Thursday, September 22, 2011
Infinity: An Example of a Bad Die Mechanic
One of my kids was into Warhammer 40K. He's realized now just how bad of a game it really is, and we've been looking for a replacement.
In this search, he came across a game called Infinity and I decided to take a look at it. It's not a very good game, and there's a lot to take apart as a result. In fact, I consider 40K better than it. It's not a RPG and so I won't delve too deep into it. But it so happens to have a rather brain dead stupid core die mechanic that I've seen in RPGs before. And that deserves a comment.
Basically the system resolves things with each player making a opposed d20 roll. Whoever rolls higher but still under his skill rating wins. So a skill of 14 with range weapons might fire at a defender with a skill of 12, whoever rolls higher wins, as long as the first guy doesn't roll a 15+ and the second roll a 13+.
There's some other minor details, but they don't significantly modify my core point that this system manages to meet the Two S Rule: Simple and Stupid.
Just consider it for a moment. In a game you don't want things missing most of the time, that's not fun for most players. But if you're using dice, you don't want to hit all the time either.
So what does that mean for the range of possible skill numbers? That's right, it's very narrow. I would expect them to range from... oh 12 up to about 16. And sure enough, that's where most of the units in the game fall (you can look at a number of them online at the link above). There's some exceptions (especially for cannon fodder type units), but most of the standard units fall right into that line.
To make that narrow range even worse, the game uses a linear die d20 die roll.
The end result is to make unit skill of minor importance, i.e. it's very difficult to move far away from a coin flip in your chances unless you really pile the modifiers on.
Makes for a very limited game, basically only those settings where everyone is roughly equal. That hardly seems the point of games like this but then I'm not a member in good standing with the modern wargame crowd. Maybe they dig pointless differences.
Combined with other issues, we quickly discarded it as a option.
Vortex however is looking interesting...
In this search, he came across a game called Infinity and I decided to take a look at it. It's not a very good game, and there's a lot to take apart as a result. In fact, I consider 40K better than it. It's not a RPG and so I won't delve too deep into it. But it so happens to have a rather brain dead stupid core die mechanic that I've seen in RPGs before. And that deserves a comment.
Basically the system resolves things with each player making a opposed d20 roll. Whoever rolls higher but still under his skill rating wins. So a skill of 14 with range weapons might fire at a defender with a skill of 12, whoever rolls higher wins, as long as the first guy doesn't roll a 15+ and the second roll a 13+.
There's some other minor details, but they don't significantly modify my core point that this system manages to meet the Two S Rule: Simple and Stupid.
Just consider it for a moment. In a game you don't want things missing most of the time, that's not fun for most players. But if you're using dice, you don't want to hit all the time either.
So what does that mean for the range of possible skill numbers? That's right, it's very narrow. I would expect them to range from... oh 12 up to about 16. And sure enough, that's where most of the units in the game fall (you can look at a number of them online at the link above). There's some exceptions (especially for cannon fodder type units), but most of the standard units fall right into that line.
To make that narrow range even worse, the game uses a linear die d20 die roll.
The end result is to make unit skill of minor importance, i.e. it's very difficult to move far away from a coin flip in your chances unless you really pile the modifiers on.
Makes for a very limited game, basically only those settings where everyone is roughly equal. That hardly seems the point of games like this but then I'm not a member in good standing with the modern wargame crowd. Maybe they dig pointless differences.
Combined with other issues, we quickly discarded it as a option.
Vortex however is looking interesting...
Wednesday, September 21, 2011
Can WotC and D&D go home again?
To their credit, it appears that WotC is willing to act after losing the top selling RPG, they've hired back Monte Cook to do future R&D. And that seems to imply that the future is the past, and that we'll see a 5th edition that is far closer to 3rd than to 4th.
Not that bad of move considering that 4th Edition is effectively a failure. But will it work? Yes, 4th edition was a poor design, likely driven by concepts taken from the worse of the last decade's online game theorists. But it only existed because WotC gave D&D's core IP away to people like Pathfinder. It was in effect a Hail Mary pass to create a new replacement IP, hurled with the hope that the marketing and brand loyalty would turn the tide.
That failed. Will going old school suceeed?
Like anything in the market, hard to say. The brand loyalty is lost and it is now the other guy's club to beat WotC with.
Marketing they may still have- deep pockets and the return of a well regarded by many (not me BTW, but hey- its D&D. No one could make that a good game IMO) designer. They'll certainly be able to create a lot of noise, and get a lot of people to try a 5th edition if that's where they're heading.
But the old saying is that you can never go home. And the simple truth is that they don't really control the old IP, and thus will in the end need to fight tooth and nail for every sale against an successful company who can offer want is effectively the same product.
If they go this path, they will at best split the D&D style market between them, better a half pie than any, unless the two half pies aren't enough to live on... and that may be the plan. Let Pathfinder die of hunger while living off the fat of the parent company, then everything flows back to WotC.
Can that work? In this age of Print on Demand and low cost market entry? And what about the fact that WotC still wouldn't control the IP and the problems that causes?
I wouldn't go this path. I'll give 5:3 odds WotC won't either in the long run.More likely we'll see WotC try the 4th edition Hail Mary again with a different enough system that's it's different. Maybe a almost good one this time.
But will that even work? I doubt it.
Maybe they'll do a change up. A 5th edition to kill pathfinder, followed by a 6th to stake out new ground. That's a long shot that already failed once.
Either way they go, they have a chance. An uphill against the wind chance. They need to be hit by lightning, but that's business in today's world. So let's give them a cheer for making the attempt.
Not that bad of move considering that 4th Edition is effectively a failure. But will it work? Yes, 4th edition was a poor design, likely driven by concepts taken from the worse of the last decade's online game theorists. But it only existed because WotC gave D&D's core IP away to people like Pathfinder. It was in effect a Hail Mary pass to create a new replacement IP, hurled with the hope that the marketing and brand loyalty would turn the tide.
That failed. Will going old school suceeed?
Like anything in the market, hard to say. The brand loyalty is lost and it is now the other guy's club to beat WotC with.
Marketing they may still have- deep pockets and the return of a well regarded by many (not me BTW, but hey- its D&D. No one could make that a good game IMO) designer. They'll certainly be able to create a lot of noise, and get a lot of people to try a 5th edition if that's where they're heading.
But the old saying is that you can never go home. And the simple truth is that they don't really control the old IP, and thus will in the end need to fight tooth and nail for every sale against an successful company who can offer want is effectively the same product.
If they go this path, they will at best split the D&D style market between them, better a half pie than any, unless the two half pies aren't enough to live on... and that may be the plan. Let Pathfinder die of hunger while living off the fat of the parent company, then everything flows back to WotC.
Can that work? In this age of Print on Demand and low cost market entry? And what about the fact that WotC still wouldn't control the IP and the problems that causes?
I wouldn't go this path. I'll give 5:3 odds WotC won't either in the long run.More likely we'll see WotC try the 4th edition Hail Mary again with a different enough system that's it's different. Maybe a almost good one this time.
But will that even work? I doubt it.
Maybe they'll do a change up. A 5th edition to kill pathfinder, followed by a 6th to stake out new ground. That's a long shot that already failed once.
Either way they go, they have a chance. An uphill against the wind chance. They need to be hit by lightning, but that's business in today's world. So let's give them a cheer for making the attempt.
Sunday, September 18, 2011
An Example Age of Heroes Creature
I've made a number of comments about working on my Bestiary, and this post is for Roequard who asked to see what one of the write-ups look like.
So here it is. It's a draft of the Goblin Chieftain, a not uncommon foe in our campaigns by any means. I converted it to PDF and from there to PNG so it's a bit blurry, hasn't had its final edit (I just completed this draft today), and is likely rather cryptic given all the game speak specific to Age of Heroes in it.
I picked it due to a lack of references to special rules and abilities, well beyond the morale effects anyway.
Looking at this I notice that I use a lot of white space, which certainly increases my page count. This for example takes up an entire page and most entries take up a half page.
On the other hand I think it results in a clean appearance so I'm sticking with it.
So here it is. It's a draft of the Goblin Chieftain, a not uncommon foe in our campaigns by any means. I converted it to PDF and from there to PNG so it's a bit blurry, hasn't had its final edit (I just completed this draft today), and is likely rather cryptic given all the game speak specific to Age of Heroes in it.
I picked it due to a lack of references to special rules and abilities, well beyond the morale effects anyway.
Looking at this I notice that I use a lot of white space, which certainly increases my page count. This for example takes up an entire page and most entries take up a half page.
On the other hand I think it results in a clean appearance so I'm sticking with it.
Saturday, September 17, 2011
Up to My Elbows in Creatures
Been busy, putting most of my free time into working on the Bestiary section of the rules. So not much time for posting on the blog.
I had originally intended for that section to be short and sweet. maybe a dozen pages. As usual I couldn't keep it from growing beyond that. It's currently up to 25 pages, and I'm about half done I think.
The goal is to provide a good overview of what's possible in the system, while breathing some life into the various creatues so that enounters are more than just a stack of hit points to be degrades as is all too common in the gaming world. I hope to make each entry a springboard and inspiration for entitre adventures. Likely didn't succeed, but what the heck. Worth the try.
I had originally intended for that section to be short and sweet. maybe a dozen pages. As usual I couldn't keep it from growing beyond that. It's currently up to 25 pages, and I'm about half done I think.
The goal is to provide a good overview of what's possible in the system, while breathing some life into the various creatues so that enounters are more than just a stack of hit points to be degrades as is all too common in the gaming world. I hope to make each entry a springboard and inspiration for entitre adventures. Likely didn't succeed, but what the heck. Worth the try.
Thursday, September 8, 2011
Age of Heroes Status
Work continues on getting my homegrown rules into a form that I can use for Lulu.
I'm basically in the last section of the rules proper with 191 pages complete. This last part is the Bestiary, a short selection of sample creatures and people. It's going well, and even with my limited time I think I'll finish it up well before the end of the month.
I suppose I should admit that the last section isn't really the last section. Rather it's the last section of rules. There be a pages talking about what goes into a campaign setting. But that's just a couple of paragraphs so who cares.
Also after the rules are done, I have plans for appendices that will have a few items in it including some extensive designer notes. But that's for later. I'll order my first hard copy before the end of the month without the appendices. It will be used for final play test and one more proof reading.
I'm basically in the last section of the rules proper with 191 pages complete. This last part is the Bestiary, a short selection of sample creatures and people. It's going well, and even with my limited time I think I'll finish it up well before the end of the month.
I suppose I should admit that the last section isn't really the last section. Rather it's the last section of rules. There be a pages talking about what goes into a campaign setting. But that's just a couple of paragraphs so who cares.
Also after the rules are done, I have plans for appendices that will have a few items in it including some extensive designer notes. But that's for later. I'll order my first hard copy before the end of the month without the appendices. It will be used for final play test and one more proof reading.
Tuesday, September 6, 2011
The Shattered Hobby
Came across this blog post on Roll for Initiative today bemoaning the current state of the RPG world.
Have to say that I agree more than disagree. Too many games, often with very similar systems- none of which are really supported.
And thus there's little reason to buy into them. I already own such systems as BRP, HERO, and so on. And I can adapt them as easily to a setting as any designer, and do so to my own taste and not theirs.
And even better- I can continue to make adventures and expansions for them. Something the game companies no longer do.
As a result, to catch one's interest a RPG publisher would have to offer something new- but they don't. Instead they give us Fudge yet again or maybe yet another version of D20. And we yawn. And we keep our money.
The disagree part?
Small things. I think the OGL made much of the fragmented market possible and removed the entire OSR crowd from the hobby along the way.
I also think the Edition wars matter, be they for D&D or HERO System. Someone sticking with a edition abandoned by its publisher no longer needs anything from the publisher. The result is a publisher who has lost not only one of their best customers, but one of their best salesman as a result.
I doubt the hobby will recover, until it near dies. Shouldn't be long now.
Have to say that I agree more than disagree. Too many games, often with very similar systems- none of which are really supported.
And thus there's little reason to buy into them. I already own such systems as BRP, HERO, and so on. And I can adapt them as easily to a setting as any designer, and do so to my own taste and not theirs.
And even better- I can continue to make adventures and expansions for them. Something the game companies no longer do.
As a result, to catch one's interest a RPG publisher would have to offer something new- but they don't. Instead they give us Fudge yet again or maybe yet another version of D20. And we yawn. And we keep our money.
The disagree part?
Small things. I think the OGL made much of the fragmented market possible and removed the entire OSR crowd from the hobby along the way.
I also think the Edition wars matter, be they for D&D or HERO System. Someone sticking with a edition abandoned by its publisher no longer needs anything from the publisher. The result is a publisher who has lost not only one of their best customers, but one of their best salesman as a result.
I doubt the hobby will recover, until it near dies. Shouldn't be long now.
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