/* PSPP - a program for statistical analysis. Copyright (C) 2008, 2009, 2010, 2011 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifdef HAVE_CONFIG_H #include #endif #include "libpspp/hmap.h" #include #include #include "gl/xalloc.h" static size_t capacity_to_mask (size_t capacity); /* Initializes MAP as a new hash map that is initially empty. */ void hmap_init (struct hmap *map) { map->count = 0; map->mask = 0; map->buckets = &map->one; map->one = NULL; } /* Exchanges the contents of hash maps A and B. */ void hmap_swap (struct hmap *a, struct hmap *b) { struct hmap tmp = *a; *a = *b; *b = tmp; if (!a->mask) a->buckets = &a->one; if (!b->mask) b->buckets = &b->one; } /* Removes all of the elements from MAP, without destroying MAP itself and without accessing the existing elements (if any). */ void hmap_clear (struct hmap *map) { size_t i; for (i = 0; i <= map->mask; i++) map->buckets[i] = NULL; map->count = 0; } /* Frees the memory, if any, allocated by hash map MAP. This has no effect on the actual data items in MAP, if any, because the client is responsible for allocating and freeing them. It could, however, render them inaccessible if the only pointers to them were from MAP itself, so in such a situation one should iterate through the map and free the data items before destroying it. */ void hmap_destroy (struct hmap *map) { if (map != NULL && map->buckets != &map->one) free (map->buckets); } /* Reallocates MAP's hash buckets so that NEW_MASK becomes the hash value bit-mask used to choose a hash bucket, then rehashes any data elements in MAP into the new hash buckets. NEW_MASK must be a power of 2 minus 1 (including 0), that is, its value in binary must be all 1-bits. */ static void hmap_rehash (struct hmap *map, size_t new_mask) { struct hmap_node **new_buckets; struct hmap_node *node, *next; assert ((new_mask & (new_mask + 1)) == 0); if (new_mask) new_buckets = xcalloc (new_mask + 1, sizeof *new_buckets); else { new_buckets = &map->one; new_buckets[0] = NULL; } if (map->count> 0) { for (node = hmap_first (map); node != NULL; node = next) { size_t new_idx = node->hash & new_mask; struct hmap_node **new_bucket = &new_buckets[new_idx]; next = hmap_next (map, node); node->next = *new_bucket; *new_bucket = node; } } if (map->buckets != &map->one) free (map->buckets); map->buckets = new_buckets; map->mask = new_mask; } /* Ensures that MAP has sufficient space to store at least CAPACITY data elements, allocating a new set of buckets and rehashing if necessary. */ void hmap_reserve (struct hmap *map, size_t capacity) { if (capacity> hmap_capacity (map)) hmap_rehash (map, capacity_to_mask (capacity)); } /* Shrinks MAP's set of buckets to the minimum number needed to store its current number of elements, allocating a new set of buckets and rehashing if that would save space. */ void hmap_shrink (struct hmap *map) { size_t new_mask = capacity_to_mask (map->count); if (new_mask < map->mask) hmap_rehash (map, new_mask); } /* Moves NODE around in MAP to compensate for its hash value having changed to NEW_HASH. This function does not verify that MAP does not already contain a data item that duplicates NODE's new value. If duplicates should be disallowed (which is the usual case), then the client must check for duplicates before changing NODE's value. */ void hmap_changed (struct hmap *map, struct hmap_node *node, size_t new_hash) { if ((new_hash ^ node->hash) & map->mask) { hmap_delete (map, node); hmap_insert_fast (map, node, new_hash); } else node->hash = new_hash; } /* Hash map nodes may be moved around in memory as necessary, e.g. as the result of a realloc operation on a block that contains a node. Once this is done, call this function passing NODE that was moved, its former location in memory OLD, and its hash map MAP before attempting any other operation on MAP, NODE, or any other node in MAP. It is not safe to move more than one node, then to call this function for each node. Instead, move a single node, call this function, move another node, and so on. Alternatively, remove all affected nodes from the hash map, move them, then re-insert all of them. Assuming uniform hashing and no duplicate data items in MAP, this function runs in constant time. */ void hmap_moved (struct hmap *map, struct hmap_node *node, const struct hmap_node *old) { struct hmap_node **p = &map->buckets[node->hash & map->mask]; while (*p != old) p = &(*p)->next; *p = node; } /* Returns the minimum-value mask required to allow for a hash table capacity of at least CAPACITY. The return value will be a bit-mask suitable for use as the "mask" member of struct hmap, that is, a power of 2 minus 1 (including 0). */ static size_t capacity_to_mask (size_t capacity) { /* Calculate the minimum mask necessary to support the given capacity. */ size_t mask = 0; while (hmap_mask_to_capacity__ (mask) < capacity) mask = (mask << 1) | 1; /* If the mask is nonzero, make it at least 3, because there is little point in allocating an array of just 2 pointers. */ mask |= (mask & 1) << 1; return mask; }

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