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I'm not entirely sure what the arduino-builder does, but it should be similar to the traditional method.

Given the "bare minimum" sketch of:

void setup() {
}
void loop() {
}

First the IDE combines all .ino and .pde files together into one large one. I believe the order of concatenation is:

  1. Start with the "main" INO file (the one named the same as the folder it's in).
  2. Append to that each other .ino or .pde file in alphabetical order.

Then the IDE will add the required #include <Arduino.h> and function prototypes for any functions found - so it would end up as:

#include <Arduino.h>
void setup();
void loop();
void setup() {
}
void loop() {
}

Finally it runs normal gcc and g++ commands on the generated file(s). You can find the generated file(s) in the build folder. Where that is depends on the operating system you are using. Turn on verbose compilation in the preferences and you can see the gcc and g++ commands that are being executed, and as well the paths for the files involved, which lets you then see where the preprocessed files are stored.

Another important step the IDE performs, which doesn't modify the files themselves, is to look for any #include entries that match libraries and add -I <path> to the compilation commands for those libraries. It also then finds any source files associated with those libraries and compiles them. It also compiles all the core source files, which is where the main() functions is (see @jantje's answer @jantje's answer for details on how the main() function is formed).

Once the IDE has finished with its parsing and processing it's all standard gcc and g++.

I'm not entirely sure what the arduino-builder does, but it should be similar to the traditional method.

Given the "bare minimum" sketch of:

void setup() {
}
void loop() {
}

First the IDE combines all .ino and .pde files together into one large one. I believe the order of concatenation is:

  1. Start with the "main" INO file (the one named the same as the folder it's in).
  2. Append to that each other .ino or .pde file in alphabetical order.

Then the IDE will add the required #include <Arduino.h> and function prototypes for any functions found - so it would end up as:

#include <Arduino.h>
void setup();
void loop();
void setup() {
}
void loop() {
}

Finally it runs normal gcc and g++ commands on the generated file(s). You can find the generated file(s) in the build folder. Where that is depends on the operating system you are using. Turn on verbose compilation in the preferences and you can see the gcc and g++ commands that are being executed, and as well the paths for the files involved, which lets you then see where the preprocessed files are stored.

Another important step the IDE performs, which doesn't modify the files themselves, is to look for any #include entries that match libraries and add -I <path> to the compilation commands for those libraries. It also then finds any source files associated with those libraries and compiles them. It also compiles all the core source files, which is where the main() functions is (see @jantje's answer for details on how the main() function is formed).

Once the IDE has finished with its parsing and processing it's all standard gcc and g++.

I'm not entirely sure what the arduino-builder does, but it should be similar to the traditional method.

Given the "bare minimum" sketch of:

void setup() {
}
void loop() {
}

First the IDE combines all .ino and .pde files together into one large one. I believe the order of concatenation is:

  1. Start with the "main" INO file (the one named the same as the folder it's in).
  2. Append to that each other .ino or .pde file in alphabetical order.

Then the IDE will add the required #include <Arduino.h> and function prototypes for any functions found - so it would end up as:

#include <Arduino.h>
void setup();
void loop();
void setup() {
}
void loop() {
}

Finally it runs normal gcc and g++ commands on the generated file(s). You can find the generated file(s) in the build folder. Where that is depends on the operating system you are using. Turn on verbose compilation in the preferences and you can see the gcc and g++ commands that are being executed, and as well the paths for the files involved, which lets you then see where the preprocessed files are stored.

Another important step the IDE performs, which doesn't modify the files themselves, is to look for any #include entries that match libraries and add -I <path> to the compilation commands for those libraries. It also then finds any source files associated with those libraries and compiles them. It also compiles all the core source files, which is where the main() functions is (see @jantje's answer for details on how the main() function is formed).

Once the IDE has finished with its parsing and processing it's all standard gcc and g++.

added 162 characters in body
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Majenko
  • 105.8k
  • 5
  • 81
  • 139

I'm not entirely sure what the arduino-builder does, but it should be similar to the traditional method.

Given the "bare minimum" sketch of:

void setup() {
}
void loop() {
}

TheFirst the IDE combines all .ino and .pde files together into one large one. I believe the order of concatenation is:

  1. Start with the "main" INO file (the one named the same as the folder it's in).
  2. Append to that each other .ino or .pde file in alphabetical order.

Then the IDE will add the required #include <Arduino.h> and function prototypes for any functions found - so it would end up as:

#include <Arduino.h>
void setup();
void loop();
void setup() {
}
void loop() {
}

ThenFinally it runs normal gcc and g++ commands on the generated file(s). You can find the generated file(s) in the build folder. Where that is depends on the operating system you are using. Turn on verbose compilation in the preferences and you can see the gcc and g++ commands that are being executed, and as well the paths for the files involved, which lets you then see where the preprocessed files are stored.

Another important step the IDE performs, which doesn't modify the files themselves, is to look for any #include entries that match libraries and add -I <path> to the compilation commands for those libraries. It also then finds any source files associated with those libraries and compiles them. It also compiles all the core source files, which is where the main() functions is (see @jantje's answer for details on how the main() function is formed).

Once the IDE has finished with its parsing and processing it's all standard gcc and g++.

I'm not entirely sure what the arduino-builder does, but it should be similar to the traditional method.

Given the "bare minimum" sketch of:

void setup() {
}
void loop() {
}

The IDE will add the required #include <Arduino.h> and function prototypes for any functions found - so it would end up as:

#include <Arduino.h>
void setup();
void loop();
void setup() {
}
void loop() {
}

Then it runs normal gcc and g++ commands on the generated file(s). You can find the generated file(s) in the build folder. Where that is depends on the operating system you are using. Turn on verbose compilation in the preferences and you can see the gcc and g++ commands that are being executed, and as well the paths for the files involved, which lets you then see where the preprocessed files are stored.

Another important step the IDE performs is to look for any #include entries that match libraries and add -I <path> to the compilation commands for those libraries. It also then finds any source files associated with those libraries and compiles them.

Once the IDE has finished with its parsing and processing it's all standard gcc and g++.

I'm not entirely sure what the arduino-builder does, but it should be similar to the traditional method.

Given the "bare minimum" sketch of:

void setup() {
}
void loop() {
}

First the IDE combines all .ino and .pde files together into one large one. I believe the order of concatenation is:

  1. Start with the "main" INO file (the one named the same as the folder it's in).
  2. Append to that each other .ino or .pde file in alphabetical order.

Then the IDE will add the required #include <Arduino.h> and function prototypes for any functions found - so it would end up as:

#include <Arduino.h>
void setup();
void loop();
void setup() {
}
void loop() {
}

Finally it runs normal gcc and g++ commands on the generated file(s). You can find the generated file(s) in the build folder. Where that is depends on the operating system you are using. Turn on verbose compilation in the preferences and you can see the gcc and g++ commands that are being executed, and as well the paths for the files involved, which lets you then see where the preprocessed files are stored.

Another important step the IDE performs, which doesn't modify the files themselves, is to look for any #include entries that match libraries and add -I <path> to the compilation commands for those libraries. It also then finds any source files associated with those libraries and compiles them. It also compiles all the core source files, which is where the main() functions is (see @jantje's answer for details on how the main() function is formed).

Once the IDE has finished with its parsing and processing it's all standard gcc and g++.

Source Link
Majenko
  • 105.8k
  • 5
  • 81
  • 139

I'm not entirely sure what the arduino-builder does, but it should be similar to the traditional method.

Given the "bare minimum" sketch of:

void setup() {
}
void loop() {
}

The IDE will add the required #include <Arduino.h> and function prototypes for any functions found - so it would end up as:

#include <Arduino.h>
void setup();
void loop();
void setup() {
}
void loop() {
}

Then it runs normal gcc and g++ commands on the generated file(s). You can find the generated file(s) in the build folder. Where that is depends on the operating system you are using. Turn on verbose compilation in the preferences and you can see the gcc and g++ commands that are being executed, and as well the paths for the files involved, which lets you then see where the preprocessed files are stored.

Another important step the IDE performs is to look for any #include entries that match libraries and add -I <path> to the compilation commands for those libraries. It also then finds any source files associated with those libraries and compiles them.

Once the IDE has finished with its parsing and processing it's all standard gcc and g++.

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