Version 3.17.2

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File: dd/js/ddm-base.js

 /**
 * Provides the base Drag Drop Manager required for making a Node draggable.
 * @module dd
 * @submodule dd-ddm-base
 */
 /**
 * Provides the base Drag Drop Manager required for making a Node draggable.
 * @class DDM
 * @extends Base
 * @constructor
 * @namespace DD
 */
 var DDMBase = function() {
 DDMBase.superclass.constructor.apply(this, arguments);
 };
 DDMBase.NAME = 'ddm';
 DDMBase.ATTRS = {
 /**
 * The cursor to apply when dragging, if shimmed the shim will get the cursor.
 * @attribute dragCursor
 * @type String
 */
 dragCursor: {
 value: 'move'
 },
 /**
 * The number of pixels to move to start a drag operation, default is 3.
 * @attribute clickPixelThresh
 * @type Number
 */
 clickPixelThresh: {
 value: 3
 },
 /**
 * The number of milliseconds a mousedown has to pass to start a drag operation, default is 1000.
 * @attribute clickTimeThresh
 * @type Number
 */
 clickTimeThresh: {
 value: 1000
 },
 /**
 * The number of milliseconds to throttle the mousemove event. Default: 150
 * @attribute throttleTime
 * @type Number
 */
 throttleTime: {
 //value: 150
 value: -1
 },
 /**
 * This attribute only works if the dd-drop module is active. It will set the dragMode (point, intersect, strict) of all future Drag instances.
 * @attribute dragMode
 * @type String
 */
 dragMode: {
 value: 'point',
 setter: function(mode) {
 this._setDragMode(mode);
 return mode;
 }
 }
 };
 Y.extend(DDMBase, Y.Base, {
 _createPG: function() {},
 /**
 * flag set when we activate our first drag, so DDM can start listening for events.
 * @property _active
 * @type {Boolean}
 */
 _active: null,
 /**
 * Handler for dragMode attribute setter.
 * @private
 * @method _setDragMode
 * @param {String|Number} mode The Number value or the String for the DragMode to default all future drag instances to.
 * @return Number The Mode to be set
 */
 _setDragMode: function(mode) {
 if (mode === null) {
 mode = Y.DD.DDM.get('dragMode');
 }
 switch (mode) {
 case 1:
 case 'intersect':
 return 1;
 case 2:
 case 'strict':
 return 2;
 case 0:
 case 'point':
 return 0;
 }
 return 0;
 },
 /**
 * The PREFIX to attach to all DD CSS class names
 * @property CSS_PREFIX
 * @type {String}
 */
 CSS_PREFIX: Y.ClassNameManager.getClassName('dd'),
 _activateTargets: function() {},
 /**
 * Holder for all registered drag elements.
 * @private
 * @property _drags
 * @type {Array}
 */
 _drags: [],
 /**
 * A reference to the currently active draggable object.
 * @property activeDrag
 * @type {Drag}
 */
 activeDrag: false,
 /**
 * Adds a reference to the drag object to the DDM._drags array, called in the constructor of Drag.
 * @private
 * @method _regDrag
 * @param {Drag} d The Drag object
 */
 _regDrag: function(d) {
 if (this.getDrag(d.get('node'))) {
 return false;
 }
 if (!this._active) {
 this._setupListeners();
 }
 this._drags.push(d);
 return true;
 },
 /**
 * Remove this drag object from the DDM._drags array.
 * @private
 * @method _unregDrag
 * @param {Drag} d The drag object.
 */
 _unregDrag: function(d) {
 var tmp = [];
 Y.Array.each(this._drags, function(n) {
 if (n !== d) {
 tmp[tmp.length] = n;
 }
 });
 this._drags = tmp;
 },
 /**
 * Add the document listeners.
 * @private
 * @method _setupListeners
 */
 _setupListeners: function() {
 this._createPG();
 this._active = true;
 var doc = Y.one(Y.config.doc);
 doc.on('mousemove', Y.throttle(Y.bind(this._docMove, this), this.get('throttleTime')));
 doc.on('mouseup', Y.bind(this._end, this));
 },
 /**
 * Internal method used by Drag to signal the start of a drag operation
 * @private
 * @method _start
 */
 _start: function() {
 this.fire('ddm:start');
 this._startDrag();
 },
 /**
 * Factory method to be overwritten by other DDM's
 * @private
 * @method _startDrag
 * @param {Number} x The x position of the drag element
 * @param {Number} y The y position of the drag element
 * @param {Number} w The width of the drag element
 * @param {Number} h The height of the drag element
 */
 _startDrag: function() {},
 /**
 * Factory method to be overwritten by other DDM's
 * @private
 * @method _endDrag
 */
 _endDrag: function() {},
 _dropMove: function() {},
 /**
 * Internal method used by Drag to signal the end of a drag operation
 * @private
 * @method _end
 */
 _end: function() {
 if (this.activeDrag) {
 this._shimming = false;
 this._endDrag();
 this.fire('ddm:end');
 this.activeDrag.end.call(this.activeDrag);
 this.activeDrag = null;
 }
 },
 /**
 * Method will forcefully stop a drag operation. For example calling this from inside an ESC keypress handler will stop this drag.
 * @method stopDrag
 * @chainable
 */
 stopDrag: function() {
 if (this.activeDrag) {
 this._end();
 }
 return this;
 },
 /**
 * Set to true when drag starts and useShim is true. Used in pairing with _docMove
 * @private
 * @property _shimming
 * @see _docMove
 * @type {Boolean}
 */
 _shimming: false,
 /**
 * Internal listener for the mousemove on Document. Checks if the shim is in place to only call _move once per mouse move
 * @private
 * @method _docMove
 * @param {EventFacade} ev The Dom mousemove Event
 */
 _docMove: function(ev) {
 if (!this._shimming) {
 this._move(ev);
 }
 },
 /**
 * Internal listener for the mousemove DOM event to pass to the Drag's move method.
 * @private
 * @method _move
 * @param {EventFacade} ev The Dom mousemove Event
 */
 _move: function(ev) {
 if (this.activeDrag) {
 this.activeDrag._move.call(this.activeDrag, ev);
 this._dropMove();
 }
 },
 /**
 * //TODO Private, rename??...
 * Helper method to use to set the gutter from the attribute setter.
 * CSS style string for gutter: '5 0' (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
 * @private
 * @method cssSizestoObject
 * @param {String} gutter CSS style string for gutter
 * @return {Object} The gutter Object Literal.
 */
 cssSizestoObject: function(gutter) {
 var x = gutter.split(' ');
 switch (x.length) {
 case 1: x[1] = x[2] = x[3] = x[0]; break;
 case 2: x[2] = x[0]; x[3] = x[1]; break;
 case 3: x[3] = x[1]; break;
 }
 return {
 top : parseInt(x[0],10),
 right : parseInt(x[1],10),
 bottom: parseInt(x[2],10),
 left : parseInt(x[3],10)
 };
 },
 /**
 * Get a valid Drag instance back from a Node or a selector string, false otherwise
 * @method getDrag
 * @param {String/Object} node The Node instance or Selector string to check for a valid Drag Object
 * @return {Object}
 */
 getDrag: function(node) {
 var drag = false,
 n = Y.one(node);
 if (n instanceof Y.Node) {
 Y.Array.each(this._drags, function(v) {
 if (n.compareTo(v.get('node'))) {
 drag = v;
 }
 });
 }
 return drag;
 },
 /**
 * Swap the position of 2 nodes based on their CSS positioning.
 * @method swapPosition
 * @param {Node} n1 The first node to swap
 * @param {Node} n2 The first node to swap
 * @return {Node}
 */
 swapPosition: function(n1, n2) {
 n1 = Y.DD.DDM.getNode(n1);
 n2 = Y.DD.DDM.getNode(n2);
 var xy1 = n1.getXY(),
 xy2 = n2.getXY();
 n1.setXY(xy2);
 n2.setXY(xy1);
 return n1;
 },
 /**
 * Return a node instance from the given node, selector string or Y.Base extended object.
 * @method getNode
 * @param {Node/Object/String} n The node to resolve.
 * @return {Node}
 */
 getNode: function(n) {
 if (n instanceof Y.Node) {
 return n;
 }
 if (n && n.get) {
 if (Y.Widget && (n instanceof Y.Widget)) {
 n = n.get('boundingBox');
 } else {
 n = n.get('node');
 }
 } else {
 n = Y.one(n);
 }
 return n;
 },
 /**
 * Swap the position of 2 nodes based on their DOM location.
 * @method swapNode
 * @param {Node} n1 The first node to swap
 * @param {Node} n2 The first node to swap
 * @return {Node}
 */
 swapNode: function(n1, n2) {
 n1 = Y.DD.DDM.getNode(n1);
 n2 = Y.DD.DDM.getNode(n2);
 var p = n2.get('parentNode'),
 s = n2.get('nextSibling');
 if (s === n1) {
 p.insertBefore(n1, n2);
 } else if (n2 === n1.get('nextSibling')) {
 p.insertBefore(n2, n1);
 } else {
 n1.get('parentNode').replaceChild(n2, n1);
 p.insertBefore(n1, s);
 }
 return n1;
 }
 });
 Y.namespace('DD');
 Y.DD.DDM = new DDMBase();
 /**
 * Fires from the DDM before all drag events fire.
 * @event ddm:start
 * @type {CustomEvent}
 */
 /**
 * Fires from the DDM after the DDM finishes, before the drag end events.
 * @event ddm:end
 * @type {CustomEvent}
 */
 

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