Big plus and minus chars in HTML list

Submitted by clemens on Thu, 2022年07月21日 - 2:41pm

The UL list-style-type can be (a) character(s) like "➖" and "➕"

Using miniconda

Submitted by administrator on Sun, 2022年07月17日 - 1:47pm

Creating new python environment

With venv you cannot install a different python version. With miniconda you can.

conda create --name cj9
conda info --envs
conda activate cj9

Installing latest python version

#conda install python=3.10 # gives 3.10.4
#conda install python=3.10.5 # not found
conda install --channel conda-forge python==3.10.5

Channel conda forge provides latest packages

Animated or Sketchy 2D Outline Shader

Submitted by clemens on Wed, 2021年03月24日 - 9:06am

Asked in https://godotengine.org/qa/98759/animated-or-sketchy-2d-outline-shader I came to

Animated git

Simple HTTP(S?) server serving WebASM content

Submitted by clemens on Wed, 2021年02月17日 - 1:42pm

!!! WIP !!! I was surprised that running python3 -m http.server could serve WebASM.

But what about HTTPS? According to https://blog.anvileight.com/posts/simple-python-http-server/ this could be possible using

Meshing with a Mesh

Submitted by clemens on Fri, 2021年02月12日 - 2:33pm

In trying to answer a Godot G&A about distorting a Sprite/Mesh I came up with a (partly) solution

Using a MeshInstance2D with subdivisions it worked out as expected. But a Sprite has only 2 triagles forming a quad so moving a point influences maybe only 1 triangle with distortion on its bounderies.

Simple echo server

Submitted by clemens on Mon, 2021年02月08日 - 4:57pm
#!/usr/bin/env python
# FILE: server.py
import socket
HOST = ''
PORT = 3000
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
 s.bind((HOST, PORT))
 s.listen(1)
 conn, addr = s.accept()
 with conn:
 print('Connected by', addr)
 while True:
 data = conn.recv(1024)
 if data == b'\n':
 break
 conn.sendall(data)

then

python server.py

and

netcat localhost 3000

to test against

Commit changes immediately to git using Rust

Submitted by clemens on Wed, 2020年12月09日 - 12:43pm

Having a trail of your coding flow can be handy or will explain the longing question about 'what was i thinking' when resolving problems of https://adventofcode.com/

Warning: this script needs Rust (unfortunately) installed

Godot application not working for others. Check your log file

Submitted by clemens on Sun, 2020年11月22日 - 3:30pm

I've build a few iterations and suddenly it is broken. What!

Checking with the log file showed an error on a audio file name.

open ~/Library/Application Support/Godot/app_userdata/my-game/logs/godot.log

contains

...
**ERROR**: Cannot load source code from file 'res://UI/Audio.gd'.
...

So ... moving code from project using UI in uppercase to on that has ui lowercase is a known MacOS problem.

Scale object in your editor scene?

Submitted by clemens on Wed, 2020年11月18日 - 1:59pm

I want the assets imported from Blender or other sources fit my scene needs

For this we need to find the bound of the mesh and scale accordingly.

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