Message259848
| Author |
vstinner |
| Recipients |
SilentGhost, benhoyt, eryksun, ideasman42, mont29, paul.moore, python-dev, serhiy.storchaka, steve.dower, tim.golden, vstinner, zach.ware |
| Date |
2016年02月08日.14:34:51 |
| SpamBayes Score |
-1.0 |
| Marked as misclassified |
Yes |
| Message-id |
<1454942091.33.0.526477035287.issue25911@psf.upfronthosting.co.za> |
| In-reply-to |
| Content |
Bastien:
> In py3.4 and below we used to be able to use bytes filenames with os.walk(), it’s now impossible under windows due to the limitation of os.scandir().
>
> This issue was reported to Blender tracker (https://developer.blender.org/T47018).
Again, why do you use bytes? Blender only supports Python 3. You must use Unicode on all platforms. On Windows, it gives you support of the full Unicode character set for free. |
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History
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| Date |
User |
Action |
Args |
| 2016年02月08日 14:34:51 | vstinner | set | recipients:
+ vstinner, paul.moore, tim.golden, ideasman42, SilentGhost, benhoyt, python-dev, zach.ware, serhiy.storchaka, eryksun, steve.dower, mont29 |
| 2016年02月08日 14:34:51 | vstinner | set | messageid: <1454942091.33.0.526477035287.issue25911@psf.upfronthosting.co.za> |
| 2016年02月08日 14:34:51 | vstinner | link | issue25911 messages |
| 2016年02月08日 14:34:51 | vstinner | create |
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