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Define script types (aka classes) for scripted classes to extend to #6

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polyverseRelated to the modding engine of FNF:JE scriptingRelated to Groovy scripts top priorityMust be worked on urgently and as soon as possible
@stringdotjar

Description

"Script types" include:

  • Module scripts (scripts that have general events to be able to do anything in the game).
  • Song scripts (scripts that contain events for a specific, or multiple, songs).
  • System scripts (events that happen on the user's system).
  • Character scripts (scripts containing functionality for different characters in the game).
  • Stage scripts (scripts that contain different events on specific stages).

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    polyverseRelated to the modding engine of FNF:JE scriptingRelated to Groovy scripts top priorityMust be worked on urgently and as soon as possible

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