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SceneObjects.h

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00001 /*
00002 File: SceneObjects.h
00003 
00004 Function: Contains definitions of the fundamental scene objects and 
00005 their attributes.
00006 
00007 Author(s): Andrew Willmott
00008 
00009 Copyright: (c) 1995-2000, Andrew Willmott
00010 */
00011 
00012 #ifndef __SceneObjects__
00013 #define __SceneObjects__
00014 
00015 #include "gcl/Scene.h"
00016 #include "gcl/SLContext.h"
00017 #include "gcl/Renderer.h"
00018 #include "gcl/Texture.h"
00019 
00020 
00021 // --- Primitives -------------------------------------------------------------
00022 
00023 
00024  class scPoly : public scPrimitive
00025 // polygonal mesh
00026 {
00027 public:
00028 
00029  scPoly() : scPrimitive(pPoly) {};
00030  scPoly(const scPoly &sp) : scPrimitive(sp) {};
00031 
00032 Void Draw(Renderer &r, SLContext *context);
00033 StrConst Label() const;
00034 Void Parse(istream &s);
00035 
00036 Void DecimateSelf(Decimator &dec);
00037 
00038  Object *Clone() const { return new scPoly(SELF); };
00039 };
00040 
00041 
00042 // --- Attributes -------------------------------------------------------------
00043 
00044 
00045  class scColour : public scAttribute, public Colour
00046 {
00047 public: 
00048  scColour() : scAttribute(aColour), Colour() {};
00049  scColour(const Colour &c) : scAttribute(aColour), Colour(c) {};
00050 
00051  Void Print(ostream &s) const
00052 { s << "colour " << (Colour &) SELF; };
00053  Void Parse(istream &s) 
00054 { s >> (Colour &) SELF; };
00055 
00056  Object *Clone() const { return new scColour(SELF); };
00057 };
00058 
00059  class scTransform : public scAttribute, public Transform
00060 {
00061 public: 
00062  scTransform() : scAttribute(aTransform), Transform() {};
00063  scTransform(const Transform &t) : scAttribute(aTransform), Transform(t) {};
00064 
00065  Void Print(ostream &s) const
00066 { s << "transform " << (Transform &) SELF; };
00067  Void Parse(istream &s)
00068 { s >> (Transform &) SELF; };
00069 
00070 Void ApplyActionSelf(scSceneAction &a);
00071 
00072  Object *Clone() const { return new scTransform(SELF); };
00073 };
00074 
00075  class scEmittance : public scAttribute, public Colour
00076 {
00077 public: 
00078  scEmittance() : scAttribute(aEmittance), Colour() {};
00079  scEmittance(const Colour &c) : scAttribute(aEmittance), Colour(c) {};
00080 
00081  Void Print(ostream &s) const
00082 { s << "emittance " << (Colour &) SELF; };
00083  Void Parse(istream &s)
00084 { s >> (Colour &) SELF; };
00085 
00086  Object *Clone() const { return new scEmittance(SELF); };
00087 };
00088 
00089  class scPoints : public scAttribute, public PointList
00090 {
00091 public: 
00092  scPoints() : scAttribute(aPoints), PointList() {};
00093  scPoints(const PointList &pl) : scAttribute(aPoints), PointList(pl) {};
00094 
00095 Void Apply(const Transform &m);
00096  Void Print(ostream &s) const
00097 { s << "points " << (PointList &) SELF; };
00098  Void Parse(istream &s)
00099 { s >> (PointList &) SELF; };
00100 
00101  Object *Clone() const { return new scPoints(SELF); };
00102 };
00103 
00104  class scCoords : public scAttribute, public CoordList
00105 {
00106 public: 
00107  scCoords() : scAttribute(aCoords), CoordList() {};
00108  scCoords(const CoordList &pl) : scAttribute(aCoords), CoordList(pl) {};
00109 
00110 Void Apply(const Transform &m);
00111  Void Print(ostream &s) const
00112 { s << "coords " << (CoordList &) SELF; };
00113  Void Parse(istream &s)
00114 { s >> (CoordList &) SELF; };
00115 
00116  Object *Clone() const { return new scCoords(SELF); };
00117 };
00118 
00119  class scColours : public scAttribute, public ColourList
00120 {
00121 public: 
00122  scColours() : scAttribute(aColours) {};
00123 
00124  Void Print(ostream &s) const
00125 { s << "colours " << (ColourList &) SELF; };
00126  Void Parse(istream &s)
00127 { s >> (ColourList &) SELF; };
00128 
00129  Object *Clone() const { return new scColours(SELF); };
00130 };
00131 
00132  class scNormals : public scAttribute, public VectorList
00133 {
00134 public: 
00135  scNormals() : scAttribute(aNormals) {};
00136 
00137  Void Print(ostream &s) const
00138 { s << "normals " << (VectorList &) SELF; };
00139  Void Parse(istream &s)
00140 { s >> (VectorList &) SELF; };
00141 
00142  Object *Clone() const { return new scNormals(SELF); };
00143 };
00144 
00145  class scIndexes : public scAttribute, public IndexList
00146 {
00147 public: 
00148  scIndexes(scAttributeID id) : 
00149 scAttribute(id), IndexList() {};
00150  scIndexes(scAttributeID id, const IndexList &il) : 
00151 scAttribute(id), IndexList(il) {};
00152 
00153 Void Print(ostream &s) const;
00154  Void Parse(istream &s)
00155 { s >> (IndexList &) SELF; };
00156 
00157  Object *Clone() const 
00158 { return new scIndexes(SELF); };
00159 };
00160 
00161  typedef scIndexes scPointIndexes;
00162  typedef scIndexes scColourIndexes;
00163  typedef scIndexes scNormalIndexes;
00164  typedef scIndexes scCoordIndexes;
00165  typedef scIndexes scFaceIndexes;
00166 
00167  class scCamera : public scAttribute, public Camera
00168 {
00169 public:
00170 
00171  scCamera() : scAttribute(aCamera), Camera() {};
00172  scCamera(const Camera &c) : scAttribute(aCamera), Camera(c) {};
00173 
00174 Void Print(ostream &s) const;
00175 Void Parse(istream &s);
00176 
00177  Object *Clone() const { return new scCamera(SELF); };
00178 };
00179 
00180  class scTexture : public scAttribute, public Texture
00181 {
00182 public:
00183 
00184  scTexture() : scAttribute(aTexture), Texture() {};
00185  scTexture(const Texture &c) : scAttribute(aTexture), Texture(c) {};
00186 
00187 Void Print(ostream &s) const;
00188 Void Parse(istream &s);
00189 
00190  Object *Clone() const { return new scTexture(SELF); };
00191 };
00192 
00193  class scMeshType : public scAttribute
00194 {
00195 public:
00196 
00197  scMeshType() : scAttribute(aMeshType), itsType(renPoly) {};
00198 
00199 Void Print(ostream &s) const;
00200 Void Parse(istream &s);
00201 
00202  Object *Clone() const { return new scMeshType(SELF); };
00203 
00204  RenderStyle itsType;
00205 };
00206 
00207 #endif

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