Timeline for ping pong with two Arduinos over serial
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jun 17, 2020 at 8:21 | history | edited | Community Bot |
Commonmark migration
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Mar 15, 2016 at 10:15 | comment | added | aaa | @user3060854 if you can hook up some displays and/or buttons, you can actually make them play ping-pong :D (I'm curious to see what you'll make out of this project) | |
Mar 15, 2016 at 10:13 | comment | added | aaa | @user3060854 you might even want to make one piece of code, for two devices. And that you can select if it's master or slave by pulling a pin low setting it high. Or with some setting in EEPROM. Or at startup/button. Would be easier to maintain and is quite an usefull trick to learn. | |
Mar 15, 2016 at 10:10 | comment | added | aaa | @AlexandreMazel Using a separate port for debugging and communication would be one more solid, less software option? | |
Mar 15, 2016 at 9:33 | history | edited | Greenonline | CC BY-SA 3.0 |
Fixed minor typos
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May 22, 2015 at 20:20 | comment | added | Alexandre Mazel | You should output every log message directed to human-programmer with a prefix like "#" or ... and so in your program you don't interprete any line beginning by a "#" ... | |
May 22, 2015 at 17:57 | vote | accept | user3060854 | ||
May 22, 2015 at 17:08 | answer | added | Majenko | timeline score: 4 | |
May 22, 2015 at 16:48 | history | asked | user3060854 | CC BY-SA 3.0 |