Index
_
A
- a (pygame.Color attribute)
- aacircle() (in module pygame.gfxdraw)
- aaellipse() (in module pygame.gfxdraw)
- aaline() (in module pygame.draw)
- aalines() (in module pygame.draw)
- aapolygon() (in module pygame.gfxdraw)
- aatrigon() (in module pygame.gfxdraw)
- abort() (pygame.midi.Output method)
- add() (pygame.sprite.Group method)
- aliens.main() (in module pygame.examples)
- alive() (pygame.sprite.Sprite method)
- alpha (pygame._sdl2.video.Image attribute)
- angle (pygame._sdl2.video.Image attribute)
- angle() (pygame.mask.Mask method)
- angle_to() (pygame.math.Vector2 method)
- antialiased (pygame.freetype.Font attribute)
- arc() (in module pygame.draw)
- array() (in module pygame.sndarray)
- array2d() (in module pygame.surfarray)
- array3d() (in module pygame.surfarray)
- array_alpha() (in module pygame.surfarray)
- array_blue() (in module pygame.surfarray)
- array_colorkey() (in module pygame.surfarray)
- array_green() (in module pygame.surfarray)
- array_red() (in module pygame.surfarray)
- array_to_surface() (in module pygame.pixelcopy)
- arraydemo.main() (in module pygame.examples)
- as_joystick() (pygame._sdl2.controller.Controller method)
- as_polar() (pygame.math.Vector2 method)
- as_spherical() (pygame.math.Vector3 method)
- ascender (pygame.freetype.Font attribute)
- attached() (pygame._sdl2.controller.Controller method)
- average_color() (in module pygame.transform)
- average_surfaces() (in module pygame.transform)
B
C
- Camera (class in pygame.camera)
- camera.main() (in module pygame.examples)
- CD (class in pygame.cdrom)
- centroid() (pygame.mask.Mask method)
- change_layer() (pygame.sprite.LayeredDirty method)
- Channel (class in pygame.mixer)
- chimp.main() (in module pygame.examples)
- chop() (in module pygame.transform)
- circle() (in module pygame.draw)
- clamp() (in module pygame.math)
- clamp_ip() (pygame.Rect method)
- clamp_magnitude() (pygame.math.Vector2 method)
- clamp_magnitude_ip() (pygame.math.Vector2 method)
- clear() (in module pygame.event)
- clip() (pygame.Rect method)
- clipline() (pygame.Rect method)
- Clock (class in pygame.time)
- close() (pygame.midi.Input method)
- cmy (pygame.Color attribute)
- collide_circle() (in module pygame.sprite)
- collide_circle_ratio() (in module pygame.sprite)
- collide_mask() (in module pygame.sprite)
- collide_rect() (in module pygame.sprite)
- collide_rect_ratio() (in module pygame.sprite)
- collidedict() (pygame.Rect method)
- collidedictall() (pygame.Rect method)
- collidelist() (pygame.Rect method)
- collidelistall() (pygame.Rect method)
- collideobjects() (pygame.Rect method)
- collideobjectsall() (pygame.Rect method)
- collidepoint() (pygame.Rect method)
- colliderect() (pygame.Rect method)
- Color (class in pygame)
- color (pygame._sdl2.video.Image attribute)
- colorspace() (in module pygame.camera)
- compare() (pygame.PixelArray method)
- compile() (in module pygame.cursors)
- connected_component() (pygame.mask.Mask method)
- connected_components() (pygame.mask.Mask method)
- contains() (in module pygame.scrap)
- Controller (class in pygame._sdl2.controller)
- convert() (pygame.Surface method)
- convert_alpha() (pygame.Surface method)
- convolve() (pygame.mask.Mask method)
- copy() (pygame.cursors.Cursor method)
- correct_gamma() (pygame.Color method)
- count() (pygame.mask.Mask method)
- cross() (pygame.math.Vector2 method)
- Cursor (class in pygame.cursors)
- cursors.main() (in module pygame.examples)
- custom_type() (in module pygame.event)
D
- data (pygame.cursors.Cursor attribute)
- delay() (in module pygame.time)
- descender (pygame.freetype.Font attribute)
- destroy() (pygame._sdl2.video.Window method)
- DirtySprite (class in pygame.sprite)
- display() (pygame.Overlay method)
- display_index (pygame._sdl2.video.Window attribute)
- distance_squared_to() (pygame.math.Vector2 method)
- distance_to() (pygame.math.Vector2 method)
- dot() (pygame.math.Vector2 method)
E
F
- fadeout() (in module pygame.mixer)
- fgcolor (pygame.freetype.Font attribute)
- fill() (pygame.mask.Mask method)
- fill_rect() (pygame._sdl2.video.Renderer method)
- filled_circle() (in module pygame.gfxdraw)
- filled_ellipse() (in module pygame.gfxdraw)
- filled_polygon() (in module pygame.gfxdraw)
- filled_trigon() (in module pygame.gfxdraw)
- find_channel() (in module pygame.mixer)
- fit() (pygame.Rect method)
- fixed_sizes (pygame.freetype.Font attribute)
- fixed_width (pygame.freetype.Font attribute)
- flip() (in module pygame.display)
- flip_x (pygame._sdl2.video.Image attribute)
- flip_y (pygame._sdl2.video.Image attribute)
- focus() (pygame._sdl2.video.Window method)
- Font (class in pygame.font)
- fonty.main() (in module pygame.examples)
- freetype_misc.main() (in module pygame.examples)
- frequency_to_midi() (in module pygame.midi)
- from_display_module() (pygame._sdl2.video.Window class method)
- from_joystick() (pygame._sdl2.controller.Controller static method)
- from_polar() (pygame.math.Vector2 method)
- from_spherical() (pygame.math.Vector3 method)
- from_surface() (in module pygame.mask)
- from_threshold() (in module pygame.mask)
- from_window() (pygame._sdl2.video.Renderer class method)
- frombuffer() (in module pygame.image)
- frombytes() (in module pygame.image)
- fromstring() (in module pygame.image)
G
- g (pygame.Color attribute)
- get() (in module pygame.event)
- get_abs_offset() (pygame.Surface method)
- get_abs_parent() (pygame.Surface method)
- get_active() (in module pygame.display)
- get_all() (pygame.cdrom.CD method)
- get_allow_screensaver() (in module pygame.display)
- get_alpha() (pygame.Surface method)
- get_arraytype() (in module pygame.sndarray)
- get_arraytypes() (in module pygame.sndarray)
- get_ascent() (pygame.font.Font method)
- get_at() (pygame.mask.Mask method)
- get_at_mapped() (pygame.Surface method)
- get_axis() (pygame._sdl2.controller.Controller method)
- get_backends() (in module pygame.camera)
- get_ball() (pygame.joystick.Joystick method)
- get_bitsize() (pygame.Surface method)
- get_blocked() (in module pygame.event)
- get_bold() (pygame.font.Font method)
- get_bottom_layer() (pygame.sprite.LayeredUpdates method)
- get_bounding_rect() (pygame.Surface method)
- get_bounding_rects() (pygame.mask.Mask method)
- get_buffer() (pygame.Surface method)
- get_busy() (in module pygame.mixer)
- get_button() (pygame._sdl2.controller.Controller method)
- get_bytesize() (pygame.Surface method)
- get_cache_size() (in module pygame.freetype)
- get_caption() (in module pygame.display)
- get_clip() (pygame.sprite.LayeredDirty method)
- get_colorkey() (pygame.Surface method)
- get_controls() (pygame.camera.Camera method)
- get_count() (in module pygame._sdl2.controller)
- get_current() (pygame.cdrom.CD method)
- get_cursor() (in module pygame.mouse)
- get_default_font() (in module pygame.font)
- get_default_input_id() (in module pygame.midi)
- get_default_output_id() (in module pygame.midi)
- get_default_resolution() (in module pygame.freetype)
- get_descent() (pygame.font.Font method)
- get_desktop_sizes() (in module pygame.display)
- get_device() (in module pygame._sdl2.touch)
- get_device_info() (in module pygame.midi)
- get_driver() (in module pygame.display)
- get_empty() (pygame.cdrom.CD method)
- get_endevent() (in module pygame.mixer.music)
- get_error() (in module pygame)
- get_eventstate() (in module pygame._sdl2.controller)
- get_extended() (in module pygame.image)
- get_finger() (in module pygame._sdl2.touch)
- get_flags() (pygame.Surface method)
- get_focused() (in module pygame.key)
- get_fonts() (in module pygame.font)
- get_fps() (pygame.time.Clock method)
- get_grab() (in module pygame.event)
- get_guid() (pygame.joystick.Joystick method)
- get_hardware() (pygame.Overlay method)
- get_hat() (pygame.joystick.Joystick method)
- get_height() (pygame.font.Font method)
- get_id() (pygame.cdrom.CD method)
- get_image() (pygame.camera.Camera method)
- get_init() (in module pygame)
- (in module pygame._sdl2.controller)
- (in module pygame.cdrom)
- (in module pygame.display)
- (in module pygame.fastevent)
- (in module pygame.font)
- (in module pygame.freetype)
- (in module pygame.joystick)
- (in module pygame.midi)
- (in module pygame.mixer)
- (in module pygame.scrap)
- (pygame._sdl2.controller.Controller method)
- (pygame.cdrom.CD method)
- (pygame.joystick.Joystick method)
- get_instance_id() (pygame.joystick.Joystick method)
- get_italic() (pygame.font.Font method)
- get_keyboard_grab() (in module pygame.event)
- get_layer_of_sprite() (pygame.sprite.LayeredUpdates method)
- get_length() (pygame.mixer.Sound method)
- get_linesize() (pygame.font.Font method)
- get_locked() (pygame.Surface method)
- get_locks() (pygame.Surface method)
- get_losses() (pygame.Surface method)
- get_mapping() (pygame._sdl2.controller.Controller method)
- get_masks() (pygame.Surface method)
- get_metrics() (pygame.freetype.Font method)
- get_mods() (in module pygame.key)
- get_name() (pygame.cdrom.CD method)
- get_num_channels() (in module pygame.mixer)
- get_num_devices() (in module pygame._sdl2.touch)
- get_num_displays() (in module pygame.display)
- get_num_fingers() (in module pygame._sdl2.touch)
- get_numaxes() (pygame.joystick.Joystick method)
- get_numballs() (pygame.joystick.Joystick method)
- get_numbuttons() (pygame.joystick.Joystick method)
- get_numhats() (pygame.joystick.Joystick method)
- get_numtracks() (pygame.cdrom.CD method)
- get_offset() (pygame.Surface method)
- get_palette() (pygame.Surface method)
- get_palette_at() (pygame.Surface method)
- get_parent() (pygame.Surface method)
- get_paused() (pygame.cdrom.CD method)
- get_pitch() (pygame.Surface method)
- get_pos() (in module pygame.mixer.music)
- get_power_level() (pygame.joystick.Joystick method)
- get_pressed() (in module pygame.key)
- get_queue() (pygame.mixer.Channel method)
- get_raw() (pygame.camera.Camera method)
- get_rawtime() (pygame.time.Clock method)
- get_rect() (pygame._sdl2.video.Image method)
- get_rel() (in module pygame.mouse)
- get_repeat() (in module pygame.key)
- get_sdl_byteorder() (in module pygame)
- get_sdl_image_version() (in module pygame.image)
- get_sdl_mixer_version() (in module pygame.mixer)
- get_sdl_ttf_version() (in module pygame.font)
- get_sdl_version() (in module pygame)
- get_shifts() (pygame.Surface method)
- get_size() (pygame.camera.Camera method)
- get_sized_ascender() (pygame.freetype.Font method)
- get_sized_descender() (pygame.freetype.Font method)
- get_sized_glyph_height() (pygame.freetype.Font method)
- get_sized_height() (pygame.freetype.Font method)
- get_sizes() (pygame.freetype.Font method)
- get_smoothscale_backend() (in module pygame.transform)
- get_sound() (pygame.mixer.Channel method)
- get_sprite() (pygame.sprite.LayeredUpdates method)
- get_sprites_at() (pygame.sprite.LayeredUpdates method)
- get_sprites_from_layer() (pygame.sprite.LayeredUpdates method)
- get_strikethrough() (pygame.font.Font method)
- get_surface() (in module pygame.display)
- get_ticks() (in module pygame.time)
- get_time() (pygame.time.Clock method)
- get_top_layer() (pygame.sprite.LayeredUpdates method)
- get_top_sprite() (pygame.sprite.LayeredUpdates method)
- get_track_audio() (pygame.cdrom.CD method)
- get_track_length() (pygame.cdrom.CD method)
- get_track_start() (pygame.cdrom.CD method)
- get_types() (in module pygame.scrap)
- get_underline() (pygame.font.Font method)
- get_version() (in module pygame.freetype)
- get_view() (pygame.Surface method)
- get_viewport() (pygame._sdl2.video.Renderer method)
- get_visible() (in module pygame.mouse)
- get_volume() (in module pygame.mixer.music)
- get_width() (pygame.Surface method)
- get_window_size() (in module pygame.display)
- get_wm_info() (in module pygame.display)
- gl_get_attribute() (in module pygame.display)
- gl_set_attribute() (in module pygame.display)
- glcube.main() (in module pygame.examples)
- grab (pygame._sdl2.video.Window attribute)
- grayscale() (in module pygame.transform)
- Group (class in pygame.sprite)
- groupcollide() (in module pygame.sprite)
- groups() (pygame.sprite.Sprite method)
- GroupSingle() (in module pygame.sprite)
H
I
- i1i2i3 (pygame.Color attribute)
- iconify() (in module pygame.display)
- id (pygame._sdl2.video.Window attribute)
- Image (class in pygame._sdl2.video)
- import_pygame_base (C function)
- inflate() (pygame.Rect method)
- inflate_ip() (pygame.Rect method)
- Info() (in module pygame.display)
- init() (in module pygame)
- (in module pygame._sdl2.controller)
- (in module pygame.camera)
- (in module pygame.cdrom)
- (in module pygame.display)
- (in module pygame.fastevent)
- (in module pygame.font)
- (in module pygame.freetype)
- (in module pygame.joystick)
- (in module pygame.midi)
- (in module pygame.mixer)
- (in module pygame.scrap)
- (pygame.cdrom.CD method)
- (pygame.joystick.Joystick method)
J
K
L
- laplacian() (in module pygame.transform)
- LayeredDirty (class in pygame.sprite)
- LayeredUpdates (class in pygame.sprite)
- layers() (pygame.sprite.LayeredUpdates method)
- length (pygame.BufferProxy attribute)
- length() (pygame.math.Vector2 method)
- length_squared() (pygame.math.Vector2 method)
- lerp() (in module pygame.math)
- line() (in module pygame.draw)
- lines() (in module pygame.draw)
- liquid.main() (in module pygame.examples)
- list_cameras() (in module pygame.camera)
- list_modes() (in module pygame.display)
- load() (in module pygame.image)
- load_basic() (in module pygame.image)
- load_extended() (in module pygame.image)
- load_xbm() (in module pygame.cursors)
- lock() (pygame.Surface method)
- logical_size (pygame._sdl2.video.Renderer attribute)
- lost() (in module pygame.scrap)
M
- magnitude() (pygame.math.Vector2 method)
- magnitude_squared() (pygame.math.Vector2 method)
- make_sound() (in module pygame.sndarray)
- make_surface() (in module pygame.pixelcopy)
- map_array() (in module pygame.pixelcopy)
- map_rgb() (pygame.Surface method)
- Mask (class in pygame.mask)
- mask.main() (in module pygame.examples)
- match_font() (in module pygame.font)
- maximize() (pygame._sdl2.video.Window method)
- metrics() (pygame.font.Font method)
- midi.main() (in module pygame.examples)
- midi_to_ansi_note() (in module pygame.midi)
- midi_to_frequency() (in module pygame.midi)
- MidiException
- midis2events() (in module pygame.midi)
- minimize() (pygame._sdl2.video.Window method)
- mode_ok() (in module pygame.display)
-
module
- pygame
- pygame._sdl2.controller
- pygame._sdl2.touch
- pygame._sdl2.video
- pygame.camera
- pygame.cdrom
- pygame.cursors
- pygame.display
- pygame.draw
- pygame.event
- pygame.examples
- pygame.fastevent
- pygame.font
- pygame.freetype
- pygame.gfxdraw
- pygame.image
- pygame.joystick
- pygame.key
- pygame.locals
- pygame.mask
- pygame.math
- pygame.midi
- pygame.mixer
- pygame.mixer.music
- pygame.mouse
- pygame.pixelcopy
- pygame.scrap
- pygame.sndarray
- pygame.sprite
- pygame.surfarray
- pygame.tests
- pygame.time
- pygame.transform
- pygame.version
- move() (pygame.Rect method)
- move_ip() (pygame.Rect method)
- move_to_back() (pygame.sprite.LayeredUpdates method)
- move_to_front() (pygame.sprite.LayeredUpdates method)
- move_towards() (pygame.math.Vector2 method)
- move_towards_ip() (pygame.math.Vector2 method)
- moveit.main() (in module pygame.examples)
- mustlock() (pygame.Surface method)
N
O
P
- pad (pygame.freetype.Font attribute)
- parent (pygame.BufferProxy attribute)
- path (pygame.freetype.Font attribute)
- pause() (in module pygame.mixer)
- peek() (in module pygame.event)
- pg_buffer (C type)
- pg_buffer.consumer (C member)
- pg_buffer.release_buffer (C member)
- pg_buffer.view (C member)
- pg_EncodeFilePath (C function)
- pg_EncodeString (C function)
- pg_FloatFromObj (C function)
- pg_FloatFromObjIndex (C function)
- pg_GetDefaultWindow (C function)
- pg_GetDefaultWindowSurface (C function)
- pg_IntFromObj (C function)
- pg_IntFromObjIndex (C function)
- PG_MAJOR_VERSION (C macro)
- PG_MINOR_VERSION (C macro)
- pg_mod_autoinit (C function)
- pg_mod_autoquit (C function)
- PG_PATCH_VERSION (C macro)
- pg_RegisterQuit (C function)
- pg_RGBAFromObj (C function)
- pg_SetDefaultWindow (C function)
- pg_SetDefaultWindowSurface (C function)
- pg_TwoFloatsFromObj (C function)
- pg_TwoIntsFromObj (C function)
- pg_UintFromObj (C function)
- pg_UintFromObjIndex (C function)
- PG_VERSION_ATLEAST (C macro)
- PG_VERSIONNUM (C macro)
- pgBuffer_AsArrayInterface (C function)
- pgBuffer_AsArrayStruct (C function)
- pgBuffer_Release (C function)
- pgBufproxy_Check (C function)
- pgBufproxy_GetParent (C function)
- pgBufproxy_New (C function)
- pgBufproxy_Trip (C function)
- pgBufproxy_Type (C var)
- pgChannel_AsInt (C function)
- pgChannel_Check (C function)
- pgChannel_New (C function)
- pgChannel_Type (C var)
- pgChannelObject (C type)
- pgColor_Check (C function)
- pgColor_New (C function)
- pgColor_NewLength (C function)
- pgColor_Type (C var)
- pgDict_AsBuffer (C function)
- pgEvent_Check (C function)
- pgEvent_FillUserEvent (C function)
- pgEvent_New (C function)
- pgEvent_New2 (C function)
- pgEvent_Type (C type)
- pgEventObject (C type)
- pgEventObject.type (C member)
- pgExc_BufferError (C var)
- pgExc_SDLError (C var)
- pgFont_Check (C function)
- pgFont_IS_ALIVE (C function)
- pgFont_New (C function)
- pgFont_Type (C type)
- pgFontObject (C type)
- pgLifetimeLock_Check (C function)
- pgLifetimeLock_Type (C var)
- pgLifetimeLockObject (C type)
- pgLifetimeLockObject.lockobj (C member)
- pgLifetimeLockObject.surface (C member)
- pgObject_GetBuffer (C function)
- pgRect_AsRect (C function)
- pgRect_FromObject (C function)
- pgRect_New (C function)
- pgRect_New4 (C function)
- pgRect_Normalize (C function)
- pgRect_Type (C var)
- pgRectObject (C type)
- pgRectObject.r (C member)
- pgRWops_FromFileObject (C function)
- pgRWops_FromObject (C function)
- pgRWops_IsFileObject (C function)
- pgRWops_ReleaseObject (C function)
- pgSound_AsChunk (C function)
- pgSound_Check (C function)
- pgSound_New (C function)
- pgSound_Type (C var)
- pgSoundObject (C type)
- pgSurface_AsSurface (C function)
- pgSurface_Blit (C function)
- pgSurface_Check (C function)
- pgSurface_Lock (C function)
- pgSurface_LockBy (C function)
- pgSurface_LockLifetime (C function)
- pgSurface_New (C function)
- pgSurface_New2 (C function)
- pgSurface_Prep (C function)
- pgSurface_Type (C var)
- pgSurface_UnLock (C function)
- pgSurface_UnLockBy (C function)
- pgSurface_Unprep (C function)
- pgSurfaceObject (C type)
- pgVidInfo_AsVidInfo (C function)
- pgVidInfo_Check (C function)
- pgVidInfo_New (C function)
- pgVidInfo_Type (C var)
- pgVidInfoObject (C type)
- pie() (in module pygame.gfxdraw)
- pitch_bend() (pygame.midi.Output method)
- pixel() (in module pygame.gfxdraw)
- PixelArray (class in pygame)
- pixelarray.main() (in module pygame.examples)
- pixels2d() (in module pygame.surfarray)
- pixels3d() (in module pygame.surfarray)
- pixels_alpha() (in module pygame.surfarray)
- pixels_blue() (in module pygame.surfarray)
- pixels_green() (in module pygame.surfarray)
- pixels_red() (in module pygame.surfarray)
- play() (in module pygame.mixer.music)
- playmus.main() (in module pygame.examples)
- poll() (in module pygame.event)
- polygon() (in module pygame.draw)
- position (pygame._sdl2.video.Window attribute)
- post() (in module pygame.event)
- pre_init() (in module pygame.mixer)
- premul_alpha() (pygame.Color method)
- present() (pygame._sdl2.video.Renderer method)
- project() (pygame.math.Vector2 method)
- pump() (in module pygame.event)
- put() (in module pygame.scrap)
- pygame
- pygame._sdl2.controller
- pygame._sdl2.touch
- pygame._sdl2.video
- pygame.camera
- pygame.cdrom
- pygame.cursors
- pygame.display
- pygame.draw
- pygame.event
- pygame.examples
- pygame.fastevent
- pygame.font
- pygame.freetype
- pygame.gfxdraw
- pygame.image
- pygame.joystick
- pygame.key
- pygame.locals
- pygame.mask
- pygame.math
- pygame.midi
- pygame.mixer
- pygame.mixer.music
- pygame.mouse
- pygame.pixelcopy
- pygame.scrap
- pygame.sndarray
- pygame.sprite
- pygame.surfarray
- pygame.tests
- pygame.time
- pygame.transform
- pygame.version
Q
- query_image() (pygame.camera.Camera method)
- queue() (in module pygame.mixer.music)
- quit() (in module pygame)
- (in module pygame._sdl2.controller)
- (in module pygame.cdrom)
- (in module pygame.display)
- (in module pygame.font)
- (in module pygame.freetype)
- (in module pygame.joystick)
- (in module pygame.midi)
- (in module pygame.mixer)
- (pygame._sdl2.controller.Controller method)
- (pygame.cdrom.CD method)
- (pygame.joystick.Joystick method)
R
- r (pygame.Color attribute)
- raw (pygame.BufferProxy attribute)
- read() (pygame.midi.Input method)
- Rect (class in pygame)
- rect() (in module pygame.draw)
- rectangle() (in module pygame.gfxdraw)
- reflect() (pygame.math.Vector2 method)
- reflect_ip() (pygame.math.Vector2 method)
- register_quit() (in module pygame)
- relative_mouse (pygame._sdl2.video.Window attribute)
- remove() (pygame.sprite.Group method)
- remove_sprites_of_layer() (pygame.sprite.LayeredUpdates method)
- render() (pygame.font.Font method)
- render_raw() (pygame.freetype.Font method)
- render_raw_to() (pygame.freetype.Font method)
- render_to() (pygame.freetype.Font method)
- RenderClear (class in pygame.sprite)
- Renderer (class in pygame._sdl2.video)
- renderer (pygame._sdl2.video.Texture attribute)
- RenderPlain (class in pygame.sprite)
- RenderUpdates (class in pygame.sprite)
- repaint_rect() (pygame.sprite.LayeredDirty method)
- replace() (pygame.PixelArray method)
- resizable (pygame._sdl2.video.Window attribute)
- resolution (pygame.freetype.Font attribute)
- restore() (pygame._sdl2.video.Window method)
- resume() (pygame.cdrom.CD method)
- rev (in module pygame.version)
- rewind() (in module pygame.mixer.music)
- rotate() (in module pygame.transform)
- rotate_ip() (pygame.math.Vector2 method)
- rotate_ip_rad() (pygame.math.Vector2 method)
- rotate_rad() (pygame.math.Vector2 method)
- rotate_rad_ip() (pygame.math.Vector2 method)
- rotate_x() (pygame.math.Vector3 method)
- rotate_x_ip() (pygame.math.Vector3 method)
- rotate_x_ip_rad() (pygame.math.Vector3 method)
- rotate_x_rad() (pygame.math.Vector3 method)
- rotate_x_rad_ip() (pygame.math.Vector3 method)
- rotate_y() (pygame.math.Vector3 method)
- rotate_y_ip() (pygame.math.Vector3 method)
- rotate_y_ip_rad() (pygame.math.Vector3 method)
- rotate_y_rad() (pygame.math.Vector3 method)
- rotate_y_rad_ip() (pygame.math.Vector3 method)
- rotate_z() (pygame.math.Vector3 method)
- rotate_z_ip() (pygame.math.Vector3 method)
- rotate_z_ip_rad() (pygame.math.Vector3 method)
- rotate_z_rad() (pygame.math.Vector3 method)
- rotate_z_rad_ip() (pygame.math.Vector3 method)
- rotation (pygame.freetype.Font attribute)
- rotozoom() (in module pygame.transform)
- rumble() (pygame._sdl2.controller.Controller method)
- run() (in module pygame.tests)
S
- samples() (in module pygame.sndarray)
- save() (in module pygame.image)
- save_extended() (in module pygame.image)
- scalable (pygame.freetype.Font attribute)
- scale (pygame._sdl2.video.Renderer attribute)
- scale() (in module pygame.transform)
- scale2x() (in module pygame.transform)
- scale_by() (in module pygame.transform)
- scale_by_ip() (pygame.Rect method)
- scale_to_length() (pygame.math.Vector2 method)
- scaletest.main() (in module pygame.examples)
- scrap_clipboard.main() (in module pygame.examples)
- scroll() (pygame.Surface method)
- scroll.main() (in module pygame.examples)
- SDL (in module pygame.version)
- set_allow_screensaver() (in module pygame.display)
- set_allowed() (in module pygame.event)
- set_alpha() (pygame.Surface method)
- set_at() (pygame.mask.Mask method)
- set_blocked() (in module pygame.event)
- set_bold() (pygame.font.Font method)
- set_caption() (in module pygame.display)
- set_clip() (pygame.sprite.LayeredDirty method)
- set_colorkey() (pygame.Surface method)
- set_controls() (pygame.camera.Camera method)
- set_cursor() (in module pygame.mouse)
- set_default_resolution() (in module pygame.freetype)
- set_endevent() (in module pygame.mixer.music)
- set_error() (in module pygame)
- set_eventstate() (in module pygame._sdl2.controller)
- set_fullscreen() (pygame._sdl2.video.Window method)
- set_gamma() (in module pygame.display)
- set_gamma_ramp() (in module pygame.display)
- set_grab() (in module pygame.event)
- set_icon() (in module pygame.display)
- set_instrument() (pygame.midi.Output method)
- set_italic() (pygame.font.Font method)
- set_keyboard_grab() (in module pygame.event)
- set_length() (pygame.Color method)
- set_location() (pygame.Overlay method)
- set_mapping() (pygame._sdl2.controller.Controller method)
- set_masks() (pygame.Surface method)
- set_modal_for() (pygame._sdl2.video.Window method)
- set_mode() (in module pygame.display)
- set_mods() (in module pygame.key)
- set_num_channels() (in module pygame.mixer)
- set_palette() (in module pygame.display)
- set_palette_at() (pygame.Surface method)
- set_pos() (in module pygame.mixer.music)
- set_repeat() (in module pygame.key)
- set_reserved() (in module pygame.mixer)
- set_script() (pygame.font.Font method)
- set_shifts() (pygame.Surface method)
- set_smoothscale_backend() (in module pygame.transform)
- set_strikethrough() (pygame.font.Font method)
- set_text_input_rect() (in module pygame.key)
- set_timer() (in module pygame.time)
- set_timing_threshold() (pygame.sprite.LayeredDirty method)
- set_timing_treshold() (pygame.sprite.LayeredDirty method)
- set_underline() (pygame.font.Font method)
- set_viewport() (pygame._sdl2.video.Renderer method)
- set_visible() (in module pygame.mouse)
- set_volume() (in module pygame.mixer.music)
- set_windowed() (pygame._sdl2.video.Window method)
- shape (pygame.PixelArray attribute)
- show() (pygame._sdl2.video.Window method)
- size (pygame._sdl2.video.Window attribute)
- size() (pygame.font.Font method)
- slerp() (pygame.math.Vector2 method)
- smoothscale() (in module pygame.transform)
- smoothscale_by() (in module pygame.transform)
- Sound (class in pygame.mixer)
- sound.main() (in module pygame.examples)
- sound_array_demos.main() (in module pygame.examples)
- Sprite (class in pygame.sprite)
- spritecollide() (in module pygame.sprite)
- spritecollideany() (in module pygame.sprite)
- sprites() (pygame.sprite.Group method)
- srcrect (pygame._sdl2.video.Image attribute)
- stars.main() (in module pygame.examples)
- start() (pygame.camera.Camera method)
- start_text_input() (in module pygame.key)
- stop() (in module pygame.mixer)
- stop_rumble() (pygame._sdl2.controller.Controller method)
- stop_text_input() (in module pygame.key)
- strength (pygame.freetype.Font attribute)
- strides (pygame.PixelArray attribute)
- strikethrough (pygame.font.Font attribute)
- strong (pygame.freetype.Font attribute)
- style (pygame.freetype.Font attribute)
- subsurface() (pygame.Surface method)
- Surface (class in pygame)
- surface (pygame.PixelArray attribute)
- surface_to_array() (in module pygame.pixelcopy)
- switch_layer() (pygame.sprite.LayeredUpdates method)
- SysFont() (in module pygame.font)
T
- target (pygame._sdl2.video.Renderer attribute)
- testsprite.main() (in module pygame.examples)
- Texture (class in pygame._sdl2.video)
- texture (pygame._sdl2.video.Image attribute)
- textured_polygon() (in module pygame.gfxdraw)
- threshold() (in module pygame.transform)
- tick() (pygame.time.Clock method)
- tick_busy_loop() (pygame.time.Clock method)
- time() (in module pygame.midi)
- title (pygame._sdl2.video.Window attribute)
- to_surface() (pygame._sdl2.video.Renderer method)
- tobytes() (in module pygame.image)
- toggle_fullscreen() (in module pygame.display)
- tostring() (in module pygame.image)
- transpose() (pygame.PixelArray method)
- trigon() (in module pygame.gfxdraw)
- type (pygame.cursors.Cursor attribute)
U
- ucs4 (pygame.freetype.Font attribute)
- underline (pygame.font.Font attribute)
- underline_adjustment (pygame.freetype.Font attribute)
- union() (pygame.Rect method)
- union_ip() (pygame.Rect method)
- unionall() (pygame.Rect method)
- unionall_ip() (pygame.Rect method)
- unload() (in module pygame.mixer.music)
- unlock() (pygame.Surface method)
- unmap_rgb() (pygame.Surface method)
- unpause() (in module pygame.mixer)