something is going on over there
The UL list-style-type can be (a) character(s) like "➖" and "➕"
With venv you cannot install a different python version. With miniconda you can.
conda create --name cj9
conda info --envs
conda activate cj9
#conda install python=3.10 # gives 3.10.4
#conda install python=3.10.5 # not found
conda install --channel conda-forge python==3.10.5
Channel conda forge provides latest packages
Asked in https://godotengine.org/qa/98759/animated-or-sketchy-2d-outline-shader I came to
Animated git
!!! WIP !!!
I was surprised that running python3 -m http.server could serve WebASM.
But what about HTTPS? According to https://blog.anvileight.com/posts/simple-python-http-server/ this could be possible using
In trying to answer a Godot G&A about distorting a Sprite/Mesh I came up with a (partly) solution
Using a MeshInstance2D with subdivisions it worked out as expected. But a Sprite has only 2 triagles forming a quad so moving a point influences maybe only 1 triangle with distortion on its bounderies.
#!/usr/bin/env python
# FILE: server.py
import socket
HOST = ''
PORT = 3000
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.bind((HOST, PORT))
s.listen(1)
conn, addr = s.accept()
with conn:
print('Connected by', addr)
while True:
data = conn.recv(1024)
if data == b'\n':
break
conn.sendall(data)
then
python server.py
and
netcat localhost 3000
to test against
Having a trail of your coding flow can be handy or will explain the longing question about 'what was i thinking' when resolving problems of https://adventofcode.com/
Warning: this script needs Rust (unfortunately) installed
I've build a few iterations and suddenly it is broken. What!
Checking with the log file showed an error on a audio file name.
open ~/Library/Application Support/Godot/app_userdata/my-game/logs/godot.log
contains
...
**ERROR**: Cannot load source code from file 'res://UI/Audio.gd'.
...
So ... moving code from project using UI in uppercase to on that has ui lowercase is a known MacOS problem.
I want the assets imported from Blender or other sources fit my scene needs
For this we need to find the bound of the mesh and scale accordingly.