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 // UTFT_Demo_320x240 (C)2012 Henning Karlsen
// web: http://www.henningkarlsen.com/electronics
//
// This program is a demo of how to use most of the functions
// of the library with a supported display modules.
//
// This demo was made for modules with a screen resolution 
// of 320x240 pixels.
//
// This program requires the UTFT library.
//
#include <UTFT.h>
#define ILI9320_16 18
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Uncomment the next line for Arduino 2009/Uno
//UTFT myGLCD(UNO_24,A2,A1,A3,A4); // Remember to change the model parameter to suit your display module!
// Uncomment the next line for Arduino Mega
UTFT myGLCD(ILI9320_16,38,39,40,41); // Remember to change the model parameter to suit your display module!
void setup()
{
 randomSeed(analogRead(0));
 
// Setup the LCD
 pinMode(A0,OUTPUT); // for the UNO_SHIELD_1IN1
 digitalWrite(A0,HIGH); // the RD pin must be set high
 myGLCD.InitLCD();
 myGLCD.setFont(SmallFont);
}
void loop()
{
 int buf[318];
 int x, x2;
 int y, y2;
 int r;
// Clear the screen and draw the frame
 myGLCD.clrScr();
 myGLCD.setColor(255, 0, 0);
 myGLCD.fillRect(0, 0, 319, 13);
 myGLCD.setColor(64, 64, 64);
 myGLCD.fillRect(0, 226, 319, 239);
 myGLCD.setColor(255, 255, 255);
 myGLCD.setBackColor(255, 0, 0);
 myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
 myGLCD.setBackColor(64, 64, 64);
 myGLCD.setColor(255,255,0);
 myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227);
 myGLCD.setColor(0, 0, 255);
 myGLCD.drawRect(0, 14, 319, 225);
// Draw crosshairs
 myGLCD.setColor(0, 0, 255);
 myGLCD.setBackColor(0, 0, 0);
 myGLCD.drawLine(159, 15, 159, 224);
 myGLCD.drawLine(1, 119, 318, 119);
 for (int i=9; i<310; i+=10)
 myGLCD.drawLine(i, 117, i, 121);
 for (int i=19; i<220; i+=10)
 myGLCD.drawLine(157, i, 161, i);
// Draw sin-, cos- and tan-lines 
 myGLCD.setColor(0,255,255);
 myGLCD.print("Sin", 5, 15);
 for (int i=1; i<318; i++)
 {
 myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95));
 }
 
 myGLCD.setColor(255,0,0);
 myGLCD.print("Cos", 5, 27);
 for (int i=1; i<318; i++)
 {
 myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95));
 }
 myGLCD.setColor(255,255,0);
 myGLCD.print("Tan", 5, 39);
 for (int i=1; i<318; i++)
 {
 myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180)));
 }
 delay(2000);
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
 myGLCD.setColor(0, 0, 255);
 myGLCD.setBackColor(0, 0, 0);
 myGLCD.drawLine(159, 15, 159, 224);
 myGLCD.drawLine(1, 119, 318, 119);
// Draw a moving sinewave
 x=1;
 for (int i=1; i<(318*20); i++) 
 {
 x++;
 if (x==319)
 x=1;
 if (i>319)
 {
 if ((x==159)||(buf[x-1]==119))
 myGLCD.setColor(0,0,255);
 else
 myGLCD.setColor(0,0,0);
 myGLCD.drawPixel(x,buf[x-1]);
 }
 myGLCD.setColor(0,255,255);
 y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100)));
 myGLCD.drawPixel(x,y);
 buf[x-1]=y;
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some filled rectangles
 for (int i=1; i<6; i++)
 {
 switch (i)
 {
 case 1:
 myGLCD.setColor(255,0,255);
 break;
 case 2:
 myGLCD.setColor(255,0,0);
 break;
 case 3:
 myGLCD.setColor(0,255,0);
 break;
 case 4:
 myGLCD.setColor(0,0,255);
 break;
 case 5:
 myGLCD.setColor(255,255,0);
 break;
 }
 myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20));
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some filled, rounded rectangles
 for (int i=1; i<6; i++)
 {
 switch (i)
 {
 case 1:
 myGLCD.setColor(255,0,255);
 break;
 case 2:
 myGLCD.setColor(255,0,0);
 break;
 case 3:
 myGLCD.setColor(0,255,0);
 break;
 case 4:
 myGLCD.setColor(0,0,255);
 break;
 case 5:
 myGLCD.setColor(255,255,0);
 break;
 }
 myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20));
 }
 
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some filled circles
 for (int i=1; i<6; i++)
 {
 switch (i)
 {
 case 1:
 myGLCD.setColor(255,0,255);
 break;
 case 2:
 myGLCD.setColor(255,0,0);
 break;
 case 3:
 myGLCD.setColor(0,255,0);
 break;
 case 4:
 myGLCD.setColor(0,0,255);
 break;
 case 5:
 myGLCD.setColor(255,255,0);
 break;
 }
 myGLCD.fillCircle(100+(i*20),60+(i*20), 30);
 }
 
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some lines in a pattern
 myGLCD.setColor (255,0,0);
 for (int i=15; i<224; i+=5)
 {
 myGLCD.drawLine(1, i, (i*1.44)-10, 224);
 }
 myGLCD.setColor (255,0,0);
 for (int i=224; i>15; i-=5)
 {
 myGLCD.drawLine(318, i, (i*1.44)-11, 15);
 }
 myGLCD.setColor (0,255,255);
 for (int i=224; i>15; i-=5)
 {
 myGLCD.drawLine(1, i, 331-(i*1.44), 15);
 }
 myGLCD.setColor (0,255,255);
 for (int i=15; i<224; i+=5)
 {
 myGLCD.drawLine(318, i, 330-(i*1.44), 224);
 }
 
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some random circles
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=32+random(256);
 y=45+random(146);
 r=random(30);
 myGLCD.drawCircle(x, y, r);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some random rectangles
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=2+random(316);
 y=16+random(207);
 x2=2+random(316);
 y2=16+random(207);
 myGLCD.drawRect(x, y, x2, y2);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some random rounded rectangles
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=2+random(316);
 y=16+random(207);
 x2=2+random(316);
 y2=16+random(207);
 myGLCD.drawRoundRect(x, y, x2, y2);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=2+random(316);
 y=16+random(209);
 x2=2+random(316);
 y2=16+random(209);
 myGLCD.drawLine(x, y, x2, y2);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
 for (int i=0; i<10000; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 myGLCD.drawPixel(2+random(316), 16+random(209));
 }
 delay(2000);
 myGLCD.fillScr(0, 0, 255);
 myGLCD.setColor(255, 0, 0);
 myGLCD.fillRoundRect(80, 70, 239, 169);
 
 myGLCD.setColor(255, 255, 255);
 myGLCD.setBackColor(255, 0, 0);
 myGLCD.print("That's it!", CENTER, 93);
 myGLCD.print("Restarting in a", CENTER, 119);
 myGLCD.print("few seconds...", CENTER, 132);
 
 myGLCD.setColor(0, 255, 0);
 myGLCD.setBackColor(0, 0, 255);
 myGLCD.print("Runtime: (msecs)", CENTER, 210);
 myGLCD.printNumI(millis(), CENTER, 225);
 
 delay (10000);
}
 // UTFT_Demo_320x240 (C)2012 Henning Karlsen
// web: http://www.henningkarlsen.com/electronics
//
// This program is a demo of how to use most of the functions
// of the library with a supported display modules.
//
// This demo was made for modules with a screen resolution 
// of 320x240 pixels.
//
// This program requires the UTFT library.
//
#include <UTFT.h>
#define ILI9320_16 18
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Uncomment the next line for Arduino 2009/Uno
//UTFT myGLCD(UNO_24,A2,A1,A3,A4); // Remember to change the model parameter to suit your display module!
// Uncomment the next line for Arduino Mega
UTFT myGLCD(ILI9320_16,38,39,40,41); // Remember to change the model parameter to suit your display module!
void setup()
{
 randomSeed(analogRead(0));
 
// Setup the LCD
 pinMode(A0,OUTPUT); // for the UNO_SHIELD_1IN1
 digitalWrite(A0,HIGH); // the RD pin must be set high
 myGLCD.InitLCD();
 myGLCD.setFont(SmallFont);
}
void loop()
{
 int buf[318];
 int x, x2;
 int y, y2;
 int r;
// Clear the screen and draw the frame
 myGLCD.clrScr();
 myGLCD.setColor(255, 0, 0);
 myGLCD.fillRect(0, 0, 319, 13);
 myGLCD.setColor(64, 64, 64);
 myGLCD.fillRect(0, 226, 319, 239);
 myGLCD.setColor(255, 255, 255);
 myGLCD.setBackColor(255, 0, 0);
 myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
 myGLCD.setBackColor(64, 64, 64);
 myGLCD.setColor(255,255,0);
 myGLCD.print("<http://electronics.henningkarlsen.com>", CENTER, 227);
 myGLCD.setColor(0, 0, 255);
 myGLCD.drawRect(0, 14, 319, 225);
// Draw crosshairs
 myGLCD.setColor(0, 0, 255);
 myGLCD.setBackColor(0, 0, 0);
 myGLCD.drawLine(159, 15, 159, 224);
 myGLCD.drawLine(1, 119, 318, 119);
 for (int i=9; i<310; i+=10)
 myGLCD.drawLine(i, 117, i, 121);
 for (int i=19; i<220; i+=10)
 myGLCD.drawLine(157, i, 161, i);
// Draw sin-, cos- and tan-lines 
 myGLCD.setColor(0,255,255);
 myGLCD.print("Sin", 5, 15);
 for (int i=1; i<318; i++)
 {
 myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95));
 }
 
 myGLCD.setColor(255,0,0);
 myGLCD.print("Cos", 5, 27);
 for (int i=1; i<318; i++)
 {
 myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95));
 }
 myGLCD.setColor(255,255,0);
 myGLCD.print("Tan", 5, 39);
 for (int i=1; i<318; i++)
 {
 myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180)));
 }
 delay(2000);
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
 myGLCD.setColor(0, 0, 255);
 myGLCD.setBackColor(0, 0, 0);
 myGLCD.drawLine(159, 15, 159, 224);
 myGLCD.drawLine(1, 119, 318, 119);
// Draw a moving sinewave
 x=1;
 for (int i=1; i<(318*20); i++) 
 {
 x++;
 if (x==319)
 x=1;
 if (i>319)
 {
 if ((x==159)||(buf[x-1]==119))
 myGLCD.setColor(0,0,255);
 else
 myGLCD.setColor(0,0,0);
 myGLCD.drawPixel(x,buf[x-1]);
 }
 myGLCD.setColor(0,255,255);
 y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100)));
 myGLCD.drawPixel(x,y);
 buf[x-1]=y;
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some filled rectangles
 for (int i=1; i<6; i++)
 {
 switch (i)
 {
 case 1:
 myGLCD.setColor(255,0,255);
 break;
 case 2:
 myGLCD.setColor(255,0,0);
 break;
 case 3:
 myGLCD.setColor(0,255,0);
 break;
 case 4:
 myGLCD.setColor(0,0,255);
 break;
 case 5:
 myGLCD.setColor(255,255,0);
 break;
 }
 myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20));
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some filled, rounded rectangles
 for (int i=1; i<6; i++)
 {
 switch (i)
 {
 case 1:
 myGLCD.setColor(255,0,255);
 break;
 case 2:
 myGLCD.setColor(255,0,0);
 break;
 case 3:
 myGLCD.setColor(0,255,0);
 break;
 case 4:
 myGLCD.setColor(0,0,255);
 break;
 case 5:
 myGLCD.setColor(255,255,0);
 break;
 }
 myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20));
 }
 
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some filled circles
 for (int i=1; i<6; i++)
 {
 switch (i)
 {
 case 1:
 myGLCD.setColor(255,0,255);
 break;
 case 2:
 myGLCD.setColor(255,0,0);
 break;
 case 3:
 myGLCD.setColor(0,255,0);
 break;
 case 4:
 myGLCD.setColor(0,0,255);
 break;
 case 5:
 myGLCD.setColor(255,255,0);
 break;
 }
 myGLCD.fillCircle(100+(i*20),60+(i*20), 30);
 }
 
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some lines in a pattern
 myGLCD.setColor (255,0,0);
 for (int i=15; i<224; i+=5)
 {
 myGLCD.drawLine(1, i, (i*1.44)-10, 224);
 }
 myGLCD.setColor (255,0,0);
 for (int i=224; i>15; i-=5)
 {
 myGLCD.drawLine(318, i, (i*1.44)-11, 15);
 }
 myGLCD.setColor (0,255,255);
 for (int i=224; i>15; i-=5)
 {
 myGLCD.drawLine(1, i, 331-(i*1.44), 15);
 }
 myGLCD.setColor (0,255,255);
 for (int i=15; i<224; i+=5)
 {
 myGLCD.drawLine(318, i, 330-(i*1.44), 224);
 }
 
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some random circles
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=32+random(256);
 y=45+random(146);
 r=random(30);
 myGLCD.drawCircle(x, y, r);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some random rectangles
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=2+random(316);
 y=16+random(207);
 x2=2+random(316);
 y2=16+random(207);
 myGLCD.drawRect(x, y, x2, y2);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
// Draw some random rounded rectangles
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=2+random(316);
 y=16+random(207);
 x2=2+random(316);
 y2=16+random(207);
 myGLCD.drawRoundRect(x, y, x2, y2);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
 for (int i=0; i<100; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 x=2+random(316);
 y=16+random(209);
 x2=2+random(316);
 y2=16+random(209);
 myGLCD.drawLine(x, y, x2, y2);
 }
 delay(2000);
 
 myGLCD.setColor(0,0,0);
 myGLCD.fillRect(1,15,318,224);
 for (int i=0; i<10000; i++)
 {
 myGLCD.setColor(random(255), random(255), random(255));
 myGLCD.drawPixel(2+random(316), 16+random(209));
 }
 delay(2000);
 myGLCD.fillScr(0, 0, 255);
 myGLCD.setColor(255, 0, 0);
 myGLCD.fillRoundRect(80, 70, 239, 169);
 
 myGLCD.setColor(255, 255, 255);
 myGLCD.setBackColor(255, 0, 0);
 myGLCD.print("That's it!", CENTER, 93);
 myGLCD.print("Restarting in a", CENTER, 119);
 myGLCD.print("few seconds...", CENTER, 132);
 
 myGLCD.setColor(0, 255, 0);
 myGLCD.setBackColor(0, 0, 255);
 myGLCD.print("Runtime: (msecs)", CENTER, 210);
 myGLCD.printNumI(millis(), CENTER, 225);
 
 delay (10000);
}
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2.4" TFT LCD Shield isn't working on Arduino Mega

Even on ebay's website it is mentioned that I can't use 2.4" TFT LCD Shield display on attach to Arduino Mega. The problem is that I bought this shield by mistake. I want to put this shield onto Arduino Mega 2560. Is there a way to combine Mega and 2.4" Display Shield?

note: I tried on my friend's Arduino Uno. Shield is working very good.

note: The photo below is determining my question. The display not runs my Arduino's code. It only runs its LED.

enter image description here

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