Sunday, 18 December 2011
Lord Of The Rings Hexscape
The glorious dark forces stream forward
from their home base.
Halo*Star was doing a pre-Christmas visit so as Arabiansquire still had his Heroscape layout set up on the Hobby Shed table, we had a 4 400pt force battle. Halo*Star and Arabianaquire were the forces of the Free People, and I played bth dark forces of Sauron.from their home base.
Although we could have played the Hex battle rules, we are are more familiar with Heroscape, so used the stat cards available from boardgamegeek to set the forces up for a "capture the flag" style game.
You'll be glad to here that Sauron's dark shadow will not be falling over you for now, as the good forces eventually managed to flank round the over-stretched dark forces to win.
Aragon and a Rohim guard take on a Troll
The Elven guard flank round and cut off the enemy
from their own home glyph. The game is up!
from their own home glyph. The game is up!
Labels:
fantasy
Friday, 16 December 2011
Zombies and Looting in the Country
After the Zombie Apolcalypse there is no point trying to defeat them, just try to survive around them.
In this "All Things Zombie" 3 player scenario (Arabiansquire, Halo*Star and myself) Arabiansquire controlled the family boarded up in their home, Halo*Star had The Goons, a set of mobsters, and Arabianknight controlled a trio of Ex Territorial Army cadets.
The Force makeup was:
- Family: Dad (Rep 5, Shotgun, bat), Ashley (Rep 4 Pistol, Chainsaw), Granny (Rep 3, Shotgun)
- Goons: Steve (Rep 5, Machine Pistol), John (Rep 4, Pistol), Bill (Rep 4, Pistol)
- ex-TA: Sgt Wells (Rep 4, Submachine gun), Terry (Rep 4, Submachine Gun), Spoon (Rep 4, Bolt-action Rifle)
Setup
The Ex-TA came in from the woods at one end of the table. The Mobsters came via the road behind the garage at the opposite end. The family were holed up in their boarded cottage. All the buildings (garage, generator shed, cottage and rear workshop) were considered to be standard ATZ buildings.
Starting Zombies were generated as per the rural rules. Worth noting for history that the large group of zeds on the opposite side of the garage from the Mob were a result of Halo*Star rolling seven consecutive "2"s!
The Mobsters work their way round the area, missing
some approaching zombies.
some approaching zombies.
Meanwhile the TA take cover behind the workshop
as some undead emerge from the woods
as some undead emerge from the woods
As the zombie horde is drawn to the gunfire, most the mob open fire
but one can't fight off a brace of dead and goes down.
but one can't fight off a brace of dead and goes down.
The weekend soldiers clear the are and make it to the front door
of the workshop.
of the workshop.
On the other side of the cottage the two surviving criminals
run round the back of the genrator enclosure, hoping their
now ex-colleague will provide a feast distraction.
run round the back of the genrator enclosure, hoping their
now ex-colleague will provide a feast distraction.
"One stands guard, two go in" are the orders for the TA.
They bump into a trio of other survivors who, after a tense
moment or two decide to joint the soldiers.
They bump into a trio of other survivors who, after a tense
moment or two decide to joint the soldiers.
The two mob men make it to the kitchen door...
but are greeted with a pistol blast from Ashley and
forced to duck back.
forced to duck back.
Ill advisedly, Ashley decides to follow up but
gets gunned down by the goons reaction fire.
gets gunned down by the goons reaction fire.
Coast clear, the final soldier enters the workshop.
Not wanting to rush through the door again the mobman
rips off the boards covering the window - only to be immediately
blasted my Dad's shotgun.
rips off the boards covering the window - only to be immediately
blasted my Dad's shotgun.
All alone the final suited criminal decides to leave.
The group in the workshop make a break, but with a couple of poor
activations are cut off.
activations are cut off.
They attempt to blast a path clear...
But fail and beat a hasty retreat, leaving the cottage occupants
to patch up.
to patch up.
Wednesday, 7 December 2011
Warmachine - Necrotech & Scrap Thrall
As promised here are the other two Cryx models who have been staring at me for months now like my dog looking for his dinner. As with the other two I've more battled through with these to the end. Yet another ugly sculpt for the Necrotech, but prefering a 'jack based army it's preferable to have one. This is one of the reasons I like generic rulesets, if you don't like a model just use another one, but thats a different topic for another day...
I would like to say, however, that i DO like the scrap thrall sculpt. Very "in theme" and nicely done without being too cartoony. Pity that they are such minor players really.
This post was meant to be a bit of a triumph, as these guys were my last Cryx models. Unfortunately the thing that spurned me on to finish them - a couple of games last week - had me looking around and I've accidentally bought a couple (Ok, three) more. But then I will stop. Honest. It's easy to buy a couple of extra cheap models, but when you next want is a Heavy 'jack at £17+ it's a bit easier to not get sucked in. Hopefully!
I would like to say, however, that i DO like the scrap thrall sculpt. Very "in theme" and nicely done without being too cartoony. Pity that they are such minor players really.
This post was meant to be a bit of a triumph, as these guys were my last Cryx models. Unfortunately the thing that spurned me on to finish them - a couple of games last week - had me looking around and I've accidentally bought a couple (Ok, three) more. But then I will stop. Honest. It's easy to buy a couple of extra cheap models, but when you next want is a Heavy 'jack at £17+ it's a bit easier to not get sucked in. Hopefully!
Labels:
gallery,
painting,
Warmachine
Monday, 5 December 2011
Warmachine - Epic Asphixious and Warwitch Siren
Nothing like lining up a couple of games to give you a push to the painting table. These have been sitting in a partially painted state (along with a couple of others) for weeks. Part of the reason is that I don't particularly like the sculpts. eGaspy just looks awkward and the almost skipping pose of the Warwitch looks strange on the table. As a result these have been painted to a table top finish, with very much a focus on the word finish! They are done, look OK on the table and I can cross them off my list. Sometimes I think you've just got push on.
Two more similar candidates are close on their heals...
Labels:
gallery,
painting,
Warmachine
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