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Timeline for ping pong with two Arduinos over serial

Current License: CC BY-SA 3.0

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Jun 17, 2020 at 8:21 history edited Community Bot
Commonmark migration
Mar 15, 2016 at 10:15 comment added aaa @user3060854 if you can hook up some displays and/or buttons, you can actually make them play ping-pong :D (I'm curious to see what you'll make out of this project)
Mar 15, 2016 at 10:13 comment added aaa @user3060854 you might even want to make one piece of code, for two devices. And that you can select if it's master or slave by pulling a pin low setting it high. Or with some setting in EEPROM. Or at startup/button. Would be easier to maintain and is quite an usefull trick to learn.
Mar 15, 2016 at 10:10 comment added aaa @AlexandreMazel Using a separate port for debugging and communication would be one more solid, less software option?
Mar 15, 2016 at 9:33 history edited Greenonline CC BY-SA 3.0
Fixed minor typos
May 22, 2015 at 20:20 comment added Alexandre Mazel You should output every log message directed to human-programmer with a prefix like "#" or ... and so in your program you don't interprete any line beginning by a "#" ...
May 22, 2015 at 17:57 vote accept user3060854
May 22, 2015 at 17:08 answer added Majenko timeline score: 4
May 22, 2015 at 16:48 history asked user3060854 CC BY-SA 3.0

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