PUSH-UPs… 2×8 pixel unit

PUSH-UPs… 2×8 pixel unit

After the design and build of the prototype PUSH-UPs articulated display panel, I have now built the first of 4 identical modules, each containing 16 controllable rods. The four modules will form an 8×8 “pixel” animated surface display system to create a dynamically changing topography. Stimulus for this display unit will be derived from a camera, an arrays of sensors, or purely from software that simulates different surface topologies. The design of the 2×8 unit parallels that of the 2×4 prototype….

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PUSH-UPs: an articulated display panel

PUSH-UPs: an articulated display panel

Introducing PUSH-UPs, an articulated display panel. This is a 8 “pixel” prototype of a animated surface display system. The final goal is to create a surface with a hundred or more separately articulated “pixels” to create a dynamically changing topography. Stimulus for the larger unit may be from a camera, an arrays of sensors, or purely from software that simulated different surface topologies. I’ve been talking about designing an articulated tabletop for sometime now – taking my inspiration from TRANSFORM,…

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KeyNotes: A Play-Along Keyboard

KeyNotes: A Play-Along Keyboard

Here’s one of my latest projects, still in development: KeyNotes KeyNotes is a illuminated keyboard that sports 13 notes that span one complete octave: from C, C#, D, D#, E, F, F#, G, G#, A, A#, B, and C. Each key is connected to a micro-controller to sound and illuminate each note. While still in development, the intention is that KeyNotes joins the other www.SENSE-i.ca products that are designed to offer users the opportunity to engage with their environment through…

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FLICKER: controllable intensity random flickering LED

FLICKER: controllable intensity random flickering LED

An artist friend of mine asked me to create a light effect that he could use as part of one of his sculptures. The effect was to simulate bright white lightening that would illuminate a long thick clear acrylic rod. I designed a unit to create random timing, random intensity light pattern that illuminated a 1W white LED. In addition, I added a control that allowed the user to modulate the intensity of the effect from turned off all the…

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Surround Sound: The latest edition to the Simpler Simon series

Surround Sound: The latest edition to the Simpler Simon series

Introducing Surround Sound, the latest member of the Simpler Simon interactive games. One of the comments from users of the original Simpler Simon was that the sound effects were not loud enough. In addition, those users who had some musical background, found the “circular” sound aspect of the game somewhat confusing. They were more used to the idea of keys and corresponding notes being presented in a linear fashion; much like a piano keyboard… So, voila! The Surround Sound offers…

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Dimmer Not Dumber II: Servo-controlled light fader

Dimmer Not Dumber II: Servo-controlled light fader

Introducing the “Dimmer Not Dumber” II A novel approach to fading line voltage lights! This video shows me triggering the unit and then at the end, applying a reset signal. The unit is programmed to climb slowly to preset light levels upon repetitive triggering (10%, 20%, 30%, 40% and 100%). The reset signal applied at the end [44s] slowly fades down the light intensity to fully OFF. A client wanted me to control the brightness of two sets of residential…

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SPEEDY SIMON – The Memory Game in a Rush

SPEEDY SIMON – The Memory Game in a Rush

Introducing SPEEDY SIMON, the sequence memory game that never slows down! Yes… SPEEDY SIMON is what happens when you are stuffed up with a cold, feeling like crap, have a CNC machine, and some time on your hands (excuse the pun!) And no, this is not a clock! Bright and colourful lights accompanied by musical notes for each button and melodies for game action make this a fun and fast game for solo or group play. Based on the software…

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AURORA WAVE: Interactive light display

AURORA WAVE: Interactive light display

Introducing AURORA WAVE, another member of the interactive light display devices for the elderly and people with cognitive challenges. AURORA WAVE is a movement-activated light device that creates a wide range of beautifully animated and soothing light patterns that appear to emanate from its core. Here are some comments from a practitioner using the AURORA WAVE with residents of a long-term care facility: “Wow! What a powerful glow from all the LEDs. The glow reflects off the wall mirrors and…

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SHAPE SHIFTER – A shapely game for the elderly

SHAPE SHIFTER – A shapely game for the elderly

Introducing “SHAPE SHIFTER”, a tactile and visually stimulating shapes and colours game SHAPE SHIFTER sports large shaped illuminated tactile buttons and a big illuminated display. The bright and vibrant colours and playful melodies make this an engaging game for all ages. Aimed primarily at the elderly and people with cognitive challenges, the current version of the SHAPE SHIFTER sports five games – “Follow Me” (simple and blink), “Memory Pairs”, and “Memory Sequence” (slow and speedy). Similar to the SIMPLER SIMON,…

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CORONA TOUCH: Touch activated light display

CORONA TOUCH: Touch activated light display

Introducing the “CORONA TOUCH” interactive light display. Based on ongoing developments for the elderly and/or people with cognitive challenges, CORONA TOUCH is a touch-activated light machine that creates a wide range of beautifully animated and soothing light patterns that emanate from its core. Here are a few movies (care of Shirley Lee) of the CORONA TOUCH in operation CoronaTouch-v07 CoronaTouch-v03 CoronaTouch-v04 CoronaTouch-v06 CoronaTouch-v12 CoronaTouch-v09 CoronaTouch-v10 CoronaTouch-v11 According to Wikipedia, “A corona (Latin, ‘crown’) is an aura of plasma that surrounds…

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