Imagination and play in the electronic age

Bibliographic Information

Imagination and play in the electronic age

Dorothy G. Singer and Jerome L. Singer

Harvard University Press, 2007

  • : pbk

Available at  / 4 libraries

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Note

"First Harvard University Press paperback edition, 2007" -- t.p. verso

Includes bibliographical references (p. 171-201) and index

Description and Table of Contents

Description

Television, video games, and computers are easily accessible to twenty-first-century children, but what impact do they have on creativity and imagination? In this book, two wise and long-admired observers of children's make-believe look at the cognitive and moral potential--and concern--created by electronic media. As Dorothy and Jerome Singer show, violent images in games and TV are as toxic as many observers have feared by stimulating destructive ideas and troubling aggression. But should all electronic media be banned from children's lives? Calmly and authoritatively, the Singers argue that in fact some screen time can enrich children's creativity and play, and can even promote school readiness. With guidance from parents and teachers, empathy, creativity, and imagination can expand and intensify in the electronic age.

Table of Contents

Prologue 1. Our Conscious Imagination 2. Play: Its Beginnings and Stages 3. Television and Imagination 4. Violent Themes in Play, TV Content, and Video Games 5. Adrift in Cyberspace: Children and Computer Play 6. A Role for Play in Early Learning Epilogue References Index

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