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GCLApp.h

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00001 /*
00002 File: GCLApp.h
00003 
00004 Function: Useful routines for any GCL application that must deal
00005 with a scene and avars
00006 
00007 Author: Andrew Willmott
00008 
00009 Copyright: (c) 1999-2000, Andrew Willmott
00010 */
00011 
00012 #ifndef __GCLApp__
00013 #define __GCLApp__
00014 
00015 #include "cl/ArgParse.h"
00016 #include "gcl/GCLConfig.h"
00017 #include "gcl/SceneLang.h"
00018 #ifndef GCL_NO_GL
00019 #include "gcl/ScenePane.h"
00020 #endif
00021 #include "gcl/Animation.h"
00022 
00023  typedef NArray<String> StringArray;
00024 
00025  class GCLApp
00026 {
00027 public:
00028 GCLApp();
00029 
00030 Void ReadScene(FileName &sceneFile);
00031 Void SetAvars(scScenePtr scene);
00032 Void SetAvarsFromAnim(scScenePtr scene);
00033 
00034 ArgForm *GetOptionList();
00035 
00036 // options
00037  Int xsize;
00038  Int ysize;
00039  Colour bgColour;
00040  Int noScale;
00041  Int zUp;
00042  Int zDown;
00043 
00044 static Void GetFileArgs(Int argc, Char *argv[]);
00045 static Void GetAvarArgs(Int argc, Char *argv[]);
00046 
00047  static Char **files;
00048  static Int numFiles;
00049  static StrConstArray avarNames;
00050  static ScalarList avarVals;
00051 
00052 // fields
00053  scScenePtr scene;
00054  scCamera *itsCamera;
00055 #ifndef GCL_NO_GL
00056  ScenePane *itsScenePane;
00057 #endif
00058 // animation
00059  Int frame;
00060  Double time;
00061  Double fps;
00062  Animation *anim;
00063  scAvarList *avarList;
00064 };
00065 
00066 #endif

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