SIGGRAPH 2007 Maxis Sketches
Below are the materials for the four sketches we gave at
SIGGRAPH 2007, based on work for the videogame
Spore.
1. Player-Driven Procedural Texturing
Henry Goffin, Grue, Chris Hecker, Ocean Quigley, Shalin Shodhan, Andrew Willmott
A description of our procedural paint systems.
Abstract (4.7 MB)
Slides (3.5 MB)
2. Creating Spherical Worlds
Kate Compton, James Grieve, Ed Goldman, Ocean Quigley, Christian Stratton, Eric Todd, Andrew Willmott
How we go about generating spherical planets.
Abstract (1.6 MB)
Slides (2.4 MB)
4. Rigblocks: Player-Deformable Objects
Lydia Choy, Ryan Ingram, Ocean Quigley, Brian Sharp, Andrew Willmott
The basic building blocks of our editors.
Abstract (540 KB)
Slides (2.5 MB)