#ifndef LUA_DRAW_H #define LUA_DRAW_H #include "defs.h" __BEGIN_DECLS #include "lua.h" __END_DECLS #ifdef __cplusplus #include "agg_color_rgba.h" #include "sg_object.h" #include "path.h" extern int agg_text_new (lua_State *L); extern int agg_path_new (lua_State *L); extern draw::path* check_agg_path (lua_State *L, int index); #endif __BEGIN_DECLS extern void draw_register (lua_State *L); __END_DECLS #endif

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