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File: graphics/js/GraphicBase.js

 /**
 *
 * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
 * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
 * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
 * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
 * to render its graphical elements.</p>
 *
 * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
 * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
 * and stroke properties.</p>
 *
 * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
 * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
 * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
 *
 * <p>Below is a list of available classes.
 * <ul>
 * <li><a href="../classes/Graphic.html">`Graphic`</a>
 * <li><a href="../classes/Shape.html">`Shape`</a>
 * <li><a href="../classes/Circle.html">`Circle`</a>
 * <li><a href="../classes/Ellipse.html">`Ellipse`</a>
 * <li><a href="../classes/Rect.html">`Rect`</a>
 * <li><a href="../classes/Path.html">`Path`</a>
 * </ul>
 * You can also extend the `Shape` class to create your own custom shape classes.</p>
 * @module graphics
 * @main graphics
 */
 var SETTER = "setter",
 	PluginHost = Y.Plugin.Host,
 VALUE = "value",
 VALUEFN = "valueFn",
 READONLY = "readOnly",
 Y_LANG = Y.Lang,
 STR = "string",
 WRITE_ONCE = "writeOnce",
 GraphicBase,
 AttributeLite;
 
 /**
 	 * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
 * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
 	 *
 	 * @class AttributeLite
 	 * @constructor
 	 */
 AttributeLite = function()
 {
 var host = this; // help compression
 
 // Perf tweak - avoid creating event literals if not required.
 host._ATTR_E_FACADE = {};
 
 Y.EventTarget.call(this, {emitFacade:true});
 host._state = {};
 host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
 };
 
 AttributeLite.prototype = {
 		/**
 		 * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
 		 * the initial values will be overwritten.
 		 *
 		 * @method addAttrs
 		 * @param {Object} cfg Optional object containing attributes key value pairs to be set.
 		 */
 		addAttrs: function(cfg)
 		{
 			var host = this,
 				attrConfig = this.constructor.ATTRS,
 				attr,
 				i,
 				fn,
 				state = host._state;
 			for(i in attrConfig)
 			{
 				if(attrConfig.hasOwnProperty(i))
 				{
 					attr = attrConfig[i];
 					if(attr.hasOwnProperty(VALUE))
 					{
 						state[i] = attr.value;
 					}
 					else if(attr.hasOwnProperty(VALUEFN))
 					{
 						fn = attr.valueFn;
 						if(Y_LANG.isString(fn))
 						{
 							state[i] = host[fn].apply(host);
 						}
 						else
 						{
 							state[i] = fn.apply(host);
 						}
 					}
 }
 }
 			host._state = state;
 for(i in attrConfig)
 			{
 				if(attrConfig.hasOwnProperty(i))
 				{
 					attr = attrConfig[i];
 if(attr.hasOwnProperty(READONLY) && attr.readOnly)
 					{
 						continue;
 					}
 
 					if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
 					{
 						attr.readOnly = true;
 					}
 
 					if(cfg && cfg.hasOwnProperty(i))
 					{
 						if(attr.hasOwnProperty(SETTER))
 						{
 							host._state[i] = attr.setter.apply(host, [cfg[i]]);
 						}
 						else
 						{
 							host._state[i] = cfg[i];
 						}
 					}
 				}
 			}
 		},
 
 /**
 * For a given item, returns the value of the property requested, or undefined if not found.
 *
 * @method get
 * @param name {String} The name of the item
 * @return {Any} The value of the supplied property.
 */
 get: function(attr)
 {
 var host = this,
 getter,
 attrConfig = host.constructor.ATTRS;
 if(attrConfig && attrConfig[attr])
 {
 getter = attrConfig[attr].getter;
 if(getter)
 {
 if(typeof getter === STR)
 {
 return host[getter].apply(host);
 }
 return attrConfig[attr].getter.apply(host);
 }
 
 return host._state[attr];
 }
 return null;
 },
 
 /**
 * Sets the value of an attribute.
 *
 * @method set
 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
 * be passed in to set multiple attributes at once.
 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
 * the name param.
 */
 set: function()
 {
 var attr = arguments[0],
 i;
 if(Y_LANG.isObject(attr))
 {
 for(i in attr)
 {
 if(attr.hasOwnProperty(i))
 {
 this._set(i, attr[i]);
 }
 }
 }
 else
 {
 this._set.apply(this, arguments);
 }
 },
 
 		/**
 * Provides setter logic. Used by `set`.
 *
 * @method _set
 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
 * be passed in to set multiple attributes at once.
 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
 * the name param.
 		 * @protected
 		 */
 		_set: function(attr, val)
 		{
 			var host = this,
 				setter,
 				args,
 				attrConfig = host.constructor.ATTRS;
 			if(attrConfig && attrConfig.hasOwnProperty(attr))
 			{
 				setter = attrConfig[attr].setter;
 				if(setter)
 				{
 					args = [val];
 					if(typeof setter === STR)
 					{
 						val = host[setter].apply(host, args);
 					}
 					else
 {
 val = attrConfig[attr].setter.apply(host, args);
 }
 				}
 				host._state[attr] = val;
 			}
 		}
 	};
 Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
 	Y.AttributeLite = AttributeLite;
 
 /**
 * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
 * Base but uses a lightweight getter/setter class instead of Attribute.
 * This class is temporary and a work in progress.
 *
 * @class GraphicBase
 * @constructor
 * @param {Object} cfg Key value pairs for attributes
 */
 GraphicBase = function(cfg)
 {
 var host = this,
 PluginHost = Y.Plugin && Y.Plugin.Host;
 if (host._initPlugins && PluginHost) {
 PluginHost.call(host);
 }
 
 host.name = host.constructor.NAME;
 host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
 AttributeLite.call(host);
 host.addAttrs(cfg);
 host.init.apply(this, arguments);
 if (host._initPlugins) {
 // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
 host._initPlugins(cfg);
 }
 host.initialized = true;
 };
 
 GraphicBase.NAME = "baseGraphic";
 
 GraphicBase.prototype = {
 /**
 * Init method, invoked during construction.
 * Fires an init event after calling `initializer` on implementers.
 *
 * @method init
 * @protected
 */
 init: function()
 {
 this.publish("init", {
 fireOnce:true
 });
 this.initializer.apply(this, arguments);
 this.fire("init", {cfg: arguments[0]});
 },
 
 /**
 * Camel case concatanates two strings.
 *
 * @method _camelCaseConcat
 * @param {String} prefix The first string
 * @param {String} name The second string
 * @return String
 * @private
 */
 _camelCaseConcat: function(prefix, name)
 {
 return prefix + name.charAt(0).toUpperCase() + name.slice(1);
 }
 };
 //Straightup augment, no wrapper functions
 Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
 Y.mix(GraphicBase, PluginHost, false, null, 1);
 GraphicBase.prototype.constructor = GraphicBase;
 GraphicBase.plug = PluginHost.plug;
 GraphicBase.unplug = PluginHost.unplug;
 Y.GraphicBase = GraphicBase;
 
 
 /**
 * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
 * `Drawing` has the following implementations based on browser capability.
 * <ul>
 * <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
 * <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
 * <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
 * </ul>
 *
 * @class Drawing
 * @constructor
 */
 /**
 * Draws a bezier curve.
 *
 * @method curveTo
 * @param {Number} cp1x x-coordinate for the first control point.
 * @param {Number} cp1y y-coordinate for the first control point.
 * @param {Number} cp2x x-coordinate for the second control point.
 * @param {Number} cp2y y-coordinate for the second control point.
 * @param {Number} x x-coordinate for the end point.
 * @param {Number} y y-coordinate for the end point.
 * @chainable
 */
 /**
 * Draws a quadratic bezier curve.
 *
 * @method quadraticCurveTo
 * @param {Number} cpx x-coordinate for the control point.
 * @param {Number} cpy y-coordinate for the control point.
 * @param {Number} x x-coordinate for the end point.
 * @param {Number} y y-coordinate for the end point.
 * @chainable
 */
 /**
 * Draws a rectangle.
 *
 * @method drawRect
 * @param {Number} x x-coordinate
 * @param {Number} y y-coordinate
 * @param {Number} w width
 * @param {Number} h height
 * @chainable
 */
 /**
 * Draws a rectangle with rounded corners.
 *
 * @method drawRoundRect
 * @param {Number} x x-coordinate
 * @param {Number} y y-coordinate
 * @param {Number} w width
 * @param {Number} h height
 * @param {Number} ew width of the ellipse used to draw the rounded corners
 * @param {Number} eh height of the ellipse used to draw the rounded corners
 * @chainable
 */
 /**
 * Draws a circle.
 *
 * @method drawCircle
 * @param {Number} x y-coordinate
 * @param {Number} y x-coordinate
 * @param {Number} r radius
 * @chainable
 * @protected
 */
 /**
 * Draws an ellipse.
 *
 * @method drawEllipse
 * @param {Number} x x-coordinate
 * @param {Number} y y-coordinate
 * @param {Number} w width
 * @param {Number} h height
 * @chainable
 * @protected
 */
 /**
 * Draws a diamond.
 *
 * @method drawDiamond
 * @param {Number} x y-coordinate
 * @param {Number} y x-coordinate
 * @param {Number} width width
 * @param {Number} height height
 * @chainable
 * @protected
 */
 /**
 * Draws a wedge.
 *
 * @method drawWedge
 * @param {Number} x x-coordinate of the wedge's center point
 * @param {Number} y y-coordinate of the wedge's center point
 * @param {Number} startAngle starting angle in degrees
 * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
 * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
 * @param {Number} yRadius [optional] y radius for wedge.
 * @chainable
 * @private
 */
 /**
 * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
 *
 * @method lineTo
 * @param {Number} point1 x-coordinate for the end point.
 * @param {Number} point2 y-coordinate for the end point.
 * @chainable
 */
 /**
 * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
 *
 * @method relativeLineTo
 * @param {Number} point1 x-coordinate for the end point.
 * @param {Number} point2 y-coordinate for the end point.
 * @chainable
 */
 /**
 * Moves the current drawing position to specified x and y coordinates.
 *
 * @method moveTo
 * @param {Number} x x-coordinate for the end point.
 * @param {Number} y y-coordinate for the end point.
 * @chainable
 */
 /**
 * Moves the current drawing position relative to specified x and y coordinates.
 *
 * @method relativeMoveTo
 * @param {Number} x x-coordinate for the end point.
 * @param {Number} y y-coordinate for the end point.
 * @chainable
 */
 /**
 * Completes a drawing operation.
 *
 * @method end
 * @chainable
 */
 /**
 * Clears the path.
 *
 * @method clear
 * @chainable
 */
 /**
 * Ends a fill and stroke
 *
 * @method closePath
 * @chainable
 */
 /**
 * <p>Base class for creating shapes.</p>
 * <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
 * `Shape`.
 *
 * <ul>
 * <li><a href="Circle.html">`Circle`</a></li>
 * <li><a href="Ellipse.html">`Ellipse`</a></li>
 * <li><a href="Rect.html">`Rect`</a></li>
 * <li><a href="Path.html">`Path`</a></li>
 * </ul>
 *
 * `Shape` can also be extended to create custom shape classes.</p>
 *
 * `Shape` has the following implementations based on browser capability.
 * <ul>
 * <li><a href="SVGShape.html">`SVGShape`</a></li>
 * <li><a href="VMLShape.html">`VMLShape`</a></li>
 * <li><a href="CanvasShape.html">`CanvasShape`</a></li>
 * </ul>
 *
 * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
 *
 * @class Shape
 * @constructor
 * @param {Object} cfg (optional) Attribute configs
 */
 /**
 * Init method, invoked during construction.
 * Calls `initializer` method.
 *
 * @method init
 * @protected
 */
 	/**
 	 * Initializes the shape
 	 *
 	 * @private
 	 * @method initializer
 	 */
 	/**
 	 * Add a class name to each node.
 	 *
 	 * @method addClass
 	 * @param {String} className the class name to add to the node's class attribute
 	 */
 	/**
 	 * Removes a class name from each node.
 	 *
 	 * @method removeClass
 	 * @param {String} className the class name to remove from the node's class attribute
 	 */
 	/**
 	 * Gets the current position of the node in page coordinates.
 	 *
 	 * @method getXY
 	 * @return Array The XY position of the shape.
 	 */
 	/**
 	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
 	 *
 	 * @method setXY
 	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
 	 */
 	/**
 	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
 	 *
 	 * @method contains
 	 * @param {Shape | HTMLElement} needle The possible node or descendent
 	 * @return Boolean Whether or not this shape is the needle or its ancestor.
 	 */
 	/**
 	 * Compares nodes to determine if they match.
 	 * Node instances can be compared to each other and/or HTMLElements.
 	 * @method compareTo
 	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
 	 * @return {Boolean} True if the nodes match, false if they do not.
 	 */
 	/**
 	 * Test if the supplied node matches the supplied selector.
 	 *
 	 * @method test
 	 * @param {String} selector The CSS selector to test against.
 	 * @return Boolean Wheter or not the shape matches the selector.
 	 */
 /**
 * Sets the value of an attribute.
 *
 * @method set
 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
 * be passed in to set multiple attributes at once.
 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
 * the name param.
 */
 	/**
 	 * Specifies a 2d translation.
 	 *
 	 * @method translate
 	 * @param {Number} x The value to transate on the x-axis.
 	 * @param {Number} y The value to translate on the y-axis.
 	 */
 	/**
 	 * Translates the shape along the x-axis. When translating x and y coordinates,
 	 * use the `translate` method.
 	 *
 	 * @method translateX
 	 * @param {Number} x The value to translate.
 	 */
 	/**
 	 * Translates the shape along the y-axis. When translating x and y coordinates,
 	 * use the `translate` method.
 	 *
 	 * @method translateY
 	 * @param {Number} y The value to translate.
 	 */
 /**
 * Skews the shape around the x-axis and y-axis.
 *
 * @method skew
 * @param {Number} x The value to skew on the x-axis.
 * @param {Number} y The value to skew on the y-axis.
 */
 	/**
 	 * Skews the shape around the x-axis.
 	 *
 	 * @method skewX
 	 * @param {Number} x x-coordinate
 	 */
 	/**
 	 * Skews the shape around the y-axis.
 	 *
 	 * @method skewY
 	 * @param {Number} y y-coordinate
 	 */
 	/**
 	 * Rotates the shape clockwise around it transformOrigin.
 	 *
 	 * @method rotate
 	 * @param {Number} deg The degree of the rotation.
 	 */
 	/**
 	 * Specifies a 2d scaling operation.
 	 *
 	 * @method scale
 	 * @param {Number} val
 	 */
 	/**
 	 * Returns the bounds for a shape.
 	 *
 * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
 * The calculated bounding box is used by the graphic instance to calculate its viewBox.
 *
 	 * @method getBounds
 	 * @return Object
 	 */
 /**
 * Destroys the instance.
 *
 * @method destroy
 */
 	/**
 	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
 	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
 	 *
 	 * @config transformOrigin
 	 * @type Array
 	 */
 /**
 * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
 *
 * <dl>
 * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
 * <dt>translate</dt><dd>Specifies a 2d translation.</dd>
 * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
 * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
 * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
 * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
 * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
 * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
 * <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
 * </dl>
 * </p>
 * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
 * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
 * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
 var myRect = new Y.Rect({
 type:"rect",
 width: 50,
 height: 40,
 transform: "rotate(45)"
 };
 * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
 
 myRect.set("transform", "translate(40, 50) rotate(45)");
 	 * @config transform
 * @type String
 	 */
 	/**
 	 * Unique id for class instance.
 	 *
 	 * @config id
 	 * @type String
 	 */
 	/**
 	 * Indicates the x position of shape.
 	 *
 	 * @config x
 	 * @type Number
 	 */
 	/**
 	 * Indicates the y position of shape.
 	 *
 	 * @config y
 	 * @type Number
 	 */
 	/**
 	 * Indicates the width of the shape
 	 *
 	 * @config width
 	 * @type Number
 	 */
 	/**
 	 * Indicates the height of the shape
 	 *
 	 * @config height
 	 * @type Number
 	 */
 	/**
 	 * Indicates whether the shape is visible.
 	 *
 	 * @config visible
 	 * @type Boolean
 	 */
 	/**
 	 * Contains information about the fill of the shape.
 * <dl>
 * <dt>color</dt><dd>The color of the fill.</dd>
 * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
 * <dt>type</dt><dd>Type of fill.
 * <dl>
 * <dt>solid</dt><dd>Solid single color fill. (default)</dd>
 * <dt>linear</dt><dd>Linear gradient fill.</dd>
 * <dt>radial</dt><dd>Radial gradient fill.</dd>
 * </dl>
 * </dd>
 * </dl>
 * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
 * <dl>
 * <dt>stops</dt><dd>An array of objects containing the following properties:
 * <dl>
 * <dt>color</dt><dd>The color of the stop.</dd>
 * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
 * Note: No effect for IE 6 - 8</dd>
 * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
 * </dl>
 * </dd>
 * <p>Linear gradients also have the following property:</p>
 * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
 * flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
 * <p>Radial gradients have the following additional properties:</p>
 * <dt>r</dt><dd>Radius of the gradient circle.</dd>
 * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
 * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
 * <dt>cx</dt><dd>
 * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
 * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
 * `VMLShape` classes which are used on Android or IE 6 - 8.</p>
 * </dd>
 * <dt>cy</dt><dd>
 * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
 * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
 * classes which are used on Android or IE 6 - 8.</p>
 * </dd>
 * </dl>
 	 *
 	 * @config fill
 	 * @type Object
 	 */
 	/**
 	 * Contains information about the stroke of the shape.
 * <dl>
 * <dt>color</dt><dd>The color of the stroke.</dd>
 * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
 * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
 * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
 * to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
 * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
 * <dl>
 * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
 * <dt>square</dt><dd>Specifies a sqare linecap.</dd>
 * <dt>round</dt><dd>Specifies a round linecap.</dd>
 * </dl>
 * </dd>
 * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
 * <dl>
 * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
 * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
 * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
 * of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
 * </dl>
 * </dd>
 * </dl>
 	 *
 	 * @config stroke
 	 * @type Object
 	 */
 	/**
 	 * Dom node for the shape.
 	 *
 	 * @config node
 	 * @type HTMLElement
 	 * @readOnly
 	 */
 /**
 * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
 * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
 * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
 * malicious code is included in that content.
 *
 * @config data
 * @type String
 */
 	/**
 	 * Reference to the parent graphic instance
 	 *
 	 * @config graphic
 	 * @type Graphic
 	 * @readOnly
 	 */
 
 /**
 * <p>Creates circle shape with editable attributes.</p>
 * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
 * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
 * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
 * `type` and `radius`. Optional attributes include:
 * <ul>
 * <li><a href="#attr_fill">fill</a></li>
 * <li><a href="#attr_id">id</a></li>
 * <li><a href="#attr_stroke">stroke</a></li>
 * <li><a href="#attr_transform">transform</a></li>
 * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
 * <li><a href="#attr_visible">visible</a></li>
 * <li><a href="#attr_x">x</a></li>
 * <li><a href="#attr_y">y</a></li>
 * </ul>
 *
 * The below code creates a circle by defining the `type` attribute as "circle":</p>
 
 var myCircle = myGraphic.addShape({
 type: "circle",
 radius: 10,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 
 * Below, this same circle is created by defining the `type` attribute with a class reference:
 *
 var myCircle = myGraphic.addShape({
 type: Y.Circle,
 radius: 10,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 *
 * <p>`Circle` has the following implementations based on browser capability.
 * <ul>
 * <li><a href="SVGCircle.html">`SVGCircle`</a></li>
 * <li><a href="VMLCircle.html">`VMLCircle`</a></li>
 * <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
 * </ul>
 *
 * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
 *
 * @class Circle
 * @extends Shape
 * @constructor
 */
 /**
 * Radius of the circle
 *
 * @config radius
 * @type Number
 */
 /**
 * <p>Creates an ellipse shape with editable attributes.</p>
 * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
 * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
 * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
 * `type`, `width` and `height`. Optional attributes include:
 * <ul>
 * <li><a href="#attr_fill">fill</a></li>
 * <li><a href="#attr_id">id</a></li>
 * <li><a href="#attr_stroke">stroke</a></li>
 * <li><a href="#attr_transform">transform</a></li>
 * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
 * <li><a href="#attr_visible">visible</a></li>
 * <li><a href="#attr_x">x</a></li>
 * <li><a href="#attr_y">y</a></li>
 * </ul>
 *
 * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
 
 var myEllipse = myGraphic.addShape({
 type: "ellipse",
 width: 20,
 height: 10,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 
 * Below, the same ellipse is created by defining the `type` attribute with a class reference:
 *
 var myEllipse = myGraphic.addShape({
 type: Y.Ellipse,
 width: 20,
 height: 10,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 *
 * <p>`Ellipse` has the following implementations based on browser capability.
 * <ul>
 * <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
 * <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
 * <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
 * </ul>
 *
 * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
 *
 * @class Ellipse
 * @extends Shape
 * @constructor
 */
 /**
 * <p>Creates an rectangle shape with editable attributes.</p>
 * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
 * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
 * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
 * `width` and `height`. Optional attributes include:
 * <ul>
 * <li><a href="#attr_fill">fill</a></li>
 * <li><a href="#attr_id">id</a></li>
 * <li><a href="#attr_stroke">stroke</a></li>
 * <li><a href="#attr_transform">transform</a></li>
 * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
 * <li><a href="#attr_visible">visible</a></li>
 * <li><a href="#attr_x">x</a></li>
 * <li><a href="#attr_y">y</a></li>
 * </ul>
 *
 * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
 
 var myRect = myGraphic.addShape({
 type: "rect",
 width: 20,
 height: 10,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 
 * Below, the same rectangle is created by defining the `type` attribute with a class reference:
 *
 var myRect = myGraphic.addShape({
 type: Y.Rect,
 width: 20,
 height: 10,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 *
 * <p>`Rect` has the following implementations based on browser capability.
 * <ul>
 * <li><a href="SVGRect.html">`SVGRect`</a></li>
 * <li><a href="VMLRect.html">`VMLRect`</a></li>
 * <li><a href="CanvasRect.html">`CanvasRect`</a></li>
 * </ul>
 *
 * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
 *
 * @class Rect
 * @extends Shape
 * @constructor
 */
 /**
 * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
 * <ul>
 * <li><a href="#method_clear">`clear`</a></li>
 * <li><a href="#method_curveTo">`curveTo`</a></li>
 * <li><a href="#method_drawRect">`drawRect`</a></li>
 * <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
 * <li><a href="#method_end">`end`</a></li>
 * <li><a href="#method_lineTo">`lineTo`</a></li>
 * <li><a href="#method_moveTo">`moveTo`</a></li>
 * <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
 * </ul>
 *
 * <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
 * method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
 * Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
 * operations must be performed in order to render a shape. The below code instantiates a path element by defining the
 * `type` attribute as "path":</p>
 
 var myPath = myGraphic.addShape({
 type: "path",
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 
 * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
 *
 var myPath = myGraphic.addShape({
 type: Y.Path,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 
 * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
 * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
 
 myPath.moveTo(35, 5);
 myPath.lineTo(65, 65);
 myPath.lineTo(5, 65);
 myPath.lineTo(35, 5);
 myPath.end();
 *
 * <p>`Path` has the following implementations based on browser capability.
 * <ul>
 * <li><a href="SVGPath.html">`SVGPath`</a></li>
 * <li><a href="VMLPath.html">`VMLPath`</a></li>
 * <li><a href="CanvasPath.html">`CanvasPath`</a></li>
 * </ul>
 * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
 *
 * @class Path
 * @extends Shape
 * @uses Drawing
 * @constructor
 */
 	/**
 	 * Indicates the path used for the node.
 	 *
 	 * @config path
 	 * @type String
 * @readOnly
 	 */
 /**
 * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
 * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
 
 var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
 
 * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
 var myGraphic = new Y.Graphic();
 myGraphic.render("#mygraphiccontainer");
 
 * `Graphic` has the following implementations based on browser capability.
 * <ul>
 * <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
 * <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
 * <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
 * </ul>
 *
 * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
 *
 * @class Graphic
 * @constructor
 */
 /**
 * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
 * instance or a CSS selector string.
 *
 * @config render
 * @type Node | String
 */
 /**
 	 * Unique id for class instance.
 	 *
 	 * @config id
 	 * @type String
 	 */
 /**
 * Key value pairs in which a shape instance is associated with its id.
 *
 * @config shapes
 * @type Object
 * @readOnly
 */
 /**
 * Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
 *
 * @config contentBounds
 * @type Object
 * @readOnly
 */
 /**
 * The html element that represents to coordinate system of the Graphic instance.
 *
 * @config node
 * @type HTMLElement
 * @readOnly
 */
 	/**
 	 * Indicates the width of the `Graphic`.
 	 *
 	 * @config width
 	 * @type Number
 	 */
 	/**
 	 * Indicates the height of the `Graphic`.
 	 *
 	 * @config height
 	 * @type Number
 	 */
 /**
 * Determines the sizing of the Graphic.
 *
 * <dl>
 * <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
 * <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
 * content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
 * setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
 * <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
 * size and positioning of the content.</dd>
 * <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
 * and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
 * Graphic instance are not affected by this setting.</dd>
 * </dl>
 *
 *
 * @config autoSize
 * @type Boolean | String
 * @default false
 */
 /**
 * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
 *
 * <dl>
 * <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
 * such that the element's bounding box exactly matches the viewport rectangle.</dd>
 * <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
 * <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
 * <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
 * <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
 * <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
 * <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
 * <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
 * <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
 * <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
 * </dl>
 *
 * @config preserveAspectRatio
 * @type String
 * @default xMidYMid
 */
 /**
 * The contentBounds will resize to greater values but not to smaller values. (for performance)
 * When resizing the contentBounds down is desirable, set the resizeDown value to true.
 *
 * @config resizeDown
 * @type Boolean
 */
 	/**
 	 * Indicates the x-coordinate for the instance.
 	 *
 	 * @config x
 	 * @type Number
 	 */
 	/**
 	 * Indicates the y-coordinate for the instance.
 	 *
 	 * @config y
 	 * @type Number
 	 */
 /**
 * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
 * This property will get set to false when batching operations.
 *
 * @config autoDraw
 * @type Boolean
 * @default true
 * @private
 */
 	/**
 	 * Indicates whether the `Graphic` and its children are visible.
 	 *
 	 * @config visible
 	 * @type Boolean
 	 */
 /**
 * Gets the current position of the graphic instance in page coordinates.
 *
 * @method getXY
 * @return Array The XY position of the shape.
 */
 /**
 * Adds the graphics node to the dom.
 *
 * @method render
 * @param {Node|String} parentNode node in which to render the graphics node into.
 */
 /**
 * Removes all nodes.
 *
 * @method destroy
 */
 /**
 * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
 * type and attributes to be customized. For example, the code below would create a rectangle:</p>
 *
 var myRect = myGraphic.addShape({
 type: "rect",
 width: 40,
 height: 30,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 *
 * <p>The `Graphics` module includes a few basic shapes. More information on their creation
 * can be found in each shape's documentation:
 *
 * <ul>
 * <li><a href="Circle.html">`Circle`</a></li>
 * <li><a href="Ellipse.html">`Ellipse`</a></li>
 * <li><a href="Rect.html">`Rect`</a></li>
 * <li><a href="Path.html">`Path`</a></li>
 * </ul>
 *
 * The `Graphics` module also allows for the creation of custom shapes. If a custom shape
 * has been created, it can be instantiated with the `addShape` method as well. The attributes,
 * required and optional, would need to be defined in the custom shape.
 *
 var myCustomShape = myGraphic.addShape({
 type: Y.MyCustomShape,
 width: 50,
 height: 50,
 fill: {
 color: "#9aa"
 },
 stroke: {
 weight: 1,
 color: "#000"
 }
 });
 *
 * @method addShape
 * @param {Object} cfg Object containing the shape's type and attributes.
 * @return Shape
 */
 /**
 * Removes a shape instance from from the graphic instance.
 *
 * @method removeShape
 * @param {Shape|String} shape The instance or id of the shape to be removed.
 */
 /**
 * Removes all shape instances from the dom.
 *
 * @method removeAllShapes
 */
 /**
 * Returns a shape based on the id of its dom node.
 *
 * @method getShapeById
 * @param {String} id Dom id of the shape's node attribute.
 * @return Shape
 */
 	/**
 	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
 	 *
 	 * @method batch
 	 * @param {Function} method Method to execute.
 	 */
 
 

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