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File: async-queue/js/async-queue.js

/**
 * <p>AsyncQueue allows you create a chain of function callbacks executed
 * via setTimeout (or synchronously) that are guaranteed to run in order.
 * Items in the queue can be promoted or removed. Start or resume the
 * execution chain with run(). pause() to temporarily delay execution, or
 * stop() to halt and clear the queue.</p>
 *
 * @module async-queue
 */
/**
 * <p>A specialized queue class that supports scheduling callbacks to execute
 * sequentially, iteratively, even asynchronously.</p>
 *
 * <p>Callbacks can be function refs or objects with the following keys. Only
 * the <code>fn</code> key is required.</p>
 *
 * <ul>
 * <li><code>fn</code> -- The callback function</li>
 * <li><code>context</code> -- The execution context for the callbackFn.</li>
 * <li><code>args</code> -- Arguments to pass to callbackFn.</li>
 * <li><code>timeout</code> -- Millisecond delay before executing callbackFn.
 * (Applies to each iterative execution of callback)</li>
 * <li><code>iterations</code> -- Number of times to repeat the callback.
 * <li><code>until</code> -- Repeat the callback until this function returns
 * true. This setting trumps iterations.</li>
 * <li><code>autoContinue</code> -- Set to false to prevent the AsyncQueue from
 * executing the next callback in the Queue after
 * the callback completes.</li>
 * <li><code>id</code> -- Name that can be used to get, promote, get the
 * indexOf, or delete this callback.</li>
 * </ul>
 *
 * @class AsyncQueue
 * @extends EventTarget
 * @constructor
 * @param callback* {Function|Object} 0..n callbacks to seed the queue
 */
Y.AsyncQueue = function() {
 this._init();
 this.add.apply(this, arguments);
};
var Queue = Y.AsyncQueue,
 EXECUTE = 'execute',
 SHIFT = 'shift',
 PROMOTE = 'promote',
 REMOVE = 'remove',
 isObject = Y.Lang.isObject,
 isFunction = Y.Lang.isFunction;
/**
 * <p>Static default values used to populate callback configuration properties.
 * Preconfigured defaults include:</p>
 *
 * <ul>
 * <li><code>autoContinue</code>: <code>true</code></li>
 * <li><code>iterations</code>: 1</li>
 * <li><code>timeout</code>: 10 (10ms between callbacks)</li>
 * <li><code>until</code>: (function to run until iterations &lt;= 0)</li>
 * </ul>
 *
 * @property defaults
 * @type {Object}
 * @static
 */
Queue.defaults = Y.mix({
 autoContinue : true,
 iterations : 1,
 timeout : 10,
 until : function () {
 this.iterations |= 0;
 return this.iterations <= 0;
 }
}, Y.config.queueDefaults || {});
Y.extend(Queue, Y.EventTarget, {
 /**
 * Used to indicate the queue is currently executing a callback.
 *
 * @property _running
 * @type {Boolean|Object} true for synchronous callback execution, the
 * return handle from Y.later for async callbacks.
 * Otherwise false.
 * @protected
 */
 _running : false,
 /**
 * Initializes the AsyncQueue instance properties and events.
 *
 * @method _init
 * @protected
 */
 _init : function () {
 Y.EventTarget.call(this, { prefix: 'queue', emitFacade: true });
 this._q = [];
 /**
 * Callback defaults for this instance. Static defaults that are not
 * overridden are also included.
 *
 * @property defaults
 * @type {Object}
 */
 this.defaults = {};
 this._initEvents();
 },
 /**
 * Initializes the instance events.
 *
 * @method _initEvents
 * @protected
 */
 _initEvents : function () {
 this.publish({
 'execute' : { defaultFn : this._defExecFn, emitFacade: true },
 'shift' : { defaultFn : this._defShiftFn, emitFacade: true },
 'add' : { defaultFn : this._defAddFn, emitFacade: true },
 'promote' : { defaultFn : this._defPromoteFn, emitFacade: true },
 'remove' : { defaultFn : this._defRemoveFn, emitFacade: true }
 });
 },
 /**
 * Returns the next callback needing execution. If a callback is
 * configured to repeat via iterations or until, it will be returned until
 * the completion criteria is met.
 *
 * When the queue is empty, null is returned.
 *
 * @method next
 * @return {Function} the callback to execute
 */
 next : function () {
 var callback;
 while (this._q.length) {
 callback = this._q[0] = this._prepare(this._q[0]);
 if (callback && callback.until()) {
 this.fire(SHIFT, { callback: callback });
 callback = null;
 } else {
 break;
 }
 }
 return callback || null;
 },
 /**
 * Default functionality for the &quot;shift&quot; event. Shifts the
 * callback stored in the event object's <em>callback</em> property from
 * the queue if it is the first item.
 *
 * @method _defShiftFn
 * @param e {Event} The event object
 * @protected
 */
 _defShiftFn : function (e) {
 if (this.indexOf(e.callback) === 0) {
 this._q.shift();
 }
 },
 /**
 * Creates a wrapper function to execute the callback using the aggregated
 * configuration generated by combining the static AsyncQueue.defaults, the
 * instance defaults, and the specified callback settings.
 *
 * The wrapper function is decorated with the callback configuration as
 * properties for runtime modification.
 *
 * @method _prepare
 * @param callback {Object|Function} the raw callback
 * @return {Function} a decorated function wrapper to execute the callback
 * @protected
 */
 _prepare: function (callback) {
 if (isFunction(callback) && callback._prepared) {
 return callback;
 }
 var config = Y.merge(
 Queue.defaults,
 { context : this, args: [], _prepared: true },
 this.defaults,
 (isFunction(callback) ? { fn: callback } : callback)),
 wrapper = Y.bind(function () {
 if (!wrapper._running) {
 wrapper.iterations--;
 }
 if (isFunction(wrapper.fn)) {
 wrapper.fn.apply(wrapper.context || Y,
 Y.Array(wrapper.args));
 }
 }, this);
 return Y.mix(wrapper, config);
 },
 /**
 * Sets the queue in motion. All queued callbacks will be executed in
 * order unless pause() or stop() is called or if one of the callbacks is
 * configured with autoContinue: false.
 *
 * @method run
 * @return {AsyncQueue} the AsyncQueue instance
 * @chainable
 */
 run : function () {
 var callback,
 cont = true;
 if (this._executing) {
 this._running = true;
 return this;
 }
 for (callback = this.next();
 callback && !this.isRunning();
 callback = this.next())
 {
 cont = (callback.timeout < 0) ?
 this._execute(callback) :
 this._schedule(callback);
 // Break to avoid an extra call to next (final-expression of the
 // 'for' loop), because the until function of the next callback
 // in the queue may return a wrong result if it depends on the
 // not-yet-finished work of the previous callback.
 if (!cont) {
 break;
 }
 }
 if (!callback) {
 /**
 * Event fired when there is no remaining callback in the running queue. Also fired after stop().
 * @event complete
 */
 this.fire('complete');
 }
 return this;
 },
 /**
 * Handles the execution of callbacks. Returns a boolean indicating
 * whether it is appropriate to continue running.
 *
 * @method _execute
 * @param callback {Object} the callback object to execute
 * @return {Boolean} whether the run loop should continue
 * @protected
 */
 _execute : function (callback) {
 this._running = callback._running = true;
 this._executing = callback;
 callback.iterations--;
 this.fire(EXECUTE, { callback: callback });
 var cont = this._running && callback.autoContinue;
 this._running = callback._running = false;
 this._executing = false;
 return cont;
 },
 /**
 * Schedules the execution of asynchronous callbacks.
 *
 * @method _schedule
 * @param callback {Object} the callback object to execute
 * @return {Boolean} whether the run loop should continue
 * @protected
 */
 _schedule : function (callback) {
 this._running = Y.later(callback.timeout, this, function () {
 if (this._execute(callback)) {
 this.run();
 }
 });
 return false;
 },
 /**
 * Determines if the queue is waiting for a callback to complete execution.
 *
 * @method isRunning
 * @return {Boolean} true if queue is waiting for a
 * from any initiated transactions
 */
 isRunning : function () {
 return !!this._running;
 },
 /**
 * Default functionality for the &quot;execute&quot; event. Executes the
 * callback function
 *
 * @method _defExecFn
 * @param e {Event} the event object
 * @protected
 */
 _defExecFn : function (e) {
 e.callback();
 },
 /**
 * Add any number of callbacks to the end of the queue. Callbacks may be
 * provided as functions or objects.
 *
 * @method add
 * @param callback* {Function|Object} 0..n callbacks
 * @return {AsyncQueue} the AsyncQueue instance
 * @chainable
 */
 add : function () {
 this.fire('add', { callbacks: Y.Array(arguments,0,true) });
 return this;
 },
 /**
 * Default functionality for the &quot;add&quot; event. Adds the callbacks
 * in the event facade to the queue. Callbacks successfully added to the
 * queue are present in the event's <code>added</code> property in the
 * after phase.
 *
 * @method _defAddFn
 * @param e {Event} the event object
 * @protected
 */
 _defAddFn : function(e) {
 var _q = this._q,
 added = [];
 Y.Array.each(e.callbacks, function (c) {
 if (isObject(c)) {
 _q.push(c);
 added.push(c);
 }
 });
 e.added = added;
 },
 /**
 * Pause the execution of the queue after the execution of the current
 * callback completes. If called from code outside of a queued callback,
 * clears the timeout for the pending callback. Paused queue can be
 * restarted with q.run()
 *
 * @method pause
 * @return {AsyncQueue} the AsyncQueue instance
 * @chainable
 */
 pause: function () {
 if (this._running && isObject(this._running)) {
 this._running.cancel();
 }
 this._running = false;
 return this;
 },
 /**
 * Stop and clear the queue after the current execution of the
 * current callback completes.
 *
 * @method stop
 * @return {AsyncQueue} the AsyncQueue instance
 * @chainable
 */
 stop : function () {
 this._q = [];
 if (this._running && isObject(this._running)) {
 this._running.cancel();
 this._running = false;
 }
 // otherwise don't systematically set this._running to false, because if
 // stop has been called from inside a queued callback, the _execute method
 // currenty running needs to call run() one more time for the 'complete'
 // event to be fired.
 // if stop is called from outside a callback, we need to explicitely call
 // run() once again to fire the 'complete' event.
 if (!this._executing) {
 this.run();
 }
 return this;
 },
 /**
 * Returns the current index of a callback. Pass in either the id or
 * callback function from getCallback.
 *
 * @method indexOf
 * @param callback {String|Function} the callback or its specified id
 * @return {Number} index of the callback or -1 if not found
 */
 indexOf : function (callback) {
 var i = 0, len = this._q.length, c;
 for (; i < len; ++i) {
 c = this._q[i];
 if (c === callback || c.id === callback) {
 return i;
 }
 }
 return -1;
 },
 /**
 * Retrieve a callback by its id. Useful to modify the configuration
 * while the queue is running.
 *
 * @method getCallback
 * @param id {String} the id assigned to the callback
 * @return {Object} the callback object
 */
 getCallback : function (id) {
 var i = this.indexOf(id);
 return (i > -1) ? this._q[i] : null;
 },
 /**
 * Promotes the named callback to the top of the queue. If a callback is
 * currently executing or looping (via until or iterations), the promotion
 * is scheduled to occur after the current callback has completed.
 *
 * @method promote
 * @param callback {String|Object} the callback object or a callback's id
 * @return {AsyncQueue} the AsyncQueue instance
 * @chainable
 */
 promote : function (callback) {
 var payload = { callback : callback },e;
 if (this.isRunning()) {
 e = this.after(SHIFT, function () {
 this.fire(PROMOTE, payload);
 e.detach();
 }, this);
 } else {
 this.fire(PROMOTE, payload);
 }
 return this;
 },
 /**
 * <p>Default functionality for the &quot;promote&quot; event. Promotes the
 * named callback to the head of the queue.</p>
 *
 * <p>The event object will contain a property &quot;callback&quot;, which
 * holds the id of a callback or the callback object itself.</p>
 *
 * @method _defPromoteFn
 * @param e {Event} the custom event
 * @protected
 */
 _defPromoteFn : function (e) {
 var i = this.indexOf(e.callback),
 promoted = (i > -1) ? this._q.splice(i,1)[0] : null;
 e.promoted = promoted;
 if (promoted) {
 this._q.unshift(promoted);
 }
 },
 /**
 * Removes the callback from the queue. If the queue is active, the
 * removal is scheduled to occur after the current callback has completed.
 *
 * @method remove
 * @param callback {String|Object} the callback object or a callback's id
 * @return {AsyncQueue} the AsyncQueue instance
 * @chainable
 */
 remove : function (callback) {
 var payload = { callback : callback },e;
 // Can't return the removed callback because of the deferral until
 // current callback is complete
 if (this.isRunning()) {
 e = this.after(SHIFT, function () {
 this.fire(REMOVE, payload);
 e.detach();
 },this);
 } else {
 this.fire(REMOVE, payload);
 }
 return this;
 },
 /**
 * <p>Default functionality for the &quot;remove&quot; event. Removes the
 * callback from the queue.</p>
 *
 * <p>The event object will contain a property &quot;callback&quot;, which
 * holds the id of a callback or the callback object itself.</p>
 *
 * @method _defRemoveFn
 * @param e {Event} the custom event
 * @protected
 */
 _defRemoveFn : function (e) {
 var i = this.indexOf(e.callback);
 e.removed = (i > -1) ? this._q.splice(i,1)[0] : null;
 },
 /**
 * Returns the number of callbacks in the queue.
 *
 * @method size
 * @return {Number}
 */
 size : function () {
 // next() flushes callbacks that have met their until() criteria and
 // therefore shouldn't count since they wouldn't execute anyway.
 if (!this.isRunning()) {
 this.next();
 }
 return this._q.length;
 }
});
 

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