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cpp2::draw #1402
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Do we have a proper spec/target demo in mind for this?
Heard about it from this talk. The only requirements stated there were header only modern curses.
If we're happy to start with opengl + glfw (i.e. limit ourselves to single threaded contexts), then:
so... theoretically you could implement some set of base functions using the above as a starting point and have a fairly performant drawing lib.
I'd prefer immediate mode rendering if I'm allowed to express opinions here.
Does anyone know if a more complete spec exists anywhere? If not, can wecome up with one? The talk said to send herb mail but I don't know his email address.
Thanks :)
Edit: I considered a vulcan backend but would consider opengl the better place to start from a development velocity perspective.
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