As taken from the accepted answer from When should you use a class vs a struct in C++? When should you use a class vs a struct in C++?
The only difference between a class and a struct in C++ is that structs have default public members and bases and classes have default private members and bases. Both classes and structs can have a mixture of public and private members, can use inheritance, and can have member functions.
I would recommend using structs as plain-old-data structures without any class-like features, and using classes as aggregate data structures with private data and member functions.
Memory wise the access modifier makes no difference and given the memory constraints of the Arduino, people are less likely to use classes with complex hierarchies, but prefer the POD structs anyway.
As taken from the accepted answer from When should you use a class vs a struct in C++?
The only difference between a class and a struct in C++ is that structs have default public members and bases and classes have default private members and bases. Both classes and structs can have a mixture of public and private members, can use inheritance, and can have member functions.
I would recommend using structs as plain-old-data structures without any class-like features, and using classes as aggregate data structures with private data and member functions.
Memory wise the access modifier makes no difference and given the memory constraints of the Arduino, people are less likely to use classes with complex hierarchies, but prefer the POD structs anyway.
As taken from the accepted answer from When should you use a class vs a struct in C++?
The only difference between a class and a struct in C++ is that structs have default public members and bases and classes have default private members and bases. Both classes and structs can have a mixture of public and private members, can use inheritance, and can have member functions.
I would recommend using structs as plain-old-data structures without any class-like features, and using classes as aggregate data structures with private data and member functions.
Memory wise the access modifier makes no difference and given the memory constraints of the Arduino, people are less likely to use classes with complex hierarchies, but prefer the POD structs anyway.
asAs taken from the accepted answer from When should you use a class vs a struct in C++?
The only difference between a class and a struct in C++ is that structs have default public members and bases and classes have default private members and bases. Both classes and structs can have a mixture of public and private members, can use inheritance, and can have member functions.
I would recommend using structs as plain-old-data structures without any class-like features, and using classes as aggregate data structures with private data and member functions.
memoryMemory wise the access modifier makes no difference
and given the memory constraints of the arduinoArduino, people are less likely to use classes with complex hierarchies and, but prefer the POD structs anyway.
as taken from the accepted answer from When should you use a class vs a struct in C++?
The only difference between a class and a struct in C++ is that structs have default public members and bases and classes have default private members and bases. Both classes and structs can have a mixture of public and private members, can use inheritance, and can have member functions.
I would recommend using structs as plain-old-data structures without any class-like features, and using classes as aggregate data structures with private data and member functions.
memory wise the access modifier makes no difference
given the memory constraints of the arduino people are less likely to classes with complex hierarchies and prefer the POD structs
As taken from the accepted answer from When should you use a class vs a struct in C++?
The only difference between a class and a struct in C++ is that structs have default public members and bases and classes have default private members and bases. Both classes and structs can have a mixture of public and private members, can use inheritance, and can have member functions.
I would recommend using structs as plain-old-data structures without any class-like features, and using classes as aggregate data structures with private data and member functions.
Memory wise the access modifier makes no difference and given the memory constraints of the Arduino, people are less likely to use classes with complex hierarchies, but prefer the POD structs anyway.
as taken from the accepted answer from When should you use a class vs a struct in C++?
The only difference between a class and a struct in C++ is that structs have default public members and bases and classes have default private members and bases. Both classes and structs can have a mixture of public and private members, can use inheritance, and can have member functions.
I would recommend using structs as plain-old-data structures without any class-like features, and using classes as aggregate data structures with private data and member functions.
memory wise the access modifier makes no difference
given the memory constraints of the arduino people are less likely to classes with complex hierarchies and prefer the POD structs