Xterm_Color
0
G
14
Z←
Xterm_Color B
B is an internal color name like 'W', 'Y', 'O', 'R', 'B', 'G', 'b', or 'w'.
return the XTerm ESC sequence for it.
do_moves
0
G
2
State←State
do_moves M
edge_parity
0
G
15
Z←
edge_parity State
compute edge parity (to detect illegal cube states)
face
0
G
7
Z←
face N
return the 3D cube numbers and the 3D axis for 2D face N
face_text
0
G
8
Z←State
face_text B
Z is the 2D text (= the facet number) given the 3D position and view axis
find_initial_pos
0
G
9
Z←
find_initial_pos Color_XYZ
find the initial position of the cube with colors Color_XYZ
get_level
0
G
9
Z←
get_level State
get_moves
0
G
59
Z←State
get_moves B
go
0
G
29
go
the main program
interpret_all
0
G
5
Z←State
interpret_all View
interpret_char
0
G
11
Z←State
interpret_char B
mirror
0
G
6
Z←Face
mirror Z
mirror Z horizontally (Face=2 or 5), vertically (Face=1) or not at all.
parity3
0
G
32
Z←
parity3 State
compute cube parity (to detect illegal cube states)
pattern
0
G
47
Z←
pattern B
Z is a 3D layout (a View) that can be combind with a State
(in function 'interpret_all' in order to display the State in a colored
3D fashion in an Xterm.
The argument B specifies the lengths (in characters) of the sub-cubes
in the X, Y, and Z dimensions
print_field
0
G
10
Z←A
print_field Bg_Fg
string A with given background/foreground colors Bg_Fg. If no foreground
color is given then compute it from the background color.
print_level
0
G
5
Z←
print_level State
propose_len_moves
0
G
11
Z←State
propose_len_moves A
perform all combinations of Len moves from repertoire A.
Return the first combination (if any) that makes progress
propose_moves
0
G
10
Z←
propose_moves State
propose a move that makes progress (= placse more sub-cubes)
row_2D
0
G
11
Z←State
row_2D B
Z is one row (3 cubes) of a 2D face
setup_cube
0
G
27
State←State
setup_cube Clear
set up a cube by entering the colors of its facets (in 2D view)
show_cube
0
G
33
A
show_cube State
display the entire view, either in 2D or in 3D
try_moves
0
G
6
Progress←State
try_moves Moves
perform Moves and see if they place more sub-cubes
turn
0
G
9
State←State
turn M
Total 375
Variables
Variable
L
SI
⍴⍴
⍴
≡
Type
↑∈
∆3D
0
G
0
⍬
0
Numeric
1
∆HELP
0
G
1
25
2
Character
V
∆Initial_State
0
G
2
27 3
1
Character
O
∆TCNT
0
G
0
⍬
0
Numeric
0
Global Function Call Graph