SIGGRAPH 2007 Maxis Sketches


Below are the materials for the four sketches we gave at SIGGRAPH 2007, based on work for the videogame Spore.

1. Player-Driven Procedural Texturing

Henry Goffin, Grue, Chris Hecker, Ocean Quigley, Shalin Shodhan, Andrew Willmott

A description of our procedural paint systems.

Abstract (4.7 MB)
Slides (3.5 MB)

[埋込みオブジェクト:http://www.youtube.com/v/UK786VWPLO0]
2. Creating Spherical Worlds

Kate Compton, James Grieve, Ed Goldman, Ocean Quigley, Christian Stratton, Eric Todd, Andrew Willmott

How we go about generating spherical planets.

Abstract (1.6 MB)
Slides (2.4 MB)

[埋込みオブジェクト:http://www.youtube.com/v/oLwkEwHJpW4]
3. Fast Object Distribution

Andrew Willmott

Abstract (192 KB)
Slides (1.4 MB)
Incremental Halton Code Example

[埋込みオブジェクト:http://www.youtube.com/v/Xosbv-2P_44]
4. Rigblocks: Player-Deformable Objects

Lydia Choy, Ryan Ingram, Ocean Quigley, Brian Sharp, Andrew Willmott

The basic building blocks of our editors.

Abstract (540 KB)
Slides (2.5 MB)

[埋込みオブジェクト:http://www.youtube.com/v/74qO-_1RZ4M]





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