever the height or width attributes change,
 * allowing us to determine which scrolling axes need to be enabled.
 *
 * @method _uiDimensionsChange
 * @protected
 */
 _uiDimensionsChange: function () {
 var sv = this,
 bb = sv._bb,
 scrollDims = sv._getScrollDims(),
 width = scrollDims.offsetWidth,
 height = scrollDims.offsetHeight,
 scrollWidth = scrollDims.scrollWidth,
 scrollHeight = scrollDims.scrollHeight,
 rtl = sv.rtl,
 svAxis = sv._cAxis,
 minScrollX = (rtl ? Math.min(0, -(scrollWidth - width)) : 0),
 maxScrollX = (rtl ? 0 : Math.max(0, scrollWidth - width)),
 minScrollY = 0,
 maxScrollY = Math.max(0, scrollHeight - height);
 if (svAxis && svAxis.x) {
 bb.addClass(CLASS_NAMES.horizontal);
 }
 if (svAxis && svAxis.y) {
 bb.addClass(CLASS_NAMES.vertical);
 }
 sv._setBounds({
 minScrollX: minScrollX,
 maxScrollX: maxScrollX,
 minScrollY: minScrollY,
 maxScrollY: maxScrollY
 });
 },
 /**
 * Set the bounding dimensions of the ScrollView
 *
 * @method _setBounds
 * @protected
 * @param bounds {Object} [duration] ms of the scroll animation. (default is 0)
 * @param {Number} [bounds.minScrollX] The minimum scroll X value
 * @param {Number} [bounds.maxScrollX] The maximum scroll X value
 * @param {Number} [bounds.minScrollY] The minimum scroll Y value
 * @param {Number} [bounds.maxScrollY] The maximum scroll Y value
 */
 _setBounds: function (bounds) {
 var sv = this;
 // TODO: Do a check to log if the bounds are invalid
 sv._minScrollX = bounds.minScrollX;
 sv._maxScrollX = bounds.maxScrollX;
 sv._minScrollY = bounds.minScrollY;
 sv._maxScrollY = bounds.maxScrollY;
 },
 /**
 * Get the bounding dimensions of the ScrollView
 *
 * @method _getBounds
 * @protected
 */
 _getBounds: function () {
 var sv = this;
 return {
 minScrollX: sv._minScrollX,
 maxScrollX: sv._maxScrollX,
 minScrollY: sv._minScrollY,
 maxScrollY: sv._maxScrollY
 };
 },
 /**
 * Scroll the element to a given xy coordinate
 *
 * @method scrollTo
 * @param x {Number} The x-position to scroll to. (null for no movement)
 * @param y {Number} The y-position to scroll to. (null for no movement)
 * @param {Number} [duration] ms of the scroll animation. (default is 0)
 * @param {String} [easing] An easing equation if duration is set. (default is `easing` attribute)
 * @param {String} [node] The node to transform. Setting this can be useful in
 * dual-axis paginated instances. (default is the instance's contentBox)
 */
 scrollTo: function (x, y, duration, easing, node) {
 // Check to see if widget is disabled
 if (this._cDisabled) {
 return;
 }
 var sv = this,
 cb = sv._cb,
 TRANS = ScrollView._TRANSITION,
 callback = Y.bind(sv._onTransEnd, sv), // @Todo : cache this
 newX = 0,
 newY = 0,
 transition = {},
 transform;
 // default the optional arguments
 duration = duration || 0;
 easing = easing || sv.get(EASING); // @TODO: Cache this
 node = node || cb;
 if (x !== null) {
 sv.set(SCROLL_X, x, {src:UI});
 newX = -(x);
 }
 if (y !== null) {
 sv.set(SCROLL_Y, y, {src:UI});
 newY = -(y);
 }
 transform = sv._transform(newX, newY);
 if (NATIVE_TRANSITIONS) {
 // ANDROID WORKAROUND - try and stop existing transition, before kicking off new one.
 node.setStyle(TRANS.DURATION, ZERO).setStyle(TRANS.PROPERTY, EMPTY);
 }
 // Move
 if (duration === 0) {
 if (NATIVE_TRANSITIONS) {
 node.setStyle('transform', transform);
 }
 else {
 // TODO: If both set, batch them in the same update
 // Update: Nope, setStyles() just loops through each property and applies it.
 if (x !== null) {
 node.setStyle(LEFT, newX + PX);
 }
 if (y !== null) {
 node.setStyle(TOP, newY + PX);
 }
 }
 }
 // Animate
 else {
 transition.easing = easing;
 transition.duration = duration / 1000;
 if (NATIVE_TRANSITIONS) {
 transition.transform = transform;
 }
 else {
 transition.left = newX + PX;
 transition.top = newY + PX;
 }
 node.transition(transition, callback);
 }
 },
 /**
 * Utility method, to create the translate transform string with the
 * x, y translation amounts provided.
 *
 * @method _transform
 * @param {Number} x Number of pixels to translate along the x axis
 * @param {Number} y Number of pixels to translate along the y axis
 * @private
 */
 _transform: function (x, y) {
 // TODO: Would we be better off using a Matrix for this?
 var prop = 'translate(' + x + 'px, ' + y + 'px)';
 if (this._forceHWTransforms) {
 prop += ' translateZ(0)';
 }
 return prop;
 },
 /**
 * Utility method, to move the given element to the given xy position
 *
 * @method _moveTo
 * @param node {Node} The node to move
 * @param x {Number} The x-position to move to
 * @param y {Number} The y-position to move to
 * @private
 */
 _moveTo : function(node, x, y) {
 if (NATIVE_TRANSITIONS) {
 node.setStyle('transform', this._transform(x, y));
 } else {
 node.setStyle(LEFT, x + PX);
 node.setStyle(TOP, y + PX);
 }
 },
 /**
 * Content box transition callback
 *
 * @method _onTransEnd
 * @param {EventFacade} e The event facade
 * @private
 */
 _onTransEnd: function () {
 var sv = this;
 // If for some reason we're OOB, snapback
 if (sv._isOutOfBounds()) {
 sv._snapBack();
 }
 else {
 /**
 * Notification event fired at the end of a scroll transition
 *
 * @event scrollEnd
 * @param e {EventFacade} The default event facade.
 */
 sv.fire(EV_SCROLL_END);
 }
 },
 /**
 * gesturemovestart event handler
 *
 * @method _onGestureMoveStart
 * @param e {EventFacade} The gesturemovestart event facade
 * @private
 */
 _onGestureMoveStart: function (e) {
 if (this._cDisabled) {
 return false;
 }
 var sv = this,
 bb = sv._bb,
 currentX = sv.get(SCROLL_X),
 currentY = sv.get(SCROLL_Y),
 clientX = e.clientX,
 clientY = e.clientY;
 if (sv._prevent.start) {
 e.preventDefault();
 }
 // if a flick animation is in progress, cancel it
 if (sv._flickAnim) {
 sv._cancelFlick();
 sv._onTransEnd();
 }
 // Reset lastScrolledAmt
 sv.lastScrolledAmt = 0;
 // Stores data for this gesture cycle. Cleaned up later
 sv._gesture = {
 // Will hold the axis value
 axis: null,
 // The current attribute values
 startX: currentX,
 startY: currentY,
 // The X/Y coordinates where the event began
 startClientX: clientX,
 startClientY: clientY,
 // The X/Y coordinates where the event will end
 endClientX: null,
 endClientY: null,
 // The current delta of the event
 deltaX: null,
 deltaY: null,
 // Will be populated for flicks
 flick: null,
 // Create some listeners for the rest of the gesture cycle
 onGestureMove: bb.on(DRAG + '|' + GESTURE_MOVE, Y.bind(sv._onGestureMove, sv)),
 // @TODO: Don't bind gestureMoveEnd if it's a Flick?
 onGestureMoveEnd: bb.on(DRAG + '|' + GESTURE_MOVE + END, Y.bind(sv._onGestureMoveEnd, sv))
 };
 },
 /**
 * gesturemove event handler
 *
 * @method _onGestureMove
 * @param e {EventFacade} The gesturemove event facade
 * @private
 */
 _onGestureMove: function (e) {
 var sv = this,
 gesture = sv._gesture,
 svAxis = sv._cAxis,
 svAxisX = svAxis.x,
 svAxisY = svAxis.y,
 startX = gesture.startX,
 startY = gesture.startY,
 startClientX = gesture.startClientX,
 startClientY = gesture.startClientY,
 clientX = e.clientX,
 clientY = e.clientY;
 if (sv._prevent.move) {
 e.preventDefault();
 }
 gesture.deltaX = startClientX - clientX;
 gesture.deltaY = startClientY - clientY;
 // Determine if this is a vertical or horizontal movement
 // @TODO: This is crude, but it works. Investigate more intelligent ways to detect intent
 if (gesture.axis === null) {
 gesture.axis = (Math.abs(gesture.deltaX) > Math.abs(gesture.deltaY)) ? DIM_X : DIM_Y;
 }
 // Move X or Y. @TODO: Move both if dualaxis.
 if (gesture.axis === DIM_X && svAxisX) {
 sv.set(SCROLL_X, startX + gesture.deltaX);
 }
 else if (gesture.axis === DIM_Y && svAxisY) {
 sv.set(SCROLL_Y, startY + gesture.deltaY);
 }
 },
 /**
 * gesturemoveend event handler
 *
 * @method _onGestureMoveEnd
 * @param e {EventFacade} The gesturemoveend event facade
 * @private
 */
 _onGestureMoveEnd: function (e) {
 var sv = this,
 gesture = sv._gesture,
 flick = gesture.flick,
 clientX = e.clientX,
 clientY = e.clientY,
 isOOB;
 if (sv._prevent.end) {
 e.preventDefault();
 }
 // Store the end X/Y coordinates
 gesture.endClientX = clientX;
 gesture.endClientY = clientY;
 // Cleanup the event handlers
 gesture.onGestureMove.detach();
 gesture.onGestureMoveEnd.detach();
 // If this wasn't a flick, wrap up the gesture cycle
 if (!flick) {
 // @TODO: Be more intelligent about this. Look at the Flick attribute to see
 // if it is safe to assume _flick did or didn't fire.
 // Then, the order _flick and _onGestureMoveEnd fire doesn't matter?
 // If there was movement (_onGestureMove fired)
 if (gesture.deltaX !== null && gesture.deltaY !== null) {
 isOOB = sv._isOutOfBounds();
 // If we're out-out-bounds, then snapback
 if (isOOB) {
 sv._snapBack();
 }
 // Inbounds
 else {
 // Fire scrollEnd unless this is a paginated instance and the gesture axis is the same as paginator's
 // Not totally confident this is ideal to access a plugin's properties from a host, @TODO revisit
 if (!sv.pages || (sv.pages && !sv.pages.get(AXIS)[gesture.axis])) {
 sv._onTransEnd();
 }
 }
 }
 }
 },
 /**
 * Execute a flick at the end of a scroll action
 *
 * @method _flick
 * @param e {EventFacade} The Flick event facade
 * @private
 */
 _flick: function (e) {
 if (this._cDisabled) {
 return false;
 }
 var sv = this,
 svAxis = sv._cAxis,
 flick = e.flick,
 flickAxis = flick.axis,
 flickVelocity = flick.velocity,
 axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y,
 startPosition = sv.get(axisAttr);
 // Sometimes flick is enabled, but drag is disabled
 if (sv._gesture) {
 sv._gesture.flick = flick;
 }
 // Prevent unneccesary firing of _flickFrame if we can't scroll on the flick axis
 if (svAxis[flickAxis]) {
 sv._flickFrame(flickVelocity, flickAxis, startPosition);
 }
 },
 /**
 * Execute a single frame in the flick animation
 *
 * @method _flickFrame
 * @param velocity {Number} The velocity of this animated frame
 * @param flickAxis {String} The axis on which to animate
 * @param startPosition {Number} The starting X/Y point to flick from
 * @protected
 */
 _flickFrame: function (velocity, flickAxis, startPosition) {
 var sv = this,
 axisAttr = flickAxis === DIM_X ? SCROLL_X : SCROLL_Y,
 bounds = sv._getBounds(),
 // Localize cached values
 bounce = sv._cBounce,
 bounceRange = sv._cBounceRange,
 deceleration = sv._cDeceleration,
 frameDuration = sv._cFrameDuration,
 // Calculate
 newVelocity = velocity * deceleration,
 newPosition = startPosition - (frameDuration * newVelocity),
 // Some convinience conditions
 min = flickAxis === DIM_X ? bounds.minScrollX : bounds.minScrollY,
 max = flickAxis === DIM_X ? bounds.maxScrollX : bounds.maxScrollY,
 belowMin = (newPosition < min),
 belowMax = (newPosition < max),
 aboveMin = (newPosition > min),
 aboveMax = (newPosition > max),
 belowMinRange = (newPosition < (min - bounceRange)),
 withinMinRange = (belowMin && (newPosition > (min - bounceRange))),
 withinMaxRange = (aboveMax && (newPosition < (max + bounceRange))),
 aboveMaxRange = (newPosition > (max + bounceRange)),
 tooSlow;
 // If we're within the range but outside min/max, dampen the velocity
 if (withinMinRange || withinMaxRange) {
 newVelocity *= bounce;
 }
 // Is the velocity too slow to bother?
 tooSlow = (Math.abs(newVelocity).toFixed(4) < 0.015);
 // If the velocity is too slow or we're outside the range
 if (tooSlow || belowMinRange || aboveMaxRange) {
 // Cancel and delete sv._flickAnim
 if (sv._flickAnim) {
 sv._cancelFlick();
 }
 // If we're inside the scroll area, just end
 if (aboveMin && belowMax) {
 sv._onTransEnd();
 }
 // We're outside the scroll area, so we need to snap back
 else {
 sv._snapBack();
 }
 }
 // Otherwise, animate to the next frame
 else {
 // @TODO: maybe use requestAnimationFrame instead
 sv._flickAnim = Y.later(frameDuration, sv, '_flickFrame', [newVelocity, flickAxis, newPosition]);
 sv.set(axisAttr, newPosition);
 }
 },
 _cancelFlick: function () {
 var sv = this;
 if (sv._flickAnim) {
 // Cancel the flick (if it exists)
 sv._flickAnim.cancel();
 // Also delete it, otherwise _onGestureMoveStart will think we're still flicking
 delete sv._flickAnim;
 }
 },
 /**
 * Handle mousewheel events on the widget
 *
 * @method _mousewheel
 * @param e {EventFacade} The mousewheel event facade
 * @private
 */
 _mousewheel: function (e) {
 var sv = this,
 scrollY = sv.get(SCROLL_Y),
 bounds = sv._getBounds(),
 bb = sv._bb,
 scrollOffset = 10, // 10px
 isForward = (e.wheelDelta > 0),
 scrollToY = scrollY - ((isForward ? 1 : -1) * scrollOffset);
 scrollToY = _constrain(scrollToY, bounds.minScrollY, bounds.maxScrollY);
 // Because Mousewheel events fire off 'document', every ScrollView widget will react
 // to any mousewheel anywhere on the page. This check will ensure that the mouse is currently
 // over this specific ScrollView. Also, only allow mousewheel scrolling on Y-axis,
 // becuase otherwise the 'prevent' will block page scrolling.
 if (bb.contains(e.target) && sv._cAxis[DIM_Y]) {
 // Reset lastScrolledAmt
 sv.lastScrolledAmt = 0;
 // Jump to the new offset
 sv.set(SCROLL_Y, scrollToY);
 // if we have scrollbars plugin, update & set the flash timer on the scrollbar
 // @TODO: This probably shouldn't be in this module
 if (sv.scrollbars) {
 // @TODO: The scrollbars should handle this themselves
 sv.scrollbars._update();
 sv.scrollbars.flash();
 // or just this
 // sv.scrollbars._hostDimensionsChange();
 }
 // Fire the 'scrollEnd' event
 sv._onTransEnd();
 // prevent browser default behavior on mouse scroll
 e.preventDefault();
 }
 },
 /**
 * Checks to see the current scrollX/scrollY position beyond the min/max boundary
 *
 * @method _isOutOfBounds
 * @param x {Number} [optional] The X position to check
 * @param y {Number} [optional] The Y position to check
 * @return {Boolean} Whether the current X/Y position is out of bounds (true) or not (false)
 * @private
 */
 _isOutOfBounds: function (x, y) {
 var sv = this,
 svAxis = sv._cAxis,
 svAxisX = svAxis.x,
 svAxisY = svAxis.y,
 currentX = x || sv.get(SCROLL_X),
 currentY = y || sv.get(SCROLL_Y),
 bounds = sv._getBounds(),
 minX = bounds.minScrollX,
 minY = bounds.minScrollY,
 maxX = bounds.maxScrollX,
 maxY = bounds.maxScrollY;
 return (svAxisX && (currentX < minX || currentX > maxX)) || (svAxisY && (currentY < minY || currentY > maxY));
 },
 /**
 * Bounces back
 * @TODO: Should be more generalized and support both X and Y detection
 *
 * @method _snapBack
 * @private
 */
 _snapBack: function () {
 var sv = this,
 currentX = sv.get(SCROLL_X),
 currentY = sv.get(SCROLL_Y),
 bounds = sv._getBounds(),
 minX = bounds.minScrollX,
 minY = bounds.minScrollY,
 maxX = bounds.maxScrollX,
 maxY = bounds.maxScrollY,
 newY = _constrain(currentY, minY, maxY),
 newX = _constrain(currentX, minX, maxX),
 duration = sv.get(SNAP_DURATION),
 easing = sv.get(SNAP_EASING);
 if (newX !== currentX) {
 sv.set(SCROLL_X, newX, {duration:duration, easing:easing});
 }
 else if (newY !== currentY) {
 sv.set(SCROLL_Y, newY, {duration:duration, easing:easing});
 }
 else {
 sv._onTransEnd();
 }
 },
 /**
 * After listener for changes to the scrollX or scrollY attribute
 *
 * @method _afterScrollChange
 * @param e {EventFacade} The event facade
 * @protected
 */
 _afterScrollChange: function (e) {
 if (e.src === ScrollView.UI_SRC) {
 return false;
 }
 var sv = this,
 duration = e.duration,
 easing = e.easing,
 val = e.newVal,
 scrollToArgs = [];
 // Set the scrolled value
 sv.lastScrolledAmt = sv.lastScrolledAmt + (e.newVal - e.prevVal);
 // Generate the array of args to pass to scrollTo()
 if (e.attrName === SCROLL_X) {
 scrollToArgs.push(val);
 scrollToArgs.push(sv.get(SCROLL_Y));
 }
 else {
 scrollToArgs.push(sv.get(SCROLL_X));
 scrollToArgs.push(val);
 }
 scrollToArgs.push(duration);
 scrollToArgs.push(easing);
 sv.scrollTo.apply(sv, scrollToArgs);
 },
 /**
 * After listener for changes to the flick attribute
 *
 * @method _afterFlickChange
 * @param e {EventFacade} The event facade
 * @protected
 */
 _afterFlickChange: function (e) {
 this._bindFlick(e.newVal);
 },
 /**
 * After listener for changes to the disabled attribute
 *
 * @method _afterDisabledChange
 * @param e {EventFacade} The event facade
 * @protected
 */
 _afterDisabledChange: function (e) {
 // Cache for performance - we check during move
 this._cDisabled = e.newVal;
 },
 /**
 * After listener for the axis attribute
 *
 * @method _afterAxisChange
 * @param e {EventFacade} The event facade
 * @protected
 */
 _afterAxisChange: function (e) {
 this._cAxis = e.newVal;
 },
 /**
 * After listener for changes to the drag attribute
 *
 * @method _afterDragChange
 * @param e {EventFacade} The event facade
 * @protected
 */
 _afterDragChange: function (e) {
 this._bindDrag(e.newVal);
 },
 /**
 * After listener for the height or width attribute
 *
 * @method _afterDimChange
 * @param e {EventFacade} The event facade
 * @protected
 */
 _afterDimChange: function () {
 this._uiDimensionsChange();
 },
 /**
 * After listener for scrollEnd, for cleanup
 *
 * @method _afterScrollEnd
 * @param e {EventFacade} The event facade
 * @protected
 */
 _afterScrollEnd: function () {
 var sv = this;
 if (sv._flickAnim) {
 sv._cancelFlick();
 }
 // Ideally this should be removed, but doing so causing some JS errors with fast swiping
 // because _gesture is being deleted after the previous one has been overwritten
 // delete sv._gesture; // TODO: Move to sv.prevGesture?
 },
 /**
 * Setter for 'axis' attribute
 *
 * @method _axisSetter
 * @param val {Mixed} A string ('x', 'y', 'xy') to specify which axis/axes to allow scrolling on
 * @param name {String} The attribute name
 * @return {Object} An object to specify scrollability on the x & y axes
 *
 * @protected
 */
 _axisSetter: function (val) {
 // Turn a string into an axis object
 if (Y.Lang.isString(val)) {
 return {
 x: val.match(/x/i) ? true : false,
 y: val.match(/y/i) ? true : false
 };
 }
 },
 /**
 * The scrollX, scrollY setter implementation
 *
 * @method _setScroll
 * @private
 * @param {Number} val
 * @param {String} dim
 *
 * @return {Number} The value
 */
 _setScroll : function(val) {
 // Just ensure the widget is not disabled
 if (this._cDisabled) {
 val = Y.Attribute.INVALID_VALUE;
 }
 return val;
 },
 /**
 * Setter for the scrollX attribute
 *
 * @method _setScrollX
 * @param val {Number} The new scrollX value
 * @return {Number} The normalized value
 * @protected
 */
 _setScrollX: function(val) {
 return this._setScroll(val, DIM_X);
 },
 /**
 * Setter for the scrollY ATTR
 *
 * @method _setScrollY
 * @param val {Number} The new scrollY value
 * @return {Number} The normalized value
 * @protected
 */
 _setScrollY: function(val) {
 return this._setScroll(val, DIM_Y);
 }
 // End prototype properties
}, {
 // Static properties
 /**
 * The identity of the widget.
 *
 * @property NAME
 * @type String
 * @default 'scrollview'
 * @readOnly
 * @protected
 * @static
 */
 NAME: 'scrollview',
 /**
 * Static property used to define the default attribute configuration of
 * the Widget.
 *
 * @property ATTRS
 * @type {Object}
 * @protected
 * @static
 */
 ATTRS: {
 /**
 * Specifies ability to scroll on x, y, or x and y axis/axes.
 *
 * @attribute axis
 * @type String
 */
 axis: {
 setter: '_axisSetter',
 writeOnce: 'initOnly'
 },
 /**
 * The current scroll position in the x-axis
 *
 * @attribute scrollX
 * @type Number
 * @default 0
 */
 scrollX: {
 value: 0,
 setter: '_setScrollX'
 },
 /**
 * The current scroll position in the y-axis
 *
 * @attribute scrollY
 * @type Number
 * @default 0
 */
 scrollY: {
 value: 0,
 setter: '_setScrollY'
 },
 /**
 * Drag coefficent for inertial scrolling. The closer to 1 this
 * value is, the less friction during scrolling.
 *
 * @attribute deceleration
 * @default 0.93
 */
 deceleration: {
 value: 0.93
 },
 /**
 * Drag coefficient for intertial scrolling at the upper
 * and lower boundaries of the scrollview. Set to 0 to
 * disable "rubber-banding".
 *
 * @attribute bounce
 * @type Number
 * @default 0.1
 */
 bounce: {
 value: 0.1
 },
 /**
 * The minimum distance and/or velocity which define a flick. Can be set to false,
 * to disable flick support (note: drag support is enabled/disabled separately)
 *
 * @attribute flick
 * @type Object
 * @default Object with properties minDistance = 10, minVelocity = 0.3.
 */
 flick: {
 value: {
 minDistance: 10,
 minVelocity: 0.3
 }
 },
 /**
 * Enable/Disable dragging the ScrollView content (note: flick support is enabled/disabled separately)
 * @attribute drag
 * @type boolean
 * @default true
 */
 drag: {
 value: true
 },
 /**
 * The default duration to use when animating the bounce snap back.
 *
 * @attribute snapDuration
 * @type Number
 * @default 400
 */
 snapDuration: {
 value: 400
 },
 /**
 * The default easing to use when animating the bounce snap back.
 *
 * @attribute snapEasing
 * @type String
 * @default 'ease-out'
 */
 snapEasing: {
 value: 'ease-out'
 },
 /**
 * The default easing used when animating the flick
 *
 * @attribute easing
 * @type String
 * @default 'cubic-bezier(0, 0.1, 0, 1.0)'
 */
 easing: {
 value: 'cubic-bezier(0, 0.1, 0, 1.0)'
 },
 /**
 * The interval (ms) used when animating the flick for JS-timer animations
 *
 * @attribute frameDuration
 * @type Number
 * @default 15
 */
 frameDuration: {
 value: 15
 },
 /**
 * The default bounce distance in pixels
 *
 * @attribute bounceRange
 * @type Number
 * @default 150
 */
 bounceRange: {
 value: 150
 }
 },
 /**
 * List of class names used in the scrollview's DOM
 *
 * @property CLASS_NAMES
 * @type Object
 * @static
 */
 CLASS_NAMES: CLASS_NAMES,
 /**
 * Flag used to source property changes initiated from the DOM
 *
 * @property UI_SRC
 * @type String
 * @static
 * @default 'ui'
 */
 UI_SRC: UI,
 /**
 * Object map of style property names used to set transition properties.
 * Defaults to the vendor prefix established by the Transition module.
 * The configured property names are `_TRANSITION.DURATION` (e.g. "WebkitTransitionDuration") and
 * `_TRANSITION.PROPERTY (e.g. "WebkitTransitionProperty").
 *
 * @property _TRANSITION
 * @private
 */
 _TRANSITION: {
 DURATION: (vendorPrefix ? vendorPrefix + 'TransitionDuration' : 'transitionDuration'),
 PROPERTY: (vendorPrefix ? vendorPrefix + 'TransitionProperty' : 'transitionProperty')
 },
 /**
 * The default bounce distance in pixels
 *
 * @property BOUNCE_RANGE
 * @type Number
 * @static
 * @default false
 * @deprecated (in 3.7.0)
 */
 BOUNCE_RANGE: false,
 /**
 * The interval (ms) used when animating the flick
 *
 * @property FRAME_STEP
 * @type Number
 * @static
 * @default false
 * @deprecated (in 3.7.0)
 */
 FRAME_STEP: false,
 /**
 * The default easing used when animating the flick
 *
 * @property EASING
 * @type String
 * @static
 * @default false
 * @deprecated (in 3.7.0)
 */
 EASING: false,
 /**
 * The default easing to use when animating the bounce snap back.
 *
 * @property SNAP_EASING
 * @type String
 * @static
 * @default false
 * @deprecated (in 3.7.0)
 */
 SNAP_EASING: false,
 /**
 * The default duration to use when animating the bounce snap back.
 *
 * @property SNAP_DURATION
 * @type Number
 * @static
 * @default false
 * @deprecated (in 3.7.0)
 */
 SNAP_DURATION: false
 // End static properties
});
 

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