Introducing Rainbow Six Siege's Single-Player Mode

Situations are Siege's equivalent of a single-player game, giving you time to hone your skills in your own time.

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Rainbow Six Siege is primarily a multiplayer game, but it does have a handful of single-player missions called Situations you’re able to enjoy alone, at your own pace. It's by no means a campaign, like kind we saw in Rainbow Six Vegas, but at least there's something here for people who prefer to go lone wolf.There were five in the version of Siege we played, plus an extra one which was locked, but there will be 11 in the final game. They serve as helpful introductions to the different operators you’re able to use in multiplayer, and also highlight some of the gameplay mechanics such as breaching and defending in live-fire combat situations.
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In Tubular Assault, a VIP jet has been taken over by terrorists and you’ve got to flush out the bad guys. FBI agent Ash carries a breaching charge launcher, which is fantastic as clearing out a room packed with enemies – fire the charge at the wall, and listen to the wails of the downed terrorists on the other side. The drone is also extremely useful here, enabling you to mark the locations of the targets rather than going in blind.
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The second mission, Cold Zero, is a hostage extraction. Playing as Spetsnaz sniper Glaz, you’re equipped with a silenced rifle perfect for both short- and long-range combat. Bombers protect the target so stay frosty and take them out before they get the chance to detonate. Once you have the hostage you’re only able to retaliate using a pistol, although you can leave him behind cover, take out the terrorists and return once a path has been cleared. Alternatively, use smoke grenade to mask your escape.
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Neutralize Cell is another terrorist hunt, but they’re waiting for you and have holed up in a heavily fortified building, scattered with Nitro Cells rigged to explode should you get too close. Luckily, operator IQ has a wrist scanner that can detect electrical signals, making it easier to spot a potential threat, but you still need to neutralise the explosives to avoid being splattered across the walls.
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Kapkan is a defence specialist, which is handy because the objective of Improved Defense is to protect a hostage as three waves of terrorists close in for the kill. You get 30 seconds between rounds to fortify your position, putting up barricades to strengthen weak walls, place booby traps that cover entrance ways and dropping barbed wire to slow the enemy’s attack. Preparation is key, and don’t forget to stock up on supplies between attacks.
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A chalet set within a snowy vista provides the backdrop for the fifth Situation, Heavily Fortified, but don’t be fooled by the picture postcard setting – inside are terrorists packing bomb vests, and corridors hallways and rooms are protected by nitro cells meaning one wrong move and you’re dead. Thankfully Thatcher’s EMP grenade can disable multiple detonators in a single blast, Your target is a hostage hidden away on the top floor – getting to him is the easy part, because once he’s under your protection terrorist reinforcements make escape especially tricky.

While Situations are certainly no replacement for a fully-fledged campaign, they’re an enjoyable way to familiarise yourself with both the operators and maps in multiplayer, without getting your ass handed to you against a team of leveled-up players.Alex is IGN's UK Editor-in-Chief who is a bit of a lone wolf who also likes the idea of team-mates to cover his back. Follow him on IGN and Twitter.

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