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File: dd/js/drag.js

 /**
 * Provides the ability to drag a Node.
 * @module dd
 * @submodule dd-drag
 */
 /**
 * Provides the ability to drag a Node.
 * @class Drag
 * @extends Base
 * @constructor
 * @namespace DD
 */
 var DDM = Y.DD.DDM,
 NODE = 'node',
 DRAGGING = 'dragging',
 DRAG_NODE = 'dragNode',
 OFFSET_HEIGHT = 'offsetHeight',
 OFFSET_WIDTH = 'offsetWidth',
 /**
 * Handles the mouseup DOM event, does nothing internally just fires.
 * @event drag:mouseup
 * @bubbles DDM
 * @type {CustomEvent}
 */
 /**
 * Handles the mousedown DOM event, checks to see if you have a valid handle then starts the drag timers.
 * @event drag:mouseDown
 * @preventable _defMouseDownFn
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl><dt>ev</dt><dd>The original mousedown event.</dd></dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_MOUSE_DOWN = 'drag:mouseDown',
 /**
 * Fires after the mousedown event has been cleared.
 * @event drag:afterMouseDown
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl><dt>ev</dt><dd>The original mousedown event.</dd></dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_AFTER_MOUSE_DOWN = 'drag:afterMouseDown',
 /**
 * Fires after a handle is removed.
 * @event drag:removeHandle
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl><dt>handle</dt><dd>The handle that was removed.</dd></dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_REMOVE_HANDLE = 'drag:removeHandle',
 /**
 * Fires after a handle is added.
 * @event drag:addHandle
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl><dt>handle</dt><dd>The handle that was added.</dd></dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_ADD_HANDLE = 'drag:addHandle',
 /**
 * Fires after an invalid selector is removed.
 * @event drag:removeInvalid
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl><dt>handle</dt><dd>The handle that was removed.</dd></dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_REMOVE_INVALID = 'drag:removeInvalid',
 /**
 * Fires after an invalid selector is added.
 * @event drag:addInvalid
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl><dt>handle</dt><dd>The handle that was added.</dd></dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_ADD_INVALID = 'drag:addInvalid',
 /**
 * Fires at the start of a drag operation.
 * @event drag:start
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>pageX</dt><dd>The original node position X.</dd>
 * <dt>pageY</dt><dd>The original node position Y.</dd>
 * <dt>startTime</dt><dd>The startTime of the event. getTime on the current Date object.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_START = 'drag:start',
 /**
 * Fires at the end of a drag operation.
 * @event drag:end
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>pageX</dt><dd>The current node position X.</dd>
 * <dt>pageY</dt><dd>The current node position Y.</dd>
 * <dt>startTime</dt><dd>The startTime of the event, from the start event.</dd>
 * <dt>endTime</dt><dd>The endTime of the event. getTime on the current Date object.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_END = 'drag:end',
 /**
 * Fires every mousemove during a drag operation.
 * @event drag:drag
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>pageX</dt><dd>The current node position X.</dd>
 * <dt>pageY</dt><dd>The current node position Y.</dd>
 * <dt>scroll</dt><dd>Should a scroll action occur.</dd>
 * <dt>info</dt><dd>Object hash containing calculated XY arrays: start, xy, delta, offset</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_DRAG = 'drag:drag',
 /**
 * Fires when this node is aligned.
 * @event drag:align
 * @preventable _defAlignFn
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>pageX</dt><dd>The current node position X.</dd>
 * <dt>pageY</dt><dd>The current node position Y.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 EV_ALIGN = 'drag:align',
 /**
 * Fires when this node is over a Drop Target. (Fired from dd-drop)
 * @event drag:over
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>drop</dt><dd>The drop object at the time of the event.</dd>
 * <dt>drag</dt><dd>The drag object at the time of the event.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 /**
 * Fires when this node enters a Drop Target. (Fired from dd-drop)
 * @event drag:enter
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>drop</dt><dd>The drop object at the time of the event.</dd>
 * <dt>drag</dt><dd>The drag object at the time of the event.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 /**
 * Fires when this node exits a Drop Target. (Fired from dd-drop)
 * @event drag:exit
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>drop</dt><dd>The drop object at the time of the event.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 /**
 * Fires when this node is dropped on a valid Drop Target. (Fired from dd-ddm-drop)
 * @event drag:drophit
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>drop</dt><dd>The best guess on what was dropped on.</dd>
 * <dt>drag</dt><dd>The drag object at the time of the event.</dd>
 * <dt>others</dt><dd>An array of all the other drop targets that was dropped on.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 /**
 * Fires when this node is dropped on an invalid Drop Target. (Fired from dd-ddm-drop)
 * @event drag:dropmiss
 * @param {EventFacade} event An Event Facade object with the following specific property added:
 * <dl>
 * <dt>pageX</dt><dd>The current node position X.</dd>
 * <dt>pageY</dt><dd>The current node position Y.</dd>
 * </dl>
 * @bubbles DDM
 * @type {CustomEvent}
 */
 Drag = function(o) {
 this._lazyAddAttrs = false;
 Drag.superclass.constructor.apply(this, arguments);
 var valid = DDM._regDrag(this);
 if (!valid) {
 Y.error('Failed to register node, already in use: ' + o.node);
 }
 };
 Drag.NAME = 'drag';
 /**
 * This property defaults to "mousedown", but when drag-gestures is loaded, it is changed to "gesturemovestart"
 * @static
 * @property START_EVENT
 */
 Drag.START_EVENT = 'mousedown';
 Drag.ATTRS = {
 /**
 * Y.Node instance to use as the element to initiate a drag operation
 * @attribute node
 * @type Node
 */
 node: {
 setter: function(node) {
 if (this._canDrag(node)) {
 return node;
 }
 var n = Y.one(node);
 if (!n) {
 Y.error('DD.Drag: Invalid Node Given: ' + node);
 }
 return n;
 }
 },
 /**
 * Y.Node instance to use as the draggable element, defaults to node
 * @attribute dragNode
 * @type Node
 */
 dragNode: {
 setter: function(node) {
 if (this._canDrag(node)) {
 return node;
 }
 var n = Y.one(node);
 if (!n) {
 Y.error('DD.Drag: Invalid dragNode Given: ' + node);
 }
 return n;
 }
 },
 /**
 * Offset the drag element by the difference in cursor position: default true
 * @attribute offsetNode
 * @type Boolean
 */
 offsetNode: {
 value: true
 },
 /**
 * Center the dragNode to the mouse position on drag:start: default false
 * @attribute startCentered
 * @type Boolean
 */
 startCentered: {
 value: false
 },
 /**
 * The number of pixels to move to start a drag operation, default is 3.
 * @attribute clickPixelThresh
 * @type Number
 */
 clickPixelThresh: {
 value: DDM.get('clickPixelThresh')
 },
 /**
 * The number of milliseconds a mousedown has to pass to start a drag operation, default is 1000.
 * @attribute clickTimeThresh
 * @type Number
 */
 clickTimeThresh: {
 value: DDM.get('clickTimeThresh')
 },
 /**
 * Set to lock this drag element so that it can't be dragged: default false.
 * @attribute lock
 * @type Boolean
 */
 lock: {
 value: false,
 setter: function(lock) {
 if (lock) {
 this.get(NODE).addClass(DDM.CSS_PREFIX + '-locked');
 } else {
 this.get(NODE).removeClass(DDM.CSS_PREFIX + '-locked');
 }
 return lock;
 }
 },
 /**
 * A payload holder to store arbitrary data about this drag object, can be used to store any value.
 * @attribute data
 * @type Mixed
 */
 data: {
 value: false
 },
 /**
 * If this is false, the drag element will not move with the cursor: default true. Can be used to "resize" the element.
 * @attribute move
 * @type Boolean
 */
 move: {
 value: true
 },
 /**
 * Use the protective shim on all drag operations: default true. Only works with dd-ddm, not dd-ddm-base.
 * @attribute useShim
 * @type Boolean
 */
 useShim: {
 value: true
 },
 /**
 * Config option is set by Drag to inform you of which handle fired the drag event (in the case that there are several handles): default false.
 * @attribute activeHandle
 * @type Node
 */
 activeHandle: {
 value: false
 },
 /**
 * By default a drag operation will only begin if the mousedown occurred with the primary mouse button.
 * Setting this to false will allow for all mousedown events to trigger a drag.
 * @attribute primaryButtonOnly
 * @type Boolean
 */
 primaryButtonOnly: {
 value: true
 },
 /**
 * This attribute is not meant to be used by the implementor, it is meant to be used as an Event tracker so you can listen for it to change.
 * @attribute dragging
 * @type Boolean
 */
 dragging: {
 value: false
 },
 parent: {
 value: false
 },
 /**
 * This attribute only works if the dd-drop module has been loaded. It will make this node a drop target as well as draggable.
 * @attribute target
 * @type Boolean
 */
 target: {
 value: false,
 setter: function(config) {
 this._handleTarget(config);
 return config;
 }
 },
 /**
 * This attribute only works if the dd-drop module is active. It will set the dragMode (point, intersect, strict) of this Drag instance.
 * @attribute dragMode
 * @type String
 */
 dragMode: {
 value: null,
 setter: function(mode) {
 return DDM._setDragMode(mode);
 }
 },
 /**
 * Array of groups to add this drag into.
 * @attribute groups
 * @type Array
 */
 groups: {
 value: ['default'],
 getter: function() {
 if (!this._groups) {
 this._groups = {};
 return [];
 }
 return Y.Object.keys(this._groups);
 },
 setter: function(g) {
 this._groups = Y.Array.hash(g);
 return g;
 }
 },
 /**
 * Array of valid handles to add. Adding something here will set all handles, even if previously added with addHandle
 * @attribute handles
 * @type Array
 */
 handles: {
 value: null,
 setter: function(g) {
 if (g) {
 this._handles = {};
 Y.Array.each(g, function(v) {
 var key = v;
 if (v instanceof Y.Node || v instanceof Y.NodeList) {
 key = v._yuid;
 }
 this._handles[key] = v;
 }, this);
 } else {
 this._handles = null;
 }
 return g;
 }
 },
 /**
 * Controls the default bubble parent for this Drag instance. Default: Y.DD.DDM. Set to false to disable bubbling. Use bubbleTargets in config
 * @deprecated
 * @attribute bubbles
 * @type Object
 */
 bubbles: {
 setter: function(t) {
 Y.log('bubbles is deprecated use bubbleTargets: HOST', 'warn', 'dd');
 this.addTarget(t);
 return t;
 }
 },
 /**
 * Should the mousedown event be halted. Default: true
 * @attribute haltDown
 * @type Boolean
 */
 haltDown: {
 value: true
 }
 };
 Y.extend(Drag, Y.Base, {
 /**
 * Checks the object for the methods needed to drag the object around.
 * Normally this would be a node instance, but in the case of Graphics, it
 * may be an SVG node or something similar.
 * @method _canDrag
 * @private
 * @param {Object} n The object to check
 * @return {Boolean} True or false if the Object contains the methods needed to Drag
 */
 _canDrag: function(n) {
 if (n && n.setXY && n.getXY && n.test && n.contains) {
 return true;
 }
 return false;
 },
 /**
 * The default bubbleTarget for this object. Default: Y.DD.DDM
 * @private
 * @property _bubbleTargets
 */
 _bubbleTargets: Y.DD.DDM,
 /**
 * Add this Drag instance to a group, this should be used for on-the-fly group additions.
 * @method addToGroup
 * @param {String} g The group to add this Drag Instance to.
 * @chainable
 */
 addToGroup: function(g) {
 this._groups[g] = true;
 DDM._activateTargets();
 return this;
 },
 /**
 * Remove this Drag instance from a group, this should be used for on-the-fly group removals.
 * @method removeFromGroup
 * @param {String} g The group to remove this Drag Instance from.
 * @chainable
 */
 removeFromGroup: function(g) {
 delete this._groups[g];
 DDM._activateTargets();
 return this;
 },
 /**
 * This will be a reference to the Drop instance associated with this drag if the target: true config attribute is set..
 * @property target
 * @type {Object}
 */
 target: null,
 /**
 * Attribute handler for the target config attribute.
 * @private
 * @method _handleTarget
 * @param {Boolean/Object} config The Config
 */
 _handleTarget: function(config) {
 if (Y.DD.Drop) {
 if (config === false) {
 if (this.target) {
 DDM._unregTarget(this.target);
 this.target = null;
 }
 } else {
 if (!Y.Lang.isObject(config)) {
 config = {};
 }
 config.bubbleTargets = config.bubbleTargets || this.getTargets();
 config.node = this.get(NODE);
 config.groups = config.groups || this.get('groups');
 this.target = new Y.DD.Drop(config);
 }
 }
 },
 /**
 * Storage Array for the groups this drag belongs to.
 * @private
 * @property _groups
 * @type {Array}
 */
 _groups: null,
 /**
 * This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
 * @private
 * @method _createEvents
 */
 _createEvents: function() {
 this.publish(EV_MOUSE_DOWN, {
 defaultFn: this._defMouseDownFn,
 queuable: false,
 emitFacade: true,
 bubbles: true,
 prefix: 'drag'
 });
 this.publish(EV_ALIGN, {
 defaultFn: this._defAlignFn,
 queuable: false,
 emitFacade: true,
 bubbles: true,
 prefix: 'drag'
 });
 this.publish(EV_DRAG, {
 defaultFn: this._defDragFn,
 queuable: false,
 emitFacade: true,
 bubbles: true,
 prefix: 'drag'
 });
 this.publish(EV_END, {
 defaultFn: this._defEndFn,
 preventedFn: this._prevEndFn,
 queuable: false,
 emitFacade: true,
 bubbles: true,
 prefix: 'drag'
 });
 var ev = [
 EV_AFTER_MOUSE_DOWN,
 EV_REMOVE_HANDLE,
 EV_ADD_HANDLE,
 EV_REMOVE_INVALID,
 EV_ADD_INVALID,
 EV_START,
 'drag:drophit',
 'drag:dropmiss',
 'drag:over',
 'drag:enter',
 'drag:exit'
 ];
 Y.Array.each(ev, function(v) {
 this.publish(v, {
 type: v,
 emitFacade: true,
 bubbles: true,
 preventable: false,
 queuable: false,
 prefix: 'drag'
 });
 }, this);
 },
 /**
 * A private reference to the mousedown DOM event
 * @private
 * @property _ev_md
 * @type {EventFacade}
 */
 _ev_md: null,
 /**
 * The getTime of the mousedown event. Not used, just here in case someone wants/needs to use it.
 * @private
 * @property _startTime
 * @type Date
 */
 _startTime: null,
 /**
 * The getTime of the mouseup event. Not used, just here in case someone wants/needs to use it.
 * @private
 * @property _endTime
 * @type Date
 */
 _endTime: null,
 /**
 * A private hash of the valid drag handles
 * @private
 * @property _handles
 * @type {Object}
 */
 _handles: null,
 /**
 * A private hash of the invalid selector strings
 * @private
 * @property _invalids
 * @type {Object}
 */
 _invalids: null,
 /**
 * A private hash of the default invalid selector strings: {'textarea': true, 'input': true, 'a': true, 'button': true, 'select': true}
 * @private
 * @property _invalidsDefault
 * @type {Object}
 */
 _invalidsDefault: {'textarea': true, 'input': true, 'a': true, 'button': true, 'select': true },
 /**
 * Private flag to see if the drag threshhold was met
 * @private
 * @property _dragThreshMet
 * @type {Boolean}
 */
 _dragThreshMet: null,
 /**
 * Flag to determine if the drag operation came from a timeout
 * @private
 * @property _fromTimeout
 * @type {Boolean}
 */
 _fromTimeout: null,
 /**
 * Holder for the setTimeout call
 * @private
 * @property _clickTimeout
 * @type {Boolean}
 */
 _clickTimeout: null,
 /**
 * The offset of the mouse position to the element's position
 * @property deltaXY
 * @type {Array}
 */
 deltaXY: null,
 /**
 * The initial mouse position
 * @property startXY
 * @type {Array}
 */
 startXY: null,
 /**
 * The initial element position
 * @property nodeXY
 * @type {Array}
 */
 nodeXY: null,
 /**
 * The position of the element as it's moving (for offset calculations)
 * @property lastXY
 * @type {Array}
 */
 lastXY: null,
 /**
 * The xy that the node will be set to. Changing this will alter the position as it's dragged.
 * @property actXY
 * @type {Array}
 */
 actXY: null,
 /**
 * The real xy position of the node.
 * @property realXY
 * @type {Array}
 */
 realXY: null,
 /**
 * The XY coords of the mousemove
 * @property mouseXY
 * @type {Array}
 */
 mouseXY: null,
 /**
 * A region object associated with this drag, used for checking regions while dragging.
 * @property region
 * @type Object
 */
 region: null,
 /**
 * Handler for the mouseup DOM event
 * @private
 * @method _handleMouseUp
 * @param {EventFacade} ev The Event
 */
 _handleMouseUp: function() {
 this.fire('drag:mouseup');
 this._fixIEMouseUp();
 if (DDM.activeDrag) {
 DDM._end();
 }
 },
 /**
 * The function we use as the ondragstart handler when we start a drag
 * in Internet Explorer. This keeps IE from blowing up on images as drag handles.
 * @private
 * @method _fixDragStart
 * @param {Event} e The Event
 */
 _fixDragStart: function(e) {
 if (this.validClick(e)) {
 e.preventDefault();
 }
 },
 /**
 * The function we use as the onselectstart handler when we start a drag in Internet Explorer
 * @private
 * @method _ieSelectFix
 */
 _ieSelectFix: function() {
 return false;
 },
 /**
 * We will hold a copy of the current "onselectstart" method on this property, and reset it after we are done using it.
 * @private
 * @property _ieSelectBack
 */
 _ieSelectBack: null,
 /**
 * This method copies the onselectstart listner on the document to the _ieSelectFix property
 * @private
 * @method _fixIEMouseDown
 */
 _fixIEMouseDown: function() {
 if (Y.UA.ie) {
 this._ieSelectBack = Y.config.doc.body.onselectstart;
 Y.config.doc.body.onselectstart = this._ieSelectFix;
 }
 },
 /**
 * This method copies the _ieSelectFix property back to the onselectstart listner on the document.
 * @private
 * @method _fixIEMouseUp
 */
 _fixIEMouseUp: function() {
 if (Y.UA.ie) {
 Y.config.doc.body.onselectstart = this._ieSelectBack;
 }
 },
 /**
 * Handler for the mousedown DOM event
 * @private
 * @method _handleMouseDownEvent
 * @param {EventFacade} ev The Event
 */
 _handleMouseDownEvent: function(ev) {
 if (this.validClick(ev)) {
 ev.preventDefault();
 }
 this.fire(EV_MOUSE_DOWN, { ev: ev });
 },
 /**
 * Handler for the mousedown DOM event
 * @private
 * @method _defMouseDownFn
 * @param {EventFacade} e The Event
 */
 _defMouseDownFn: function(e) {
 var ev = e.ev;
 this._dragThreshMet = false;
 this._ev_md = ev;
 if (this.get('primaryButtonOnly') && ev.button > 1) {
 return false;
 }
 if (this.validClick(ev)) {
 this._fixIEMouseDown(ev);
 if (Drag.START_EVENT.indexOf('gesture') !== 0) {
 //Only do these if it's not a gesture
 if (this.get('haltDown')) {
 Y.log('Halting MouseDown', 'info', 'drag');
 ev.halt();
 } else {
 Y.log('Preventing Default on MouseDown', 'info', 'drag');
 ev.preventDefault();
 }
 }
 this._setStartPosition([ev.pageX, ev.pageY]);
 DDM.activeDrag = this;
 this._clickTimeout = Y.later(this.get('clickTimeThresh'), this, this._timeoutCheck);
 }
 this.fire(EV_AFTER_MOUSE_DOWN, { ev: ev });
 },
 /**
 * Method first checks to see if we have handles, if so it validates the click
 * against the handle. Then if it finds a valid handle, it checks it against
 * the invalid handles list. Returns true if a good handle was used, false otherwise.
 * @method validClick
 * @param {EventFacade} ev The Event
 * @return {Boolean}
 */
 validClick: function(ev) {
 var r = false, n = false,
 tar = ev.target,
 hTest = null,
 els = null,
 nlist = null,
 set = false;
 if (this._handles) {
 Y.Object.each(this._handles, function(i, n) {
 if (i instanceof Y.Node || i instanceof Y.NodeList) {
 if (!r) {
 nlist = i;
 if (nlist instanceof Y.Node) {
 nlist = new Y.NodeList(i._node);
 }
 nlist.each(function(nl) {
 if (nl.contains(tar)) {
 r = true;
 }
 });
 }
 } else if (Y.Lang.isString(n)) {
 //Am I this or am I inside this
 if (tar.test(n + ', ' + n + ' *') && !hTest) {
 hTest = n;
 r = true;
 }
 }
 });
 } else {
 n = this.get(NODE);
 if (n.contains(tar) || n.compareTo(tar)) {
 r = true;
 }
 }
 if (r) {
 if (this._invalids) {
 Y.Object.each(this._invalids, function(i, n) {
 if (Y.Lang.isString(n)) {
 //Am I this or am I inside this
 if (tar.test(n + ', ' + n + ' *')) {
 r = false;
 }
 }
 });
 }
 }
 if (r) {
 if (hTest) {
 els = ev.currentTarget.all(hTest);
 set = false;
 els.each(function(n) {
 if ((n.contains(tar) || n.compareTo(tar)) && !set) {
 set = true;
 this.set('activeHandle', n);
 }
 }, this);
 } else {
 this.set('activeHandle', this.get(NODE));
 }
 }
 return r;
 },
 /**
 * Sets the current position of the Element and calculates the offset
 * @private
 * @method _setStartPosition
 * @param {Array} xy The XY coords to set the position to.
 */
 _setStartPosition: function(xy) {
 this.startXY = xy;
 this.nodeXY = this.lastXY = this.realXY = this.get(NODE).getXY();
 if (this.get('offsetNode')) {
 this.deltaXY = [(this.startXY[0] - this.nodeXY[0]), (this.startXY[1] - this.nodeXY[1])];
 } else {
 this.deltaXY = [0, 0];
 }
 },
 /**
 * The method passed to setTimeout to determine if the clickTimeThreshold was met.
 * @private
 * @method _timeoutCheck
 */
 _timeoutCheck: function() {
 if (!this.get('lock') && !this._dragThreshMet && this._ev_md) {
 this._fromTimeout = this._dragThreshMet = true;
 this.start();
 this._alignNode([this._ev_md.pageX, this._ev_md.pageY], true);
 }
 },
 /**
 * Remove a Selector added by addHandle
 * @method removeHandle
 * @param {String} str The selector for the handle to be removed.
 * @chainable
 */
 removeHandle: function(str) {
 var key = str;
 if (str instanceof Y.Node || str instanceof Y.NodeList) {
 key = str._yuid;
 }
 if (this._handles[key]) {
 delete this._handles[key];
 this.fire(EV_REMOVE_HANDLE, { handle: str });
 }
 return this;
 },
 /**
 * Add a handle to a drag element. Drag only initiates when a mousedown happens on this element.
 * @method addHandle
 * @param {String} str The selector to test for a valid handle. Must be a child of the element.
 * @chainable
 */
 addHandle: function(str) {
 if (!this._handles) {
 this._handles = {};
 }
 var key = str;
 if (str instanceof Y.Node || str instanceof Y.NodeList) {
 key = str._yuid;
 }
 this._handles[key] = str;
 this.fire(EV_ADD_HANDLE, { handle: str });
 return this;
 },
 /**
 * Remove an invalid handle added by addInvalid
 * @method removeInvalid
 * @param {String} str The invalid handle to remove from the internal list.
 * @chainable
 */
 removeInvalid: function(str) {
 if (this._invalids[str]) {
 this._invalids[str] = null;
 delete this._invalids[str];
 this.fire(EV_REMOVE_INVALID, { handle: str });
 }
 return this;
 },
 /**
 * Add a selector string to test the handle against. If the test passes the drag operation will not continue.
 * @method addInvalid
 * @param {String} str The selector to test against to determine if this is an invalid drag handle.
 * @chainable
 */
 addInvalid: function(str) {
 if (Y.Lang.isString(str)) {
 this._invalids[str] = true;
 this.fire(EV_ADD_INVALID, { handle: str });
 }
 return this;
 },
 /**
 * Internal init handler
 * @private
 * @method initializer
 */
 initializer: function() {
 this.get(NODE).dd = this;
 if (!this.get(NODE).get('id')) {
 var id = Y.stamp(this.get(NODE));
 this.get(NODE).set('id', id);
 }
 this.actXY = [];
 this._invalids = Y.clone(this._invalidsDefault, true);
 this._createEvents();
 if (!this.get(DRAG_NODE)) {
 this.set(DRAG_NODE, this.get(NODE));
 }
 //Fix for #2528096
 //Don't prep the DD instance until all plugins are loaded.
 this.on('initializedChange', Y.bind(this._prep, this));
 //Shouldn't have to do this..
 this.set('groups', this.get('groups'));
 },
 /**
 * Attach event listners and add classname
 * @private
 * @method _prep
 */
 _prep: function() {
 this._dragThreshMet = false;
 var node = this.get(NODE);
 node.addClass(DDM.CSS_PREFIX + '-draggable');
 node.on(Drag.START_EVENT, Y.bind(this._handleMouseDownEvent, this));
 node.on('mouseup', Y.bind(this._handleMouseUp, this));
 node.on('dragstart', Y.bind(this._fixDragStart, this));
 },
 /**
 * Detach event listeners and remove classname
 * @private
 * @method _unprep
 */
 _unprep: function() {
 var node = this.get(NODE);
 node.removeClass(DDM.CSS_PREFIX + '-draggable');
 node.detachAll('mouseup');
 node.detachAll('dragstart');
 node.detachAll(Drag.START_EVENT);
 this.mouseXY = [];
 this.deltaXY = [0,0];
 this.startXY = [];
 this.nodeXY = [];
 this.lastXY = [];
 this.actXY = [];
 this.realXY = [];
 },
 /**
 * Starts the drag operation
 * @method start
 * @chainable
 */
 start: function() {
 if (!this.get('lock') && !this.get(DRAGGING)) {
 var node = this.get(NODE), ow, oh, xy;
 this._startTime = (new Date()).getTime();
 DDM._start();
 node.addClass(DDM.CSS_PREFIX + '-dragging');
 this.fire(EV_START, {
 pageX: this.nodeXY[0],
 pageY: this.nodeXY[1],
 startTime: this._startTime
 });
 node = this.get(DRAG_NODE);
 xy = this.nodeXY;
 ow = node.get(OFFSET_WIDTH);
 oh = node.get(OFFSET_HEIGHT);
 if (this.get('startCentered')) {
 this._setStartPosition([xy[0] + (ow / 2), xy[1] + (oh / 2)]);
 }
 this.region = {
 '0': xy[0],
 '1': xy[1],
 area: 0,
 top: xy[1],
 right: xy[0] + ow,
 bottom: xy[1] + oh,
 left: xy[0]
 };
 this.set(DRAGGING, true);
 }
 return this;
 },
 /**
 * Ends the drag operation
 * @method end
 * @chainable
 */
 end: function() {
 this._endTime = (new Date()).getTime();
 if (this._clickTimeout) {
 this._clickTimeout.cancel();
 }
 this._dragThreshMet = this._fromTimeout = false;
 if (!this.get('lock') && this.get(DRAGGING)) {
 this.fire(EV_END, {
 pageX: this.lastXY[0],
 pageY: this.lastXY[1],
 startTime: this._startTime,
 endTime: this._endTime
 });
 }
 this.get(NODE).removeClass(DDM.CSS_PREFIX + '-dragging');
 this.set(DRAGGING, false);
 this.deltaXY = [0, 0];
 return this;
 },
 /**
 * Handler for fixing the selection in IE
 * @private
 * @method _defEndFn
 */
 _defEndFn: function() {
 this._fixIEMouseUp();
 this._ev_md = null;
 },
 /**
 * Handler for preventing the drag:end event. It will reset the node back to it's start position
 * @private
 * @method _prevEndFn
 */
 _prevEndFn: function() {
 this._fixIEMouseUp();
 //Bug #1852577
 this.get(DRAG_NODE).setXY(this.nodeXY);
 this._ev_md = null;
 this.region = null;
 },
 /**
 * Calculates the offsets and set's the XY that the element will move to.
 * @private
 * @method _align
 * @param {Array} xy The xy coords to align with.
 */
 _align: function(xy) {
 this.fire(EV_ALIGN, {pageX: xy[0], pageY: xy[1] });
 },
 /**
 * Calculates the offsets and set's the XY that the element will move to.
 * @private
 * @method _defAlignFn
 * @param {EventFacade} e The drag:align event.
 */
 _defAlignFn: function(e) {
 this.actXY = [e.pageX - this.deltaXY[0], e.pageY - this.deltaXY[1]];
 },
 /**
 * This method performs the alignment before the element move.
 * @private
 * @method _alignNode
 * @param {Array} eXY The XY to move the element to, usually comes from the mousemove DOM event.
 */
 _alignNode: function(eXY, scroll) {
 this._align(eXY);
 if (!scroll) {
 this._moveNode();
 }
 },
 /**
 * This method performs the actual element move.
 * @private
 * @method _moveNode
 */
 _moveNode: function(scroll) {
 //if (!this.get(DRAGGING)) {
 // return;
 //}
 var diffXY = [], diffXY2 = [], startXY = this.nodeXY, xy = this.actXY;
 diffXY[0] = (xy[0] - this.lastXY[0]);
 diffXY[1] = (xy[1] - this.lastXY[1]);
 diffXY2[0] = (xy[0] - this.nodeXY[0]);
 diffXY2[1] = (xy[1] - this.nodeXY[1]);
 this.region = {
 '0': xy[0],
 '1': xy[1],
 area: 0,
 top: xy[1],
 right: xy[0] + this.get(DRAG_NODE).get(OFFSET_WIDTH),
 bottom: xy[1] + this.get(DRAG_NODE).get(OFFSET_HEIGHT),
 left: xy[0]
 };
 this.fire(EV_DRAG, {
 pageX: xy[0],
 pageY: xy[1],
 scroll: scroll,
 info: {
 start: startXY,
 xy: xy,
 delta: diffXY,
 offset: diffXY2
 }
 });
 this.lastXY = xy;
 },
 /**
 * Default function for drag:drag. Fired from _moveNode.
 * @private
 * @method _defDragFn
 * @param {EventFacade} ev The drag:drag event
 */
 _defDragFn: function(e) {
 if (this.get('move')) {
 if (e.scroll && e.scroll.node) {
 var domNode = e.scroll.node.getDOMNode();
 //If it's the window
 if (domNode === Y.config.win) {
 domNode.scrollTo(e.scroll.left, e.scroll.top);
 } else {
 e.scroll.node.set('scrollTop', e.scroll.top);
 e.scroll.node.set('scrollLeft', e.scroll.left);
 }
 }
 this.get(DRAG_NODE).setXY([e.pageX, e.pageY]);
 this.realXY = [e.pageX, e.pageY];
 }
 },
 /**
 * Fired from DragDropMgr (DDM) on mousemove.
 * @private
 * @method _move
 * @param {EventFacade} ev The mousemove DOM event
 */
 _move: function(ev) {
 if (this.get('lock')) {
 return false;
 }
 this.mouseXY = [ev.pageX, ev.pageY];
 if (!this._dragThreshMet) {
 var diffX = Math.abs(this.startXY[0] - ev.pageX),
 diffY = Math.abs(this.startXY[1] - ev.pageY);
 if (diffX > this.get('clickPixelThresh') || diffY > this.get('clickPixelThresh')) {
 this._dragThreshMet = true;
 this.start();
 //This only happens on gestures to stop the page from scrolling
 if (ev && ev.preventDefault) {
 ev.preventDefault();
 }
 this._alignNode([ev.pageX, ev.pageY]);
 }
 } else {
 if (this._clickTimeout) {
 this._clickTimeout.cancel();
 }
 this._alignNode([ev.pageX, ev.pageY]);
 }
 },
 /**
 * Method will forcefully stop a drag operation. For example calling this from inside an ESC keypress handler will stop this drag.
 * @method stopDrag
 * @chainable
 */
 stopDrag: function() {
 if (this.get(DRAGGING)) {
 DDM._end();
 }
 return this;
 },
 /**
 * Lifecycle destructor, unreg the drag from the DDM and remove listeners
 * @private
 * @method destructor
 */
 destructor: function() {
 this._unprep();
 if (this.target) {
 this.target.destroy();
 }
 DDM._unregDrag(this);
 }
 });
 Y.namespace('DD');
 Y.DD.Drag = Drag;
 

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