Version 3.17.2

APIs

  • Begin typing in the search box above to see results.
Show:

File: dd/js/constrain.js

 /**
 * The Drag & Drop Utility allows you to create a draggable interface efficiently,
 * buffering you from browser-level abnormalities and enabling you to focus on the interesting
 * logic surrounding your particular implementation. This component enables you to create a
 * variety of standard draggable objects with just a few lines of code and then,
 * using its extensive API, add your own specific implementation logic.
 * @module dd
 * @main dd
 * @submodule dd-constrain
 */
 /**
 * Plugin for the dd-drag module to add the constraining methods to it.
 * It supports constraining to a node or viewport. It supports tick based moves and XY axis constraints.
 * @class DDConstrained
 * @extends Base
 * @constructor
 * @namespace Plugin
 */
 var DRAG_NODE = 'dragNode',
 OFFSET_HEIGHT = 'offsetHeight',
 OFFSET_WIDTH = 'offsetWidth',
 HOST = 'host',
 TICK_X_ARRAY = 'tickXArray',
 TICK_Y_ARRAY = 'tickYArray',
 DDM = Y.DD.DDM,
 TOP = 'top',
 RIGHT = 'right',
 BOTTOM = 'bottom',
 LEFT = 'left',
 VIEW = 'view',
 proto = null,
 /**
 * Fires when this node is aligned with the tickX value.
 * @event drag:tickAlignX
 * @param {EventFacade} event An Event Facade object
 * @type {CustomEvent}
 */
 EV_TICK_ALIGN_X = 'drag:tickAlignX',
 /**
 * Fires when this node is aligned with the tickY value.
 * @event drag:tickAlignY
 * @param {EventFacade} event An Event Facade object
 * @type {CustomEvent}
 */
 EV_TICK_ALIGN_Y = 'drag:tickAlignY',
 C = function() {
 this._lazyAddAttrs = false;
 C.superclass.constructor.apply(this, arguments);
 };
 C.NAME = 'ddConstrained';
 /**
 * The Constrained instance will be placed on the Drag instance under the con namespace.
 * @property NS
 * @default con
 * @readonly
 * @protected
 * @static
 * @type {String}
 */
 C.NS = 'con';
 C.ATTRS = {
 host: {
 },
 /**
 * Stick the drag movement to the X-Axis. Default: false
 * @attribute stickX
 * @type Boolean
 */
 stickX: {
 value: false
 },
 /**
 * Stick the drag movement to the Y-Axis
 * @type Boolean
 * @attribute stickY
 */
 stickY: {
 value: false
 },
 /**
 * The X tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
 * @type Number/false
 * @attribute tickX
 */
 tickX: {
 value: false
 },
 /**
 * The Y tick offset the drag node should snap to on each drag move. False for no ticks. Default: false
 * @type Number/false
 * @attribute tickY
 */
 tickY: {
 value: false
 },
 /**
 * An array of page coordinates to use as X ticks for drag movement.
 * @type Array
 * @attribute tickXArray
 */
 tickXArray: {
 value: false
 },
 /**
 * An array of page coordinates to use as Y ticks for drag movement.
 * @type Array
 * @attribute tickYArray
 */
 tickYArray: {
 value: false
 },
 /**
 * CSS style string for the gutter of a region (supports negative values): '5 0'
 * (sets top and bottom to 5px, left and right to 0px), '1 2 3 4' (top 1px, right 2px, bottom 3px, left 4px)
 * @attribute gutter
 * @type String
 */
 gutter: {
 value: '0',
 setter: function(gutter) {
 return Y.DD.DDM.cssSizestoObject(gutter);
 }
 },
 /**
 * Will attempt to constrain the drag node to the boundaries. Arguments:<br>
 * 'view': Contrain to Viewport<br>
 * '#selector_string': Constrain to this node<br>
 * '{Region Object}': An Object Literal containing a valid region (top, right, bottom, left) of page positions
 * @attribute constrain
 * @type {String/Object/Node}
 */
 constrain: {
 value: VIEW,
 setter: function(con) {
 var node = Y.one(con);
 if (node) {
 con = node;
 }
 return con;
 }
 },
 /**
 * An Object Literal containing a valid region (top, right, bottom, left) of page positions to constrain the drag node to.
 * @deprecated
 * @attribute constrain2region
 * @type Object
 */
 constrain2region: {
 setter: function(r) {
 return this.set('constrain', r);
 }
 },
 /**
 * Will attempt to constrain the drag node to the boundaries of this node.
 * @deprecated
 * @attribute constrain2node
 * @type Object
 */
 constrain2node: {
 setter: function(n) {
 return this.set('constrain', Y.one(n));
 }
 },
 /**
 * Will attempt to constrain the drag node to the boundaries of the viewport region.
 * @deprecated
 * @attribute constrain2view
 * @type Object
 */
 constrain2view: {
 setter: function() {
 return this.set('constrain', VIEW);
 }
 },
 /**
 * Should the region be cached for performace. Default: true
 * @attribute cacheRegion
 * @type Boolean
 */
 cacheRegion: {
 value: true
 }
 };
 proto = {
 _lastTickXFired: null,
 _lastTickYFired: null,
 initializer: function() {
 this._createEvents();
 this._eventHandles = [
 this.get(HOST).on('drag:end', Y.bind(this._handleEnd, this)),
 this.get(HOST).on('drag:start', Y.bind(this._handleStart, this)),
 this.get(HOST).after('drag:align', Y.bind(this.align, this)),
 this.get(HOST).after('drag:drag', Y.bind(this.drag, this))
 ];
 },
 destructor: function() {
 Y.Array.each(
 this._eventHandles,
 function(handle) {
 handle.detach();
 }
 );
 this._eventHandles.length = 0;
 },
 /**
 * This method creates all the events for this Event Target and publishes them so we get Event Bubbling.
 * @private
 * @method _createEvents
 */
 _createEvents: function() {
 var ev = [
 EV_TICK_ALIGN_X,
 EV_TICK_ALIGN_Y
 ];
 Y.Array.each(ev, function(v) {
 this.publish(v, {
 type: v,
 emitFacade: true,
 bubbles: true,
 queuable: false,
 prefix: 'drag'
 });
 }, this);
 },
 /**
 * Fires on drag:end
 * @private
 * @method _handleEnd
 */
 _handleEnd: function() {
 this._lastTickYFired = null;
 this._lastTickXFired = null;
 },
 /**
 * Fires on drag:start and clears the _regionCache
 * @private
 * @method _handleStart
 */
 _handleStart: function() {
 this.resetCache();
 },
 /**
 * Store a cache of the region that we are constraining to
 * @private
 * @property _regionCache
 * @type Object
 */
 _regionCache: null,
 /**
 * Get's the region and caches it, called from window.resize and when the cache is null
 * @private
 * @method _cacheRegion
 */
 _cacheRegion: function() {
 this._regionCache = this.get('constrain').get('region');
 },
 /**
 * Reset the internal region cache.
 * @method resetCache
 */
 resetCache: function() {
 this._regionCache = null;
 },
 /**
 * Standardizes the 'constraint' attribute
 * @private
 * @method _getConstraint
 */
 _getConstraint: function() {
 var con = this.get('constrain'),
 g = this.get('gutter'),
 region;
 if (con) {
 if (con instanceof Y.Node) {
 if (!this._regionCache) {
 this._eventHandles.push(Y.on('resize', Y.bind(this._cacheRegion, this), Y.config.win));
 this._cacheRegion();
 }
 region = Y.clone(this._regionCache);
 if (!this.get('cacheRegion')) {
 this.resetCache();
 }
 } else if (Y.Lang.isObject(con)) {
 region = Y.clone(con);
 }
 }
 if (!con || !region) {
 con = VIEW;
 }
 if (con === VIEW) {
 region = this.get(HOST).get(DRAG_NODE).get('viewportRegion');
 }
 Y.Object.each(g, function(i, n) {
 if ((n === RIGHT) || (n === BOTTOM)) {
 region[n] -= i;
 } else {
 region[n] += i;
 }
 });
 return region;
 },
 /**
 * Get the active region: viewport, node, custom region
 * @method getRegion
 * @param {Boolean} inc Include the node's height and width
 * @return {Object} The active region.
 */
 getRegion: function(inc) {
 var r = {}, oh = null, ow = null,
 host = this.get(HOST);
 r = this._getConstraint();
 if (inc) {
 oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT);
 ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
 r[RIGHT] = r[RIGHT] - ow;
 r[BOTTOM] = r[BOTTOM] - oh;
 }
 return r;
 },
 /**
 * Check if xy is inside a given region, if not change to it be inside.
 * @private
 * @method _checkRegion
 * @param {Array} _xy The XY to check if it's in the current region, if it isn't
 * inside the region, it will reset the xy array to be inside the region.
 * @return {Array} The new XY that is inside the region
 */
 _checkRegion: function(_xy) {
 var oxy = _xy,
 r = this.getRegion(),
 host = this.get(HOST),
 oh = host.get(DRAG_NODE).get(OFFSET_HEIGHT),
 ow = host.get(DRAG_NODE).get(OFFSET_WIDTH);
 if (oxy[1] > (r[BOTTOM] - oh)) {
 _xy[1] = (r[BOTTOM] - oh);
 }
 if (r[TOP] > oxy[1]) {
 _xy[1] = r[TOP];
 }
 if (oxy[0] > (r[RIGHT] - ow)) {
 _xy[0] = (r[RIGHT] - ow);
 }
 if (r[LEFT] > oxy[0]) {
 _xy[0] = r[LEFT];
 }
 return _xy;
 },
 /**
 * Checks if the XY passed or the dragNode is inside the active region.
 * @method inRegion
 * @param {Array} xy Optional XY to check, if not supplied this.get('dragNode').getXY() is used.
 * @return {Boolean} True if the XY is inside the region, false otherwise.
 */
 inRegion: function(xy) {
 xy = xy || this.get(HOST).get(DRAG_NODE).getXY();
 var _xy = this._checkRegion([xy[0], xy[1]]),
 inside = false;
 if ((xy[0] === _xy[0]) && (xy[1] === _xy[1])) {
 inside = true;
 }
 return inside;
 },
 /**
 * Modifies the Drag.actXY method from the after drag:align event. This is where the constraining happens.
 * @method align
 */
 align: function() {
 var host = this.get(HOST),
 _xy = [host.actXY[0], host.actXY[1]],
 r = this.getRegion(true);
 if (this.get('stickX')) {
 _xy[1] = (host.startXY[1] - host.deltaXY[1]);
 }
 if (this.get('stickY')) {
 _xy[0] = (host.startXY[0] - host.deltaXY[0]);
 }
 if (r) {
 _xy = this._checkRegion(_xy);
 }
 _xy = this._checkTicks(_xy, r);
 host.actXY = _xy;
 },
 /**
 * Fires after drag:drag. Handle the tickX and tickX align events.
 * @method drag
 */
 drag: function() {
 var host = this.get(HOST),
 xt = this.get('tickX'),
 yt = this.get('tickY'),
 _xy = [host.actXY[0], host.actXY[1]];
 if ((Y.Lang.isNumber(xt) || this.get(TICK_X_ARRAY)) && (this._lastTickXFired !== _xy[0])) {
 this._tickAlignX();
 this._lastTickXFired = _xy[0];
 }
 if ((Y.Lang.isNumber(yt) || this.get(TICK_Y_ARRAY)) && (this._lastTickYFired !== _xy[1])) {
 this._tickAlignY();
 this._lastTickYFired = _xy[1];
 }
 },
 /**
 * This method delegates the proper helper method for tick calculations
 * @private
 * @method _checkTicks
 * @param {Array} xy The XY coords for the Drag
 * @param {Object} r The optional region that we are bound to.
 * @return {Array} The calced XY coords
 */
 _checkTicks: function(xy, r) {
 var host = this.get(HOST),
 lx = (host.startXY[0] - host.deltaXY[0]),
 ly = (host.startXY[1] - host.deltaXY[1]),
 xt = this.get('tickX'),
 yt = this.get('tickY');
 if (xt && !this.get(TICK_X_ARRAY)) {
 xy[0] = DDM._calcTicks(xy[0], lx, xt, r[LEFT], r[RIGHT]);
 }
 if (yt && !this.get(TICK_Y_ARRAY)) {
 xy[1] = DDM._calcTicks(xy[1], ly, yt, r[TOP], r[BOTTOM]);
 }
 if (this.get(TICK_X_ARRAY)) {
 xy[0] = DDM._calcTickArray(xy[0], this.get(TICK_X_ARRAY), r[LEFT], r[RIGHT]);
 }
 if (this.get(TICK_Y_ARRAY)) {
 xy[1] = DDM._calcTickArray(xy[1], this.get(TICK_Y_ARRAY), r[TOP], r[BOTTOM]);
 }
 return xy;
 },
 /**
 * Fires when the actXY[0] reach a new value respecting the tickX gap.
 * @private
 * @method _tickAlignX
 */
 _tickAlignX: function() {
 this.fire(EV_TICK_ALIGN_X);
 },
 /**
 * Fires when the actXY[1] reach a new value respecting the tickY gap.
 * @private
 * @method _tickAlignY
 */
 _tickAlignY: function() {
 this.fire(EV_TICK_ALIGN_Y);
 }
 };
 Y.namespace('Plugin');
 Y.extend(C, Y.Base, proto);
 Y.Plugin.DDConstrained = C;
 Y.mix(DDM, {
 /**
 * Helper method to calculate the tick offsets for a given position
 * @for DDM
 * @namespace DD
 * @private
 * @method _calcTicks
 * @param {Number} pos The current X or Y position
 * @param {Number} start The start X or Y position
 * @param {Number} tick The X or Y tick increment
 * @param {Number} off1 The min offset that we can't pass (region)
 * @param {Number} off2 The max offset that we can't pass (region)
 * @return {Number} The new position based on the tick calculation
 */
 _calcTicks: function(pos, start, tick, off1, off2) {
 var ix = ((pos - start) / tick),
 min = Math.floor(ix),
 max = Math.ceil(ix);
 if ((min !== 0) || (max !== 0)) {
 if ((ix >= min) && (ix <= max)) {
 pos = (start + (tick * min));
 if (off1 && off2) {
 if (pos < off1) {
 pos = (start + (tick * (min + 1)));
 }
 if (pos > off2) {
 pos = (start + (tick * (min - 1)));
 }
 }
 }
 }
 return pos;
 },
 /**
 * This method is used with the tickXArray and tickYArray config options
 * @for DDM
 * @namespace DD
 * @private
 * @method _calcTickArray
 * @param {Number} pos The current X or Y position
 * @param {Number} ticks The array containing our custom tick positions.
 * @param {Number} off1 The min offset that we can't pass (region)
 * @param {Number} off2 The max offset that we can't pass (region)
 * @return The tick position
 */
 _calcTickArray: function(pos, ticks, off1, off2) {
 var i = 0, len = ticks.length, next = 0,
 diff1, diff2, ret;
 if (!ticks || (ticks.length === 0)) {
 return pos;
 }
 if (ticks[0] >= pos) {
 return ticks[0];
 }
 for (i = 0; i < len; i++) {
 next = (i + 1);
 if (ticks[next] && ticks[next] >= pos) {
 diff1 = pos - ticks[i];
 diff2 = ticks[next] - pos;
 ret = (diff2 > diff1) ? ticks[i] : ticks[next];
 if (off1 && off2) {
 if (ret > off2) {
 if (ticks[i]) {
 ret = ticks[i];
 } else {
 ret = ticks[len - 1];
 }
 }
 }
 return ret;
 }
 }
 return ticks[ticks.length - 1];
 }
 });
 

AltStyle によって変換されたページ (->オリジナル) /