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ScenePane.h

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00001 /*
00002 File: ScenePane.h
00003 
00004 Function: 'ScenePane' provides a pane which you can attach a scene
00005 to. The pane then lets the user manipulate the view of the
00006 scene.
00007 
00008 Author(s): Andrew Willmott
00009 
00010 Copyright: (c) 1995-2000, Andrew Willmott
00011 */
00012 
00013 #ifndef __ScenePane__
00014 #define __ScenePane__
00015 
00016 #include "gcl/GLXPane.h"
00017 #include "gcl/SceneObjects.h"
00018 #include "gcl/MRModel.h"
00019 
00020 class scFrame;
00021 
00022  class ScenePane : public GLXPane
00023 {
00024 public: 
00025 ScenePane(Bool doubleBuf = true);
00026 
00027 virtual Void SetScene(scScenePtr scene);
00028 
00029 virtual Void Redraw(); 
00030 // Force redraw of scene.
00031 Void ViewFrom(Point &position, Vector &normal);
00032 // Change viewing point
00033 Void Restore();
00034 
00035 virtual Void StartDrag(Coord start, Int modifiers);
00036 virtual Void Drag(Coord current, Int modifiers);
00037 // Mouse is being dragged from start, currently at current.
00038 virtual Void EndDrag(Coord end, Int modifiers);
00039 // Mouse was dragged from start to end.
00040 
00041 Void ComplexityDrag();
00042 Void SceneRotDrag();
00043 Void SceneTransDrag();
00044 
00045 Void HandleKey(Char c);
00046 Void HandleExpose();
00047 Void TrackMouse(Int x, Int y, Int modifiers);
00048 
00049 Void SetGrid(Bool on);
00050 Void SetAxes(Bool on);
00051 
00052  Camera* ItsCamera() { return(itsCamera); };
00053  scScenePtr ItsScene() { return(itsScene); };
00054 
00055 Void SetCameraParams();
00056 
00057  MRModelsFinder models;
00058 
00059 protected:
00060  Coord dragStart;
00061  Int modifiersStart;
00062  Coord offset;
00063  GCLReal baseErr;
00064 
00065  Coord rot;
00066  Vector trans;
00067  GCLReal zoom;
00068 
00069  Coord tRot;
00070  Vector tTrans;
00071  GCLReal tZoom;
00072 
00073  Bool wire;
00074  scScenePtr itsScene;
00075  scFrame *frame;
00076  scCamera *itsCamera;
00077  Bool gridShown;
00078  Bool axesShown;
00079 };
00080 
00081  class ScenePane2D : public ScenePane
00082 {
00083 public:
00084 Void SetScene(scScenePtr scene);
00085 Void Drag(Coord current, Int modifiers);
00086 };
00087 
00088 #endif

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