Thursday, December 29, 2005
Demon Aquarium Review
Posted
by
Darren 'Doom Dude' Finch
at 9:52 PM
Category: DOOM Wads
Bob Larkin who we all know runs the
Doom Wad Station went and reviewed a Doom 2, Singleplayer wad called
Demon Aquarium.
Well, Played and conquered what could conceivably be one of the most difficult and deceptive maps I've played in quite some time. Why deceptive? Because it seems so easy at first and quickly becomes a bloodbath - using YOUR blood. If you play nothing else today, play this.
Check out
Demon Aquarium!
Wednesday, December 28, 2005
Dark Mod Updateth
Posted
by
Darren 'Doom Dude' Finch
at 3:33 PM
Category: DOOM 3
The Dark Mod site was updated and apparently they have rope arrows working in the game.
We have working rope arrows in the game! Ropes deploy, swing realistically, drape over obstacles, and can easily be climbed, circled, etc.
They also report that they have the short sword working as well plus theres new
Screenshots to check out. Thanks to
iori for sending in the news.
Freedoom 0.4 Unleashed
Posted
by
Darren 'Doom Dude' Finch
at 2:46 PM
Category: General
Jon dropped me a PM to let us all know that
Freedoom version 0.4 has been released.
Jon sayeth:
Freedoom is the project to create free (as in speech) replacements for the doom resources, to complement the game engine (which is available under the GPL). This is the first release in over a year: it was due on 25th Dec but slipped a few days, due to my inexperience of Fraggle's crazy build system.
Version 0.4 of Freedoom features updated versions of E1M1 and E1M8, new map04 plus new sound effects and alot of other work, which should make future releases more straightforward. So go grab your fav port, get the Freedoom downgrab and get into the game.
Tuesday, December 27, 2005
Brief Carmack Interview
Posted
by
Darren 'Doom Dude' Finch
at 10:54 PM
Category: General
Over on
Guardian Unlimited Keith Stuart has posted up
A brief John Carmack Interview.
So what can we expect to see from the next generation of PC games, in terms of interesting new visual effects and physics features?
At this point, I知 not saying, but we have something in store!
Overall they talk about the Doom RPG, Doom III, and some bits about game developing. Yeah so check out
A brief John Carmack interview. Thanks to
Aliotroph? for spotting the news item.
Monday, December 26, 2005
Last Man Standing Interview
Posted
by
Darren 'Doom Dude' Finch
at 11:56 PM
Category: DOOM 3
Cali Girl of
Lady Gamers took the time to
Interview Calimer of the
Last Man Standing mod for Doom 3.
I think we have far surpassed our original goals for the mod. We have added in a lot of new features, especially Single Player Cooperative support and ROE (the Doom 3 expansion) Cooperative support. Also all of the new weapons, Infrared and content really goes beyond our original concept. I think that the multiplayer element is huge as I personally think that it is much more fun to play with and/or compete against other human beings. You cannot directly kill other players in LMS Coop (unless friendly fire is enabled), but you can try to outscore them in our Killfest maps.
Go read the rest of that
Interview.
Sunday, December 25, 2005
Update On Doom Wad Station
Posted
by
Darren 'Doom Dude' Finch
at 1:15 AM
Category: DOOM 3
On
Doom Wad Station today (or thereabouts) not a creature was stirring, unless you count
Bob Larkin who posted five more total conversions to his total converstions area for Doom and Doom2. The five conversions are Quake2, Duke 3d, Chex and Chex2 as well as Heretic. Make sure to check those conversions out on the
Total Conversions page. Finally, Bob also released the review for a multiple level Doom 3 map called Ultimate Hell. According to the review:
These are a very difficult set of maps, especially the final battle type maps. In the fourth map you are deposited into a room full of Hell Knights. Appropriately enough the map is called "Knightmare". I hate to admit it but I ended up using the "God" cheat to get out of it. I finally tired of getting my ass kicked consistently and constantly.
You can check out that review
here and the rest of the doom3 maps and more
here. Finally, Bob has reworked his main page on
Doom Wad Station. Apparently the appearance is much more professional and allows the visitor to more easily navigate the site from the main page.
Saturday, December 24, 2005
UAC Franchise 666
Posted
by
Darren 'Doom Dude' Finch
at 9:33 PM
Category: DOOM 3
Doom 3 Files has a singleplayer mod that is called
UAC Franchise 666 (2.3 Beta) that is made by
iwantmore.
You are a highly decorated, combat tested marine, who just happens to have a problem with authority. Your last mission went badly because of the dumb-ass, green-horn, college-boy lieutenant who was in charge of the mission. Your whole squad was KIA during the mission, and you barely made it out alive.
That's all on
Doom 3 Files.
Friday, December 23, 2005
Newdoom Community Project Release Delayed
Posted
by
Darren 'Doom Dude' Finch
at 10:57 PM
Category: Hosted Site | Ports/Mods
Due to not getting the playtesting quite finished on the
NewDoom Community Project, I decided not to release it as previously planned on the 24th. The release date has been pushed forward to Jan 1st and the playtesters are working to get everything checked out properly before we release the megawad. Currently I'm also trying to get the final screenshots posted on the site as the olde ones needed updating. I'll be adding new shots whenever I have time and I have several up now, so check those out. Soon it'll be all set for download. 9 days really isn't that far away...
Thursday, December 22, 2005
Silly Wars On Doom Wad Station
Posted
by
Darren 'Doom Dude' Finch
at 5:06 PM
Category: DOOM Wads
Eugene Valido sent me an email to let us know that the latest site to be hosted on
Doom Wad Station is
Silly Wars which looks to be some sort of TC with Aliens and stuff. You may have to use IE to get the site graphics to load tho as FireFox seems to have problems.
Wednesday, December 21, 2005
Recall To Hell Screens
Posted
by
Darren 'Doom Dude' Finch
at 10:07 PM
Category: DOOM 3
Doom 3 mod site
Recall To Hell has updated with some new screenshots of a dark prison compound that is on a meteorite that orbits Jupiter, so go forth and check that stuff out..
Tuesday, December 20, 2005
Issue Five Of The Newdoom Reviews
Posted
by
Darren 'Doom Dude' Finch
at 3:36 PM
Category: Hosted Site | Resources & Info
He who we all know as
Fatal informed me with a PM that there's a new issue of Newdoom Reviews! So check out
NewDoom Wad Reviews #5. Also be sure to discuss this weeks reviews
right here. Crank your Doom ass into the latest
NewDoom Reviews and downgrab some wads or something!
Monday, December 19, 2005
NeoDoom Site Online
Posted
by
Darren 'Doom Dude' Finch
at 7:46 PM
Category: DOOM Wads
Daniel posted in the forums that he went and put up a site for his
NeoDoom mod that is designed for Doom 2, so hit the site for more info, screenshots and such..
Doom Movie Review
Posted
by
Darren 'Doom Dude' Finch
at 2:29 PM
Category: The DOOM Movie
Take a walk over to
Boomtown where they posted up a
Doom Movie Review.
The acting between Urban and Pike initially feels a little bland and unconnected but as the film crawls along their relationship grows. You begin to see Reaper care about his sister and vice versa. So when the action finally heats up it is these two and Sarge who you really care for the most.
Take a look at that
Doom Movie Review.
Sunday, December 18, 2005
GZDoom 0.9.21
Posted
by
Darren 'Doom Dude' Finch
at 12:00 AM
Category: DOOM Sourceports
I decided to grab the latest
GZDoom and low and behold
Graf Zahl released version 0.9.21, which is mainly a bug fix for 0.9.20 and also has primitive model support and use of Zip files in place of WADs.
Saturday, December 17, 2005
Upcoming Into Cereberon Release
Posted
by
Darren 'Doom Dude' Finch
at 11:25 PM
Category: DOOM 3
It was posted on the
Into Cerberon site that they plan on releasing version 0.0.1 somewheres between Christmas and New Years.
This first release will be extremely limited, but it will give players the ability to fly around in Pyros and blast each other with lasers and concussion missiles in a couple of 6DoF maps.
Also on site they have some downgrabable wallpapers to check out.
Friday, December 16, 2005
Classic Doom 3 Update Patch
Posted
by
Darren 'Doom Dude' Finch
at 11:29 PM
Category: DOOM 3
According to
Doom 3 Files there's an update patch for
Classic Doom 3 1.0.
This zip contains the 1.0 code builds for both linux and mac. Windows, Linux, and Mac users need to download this and put both .pk4's into your "cdoom" directory otherwise you will not be able to play Deathmatch due to receiving a "server not in sync" error. If you are a Linux and Mac user also make sure you keep the "cdoom_dll.pk4" in your directory as well for the same reason.
Downgrab that
Update Patch.
Thursday, December 15, 2005
Dual Reviews On Doom Wad Station
Posted
by
Darren 'Doom Dude' Finch
at 6:05 PM
Category: General
Bob Larkin of the
Doom Wad Station dropped me a message that he reviewed
Funhouse which is a Doom 2 level by
Hans de Heus. Furthermore, he also did up a review for a Doom 3 level that is called
A Strange Awakening that is designed by
Xenon. Check out those reviews.
Wednesday, December 14, 2005
556mm Full Metal Jacket Beta
Posted
by
Darren 'Doom Dude' Finch
at 10:44 PM
Category: DOOM 3
Somebody named
Oneofthe8devilz released a Doom 3 mod that is called
5.56mm Full Metal Jacket over on
Doom 3 Files.
I always wanted to create a shooter that combines the awesome looking graphics of Doomウ with a more tactical game play. I hope I will succeed in melting those two things together and enrich the Doom3Community with a Mod that hopefully will find his lovers.
It's a beta, but looks pretty good from the screenshots, so maybe it's worth a downgrab before it's finished.
Tuesday, December 13, 2005
Green Tech 1.2.8 Released
Posted
by
Darren 'Doom Dude' Finch
at 3:13 PM
Category: DOOM 3
The
Green Tech mod for both Doom 3 and Resurrection Of Evil was updated to 1.2.8 and is ready for download for both Windows and MacOS in the
Downloads section of the site.
Monday, December 12, 2005
New Dark Mod Screens
Posted
by
Darren 'Doom Dude' Finch
at 2:20 PM
Category: DOOM 3
The Dark Mod site was updated and apparently thier beta-mappers received an new Alpha version of the mod which includes more textures, models as well as several gameplay enhancements. So meanwhile we get to view some new
Screenshots of AI in action, which is something they're still working on as well.
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