This specification defines events that represent the physical orientation and motion of a hosting device. These events provide web applications with access to orientation and motion data. The specification is designed to be agnostic to the underlying sources of this data, aiming to achieve interoperability across different environments.
Status of this document
This is a public copy of the editors’ draft.
It is provided for discussion only and may change at any moment.
Its publication here does not imply endorsement of its contents by W3C.
Don’t cite this document other than as work in progress.
New features since publication as a Candidate Recommendation include integration of Permissions Policy and API, which now requires explicit user consent through requestPermission() for accessing device orientation data. Updates have been made to the coordinate system explanations and precision requirements to mitigate passive fingerprinting risks. The introduction of the deviceorientationabsolute event enhances applications requiring absolute orientation data (marked at risk). Interfaces are now only available in secure contexts, and security and privacy considerations have been made normative. The specification now also provides a means to automate testing of this API (marked at risk). See § 10 Changes section for more information.
1. Introduction
This section is non-normative.
This specification provides two new DOM events for obtaining information about the physical orientation and movement of the hosting device. The information provided by the events is not raw sensor data, but rather high-level data which is agnostic to the underlying source of information. Common sources of information include gyroscopes, compasses and accelerometers.
The deviceorientation event represents the physical orientation of the device, expressed as a series of rotations from a local coordinate frame.
The devicemotion event represents the acceleration of the device, expressed in Cartesian coordinates in a coordinate frame defined in the device. It also supplies the rotation rate of the device about a local coordinate frame. Where practically possible, the event should provide the acceleration of the device’s center of mass.
The following code extracts illustrate basic use of the events.
window.addEventListener("deviceorientation", event =>{// process event.alpha, event.beta and event.gamma});// Alternatively...
window.ondeviceorientation = event =>{// process event.alpha, event.beta and event.gamma};
A device lying flat on a horizontal surface with the top of the screen pointing West has the following orientation:
{
alpha:90,
beta:0,
gamma:0};
To get the compass heading, one would simply subtract alpha from 360 degrees. As the device is turned on the horizontal surface, the compass heading is (360 - alpha).
A user is holding the device in their hand, with the screen in a vertical plane and the top of the screen pointing upwards. The value of beta is 90, irrespective of what alpha and gamma are.
A user facing a compass heading of alpha degrees is holding the device in their hand, with the screen in a vertical plane and the top of the screen pointing to their right. The orientation of the device is:
window.addEventListener("devicemotion",(event)=>{// Process event.acceleration, event.accelerationIncludingGravity,// event.rotationRate and event.interval});// Alternatively...
window.ondevicemotion =(event)=>{// Process event.acceleration, event.accelerationIncludingGravity,// event.rotationRate and event.interval};
A device in free-fall, with the screen horizontal and upmost, has an accelerationIncludingGravity of zero and the following value for acceleration:
{
x:0,
y:0,
z:-9.8};
A device is mounted in a vehicle, with the screen in a vertical plane, the top uppermost and facing the rear of the vehicle. The vehicle is travelling at speed v around a right-hand bend of radius r. The device records a positive x component for both acceleration and accelerationIncludingGravity. The device also records a negative value for rotationRate.gamma:
Within the scope of this specification are events that represent the physical orientation and motion of the hosting device. Out of scope are utilities for manipulating orientation data, such as transformation libraries, and providing access to raw sensor data or methods for directly interfacing with these sensors.
3. Model
3.1. Device Orientation
This specification expresses a device’s physical orientation as a series of rotations relative to an implementation-defined reference coordinate frame.
x is in the plane of the screen or keyboard and is positive towards the right hand side of the screen or keyboard.
y is in the plane of the screen or keyboard and is positive towards the top of the screen or keyboard.
z is perpendicular to the screen or keyboard, positive out of the screen or keyboard.
For a mobile device such as a phone or tablet, the device coordinate frame is defined relative to the screen in its standard orientation, typically portrait. This means that slide-out elements such as keyboards are not deployed, and swiveling elements such as displays are folded to their default position.
If the orientation of the screen changes when the device is rotated or a slide-out keyboard is deployed, this does not affect the orientation of the coordinate frame relative to the device.
For a laptop computer, the device coordinate frame is defined relative to the integrated keyboard.
Note: Developers wanting to detect changes in screen orientation can refer to [SCREEN-ORIENTATION].
Rotations use the right-hand convention, such that positive rotation around an axis is clockwise when viewed along the positive direction of the axis.
Note: The coordinate system used by this specification differs from CSS Transforms 2 § 4 The Transform Rendering Model, where the y axis is positive to the bottom and rotations follow the left-hand convention.
Additionally, rotateSelf() and rotate(), specified in [GEOMETRY-1], apply rotations in an Z - Y' - X'' order, which differs from the order specified here.
A rotation represented by alpha, beta and gamma is carried out by the following steps:
Rotate the device frame around its z axis by alpha degrees, with alpha in [0, 360).
[画像:start orientation]
Device in the initial position, with the reference (XYZ) and body (xyz) frames aligned.
[画像:rotation about z axis]
Device rotated through angle alpha about z axis, with previous locations of x and y axes shown as x0 and y0.
Rotate the device frame around its x axis by beta degrees, with beta in [-180, 180).
[画像:rotation about x axis]
Device rotated through angle beta about new x axis, with previous locations of y and z axes shown as y0 and z0.
Rotate the device frame around its y axis by gamma degrees, with gamma in [-90, 90).
[画像:rotation about y axis]
Device rotated through angle gamma about new y axis, with previous locations of x and z axes shown as x0 and z0.
Note: This choice of angles follows mathematical convention, but means that alpha is in the opposite sense to a compass heading. It also means that the angles do not match the roll-pitch-yaw convention used in vehicle dynamics.
3.1.1. Choice of reference coordinate system
A device’s orientation is always relative to another coordinate system, whose choice influences the kind of information that the orientation conveys as well as the source of the orientation data.
Relative device orientation is measured with an accelerometer and a gyroscope, and the reference coordinate system is arbitrary. Consequently, the orientation data provides information about changes relative to the initial position of the device.
Absolute orientation is measured with an accelerometer, a gyroscope and a magnetometer, and the reference coordinate system is the Earth’s reference coordinate system.
This specification expresses a device’s motion in space by measuring its acceleration and rotation rate, which are obtained from an accelerometer and a gyroscope. The data is provided relative to the device coordinate system summarized in the previous section.
Acceleration is the rate of change of velocity of a device with respect to time. Is is expressed in meters per second squared (m/s2).
Linear device acceleration represents the device’s acceleration rate without the contribution of the gravity force. When the device is laying flat on a table, its linear acceleration is 0 m/s2.
When the acceleration includes gravity, its value includes the effect of gravity and represents proper acceleration ([PROPERACCELERATION]). When the device is in free-fall, the acceleration is 0 m/s2. This is less useful in many applications but is provided as a means of providing best-effort support by implementations that are unable to provide linear acceleration (due, for example, to the lack of a gyroscope).
The rotation rate measures the rate at which the device rotates about a specified axis in the device coordinate system. As with device orientation, rotations must use the right-hand convention, such that positive rotation around an axis is clockwise when viewed along the positive direction of the axis. The rotation rate is measured in degrees per second (deg/s).
Note:[MOTION-SENSORS] and [GYROSCOPE] both contain a more detailed discussion of gyroscopes, rotation rates and measurements.
The alpha attribute must return the value it was initialized to. It represents the rotation around the Z axis in the Z - X' - Y'' intrinsic Tait-Bryan angles described in § 3.1 Device Orientation.
The beta attribute must return the value it was initialized to. It represents the rotation around the X' axis (produced after the rotation around the Z axis has been applied) axis in the Z - X' - Y'' intrinsic Tait-Bryan angles described in § 3.1 Device Orientation.
The gamma attribute must return the value it was initialized to. It represents the rotation around the Y'' axis (produced after the rotation around the Z and X' axes have been applied in this order) in the Z - X' - Y'' intrinsic Tait-Bryan angles described in § 3.1 Device Orientation.
Note: There is no algorithm for requesting multiple permissions at once. However, user agents are encouraged to bundle concurrent requests for different kinds of media into a single user-facing permission prompt.
Let z be orientation’s representation as intrinsic Tait-Bryan angles Z - X' - Y'' along the Z axis, or null if the implementation cannot provide an angle value.
If z is not null, limit z’s precision to 0.1 degrees.
Let x be orientation’s representation as intrinsic Tait-Bryan angles Z - X' - Y'' along the X' axis, or null if the implementation cannot provide an angle value.
If x is not null, limit x’s precision to 0.1 degrees.
Let y be orientation’s representation as intrinsic Tait-Bryan angles Z - X' - Y'' along the Y'' axis, or null if the implementation cannot provide an angle value.
If y is not null, limit y’s precision to 0.1 degrees.
Fire an event named event at window, using DeviceOrientationEvent, with the alpha attribute initialized to z, the beta attribute initialized to x, the gamma attribute initialized to y, and the absolute attribute initialized to absolute.
A significant change in orientation indicates a difference in orientation values compared to the previous ones that warrants the firing of a deviceorientation or deviceorientationabsolute event. The process of determining whether a significant change in orientation has occurred is implementation-defined, though a maximum threshold for change of 1 degree is recommended. Implementations may also consider that it has occurred if they have reason to believe that the page does not have sufficiently fresh data.
Note: Implementations must take § 9 Automation into account to determine whether a significant change in orientation has occurred, so that a virtual sensor reading update causes it to be assessed.
If an implementation can never provide orientation information, the event should be fired with the alpha, beta and gamma attributes set to null, and the absolute attribute set to false.
If an implementation can never provide absolute orientation information, the event should be fired with the alpha, beta and gamma attributes set to null, and the absolute attribute set to true.
6.3. devicemotion Event
6.3.1. The DeviceMotionEventAcceleration interface
The acceleration attribute must return the value it was initialized to. When the object is created, this attribute must be initialized to null. It represents the device’s linear acceleration.
The accelerationIncludingGravity attribute must return the value it was initialized to. When the object is created, this attribute must be initialized to null. It represents the device’s acceleration with gravity.
The rotationRate attribute must return the value it was initialized to. When the object is created, this attribute must be initialized to null. It represents the device’s rotation rate.
The interval attribute must return the value it was initialized to. It represents the interval at which data is obtained from the underlying hardware and must be expressed in milliseconds (ms). It is constant to simplify filtering of the data by the Web application.
Note: There is no algorithm for requesting multiple permissions at once. However, user agents are encouraged to bundle concurrent requests for different kinds of media into a single user-facing permission prompt.
Set accelerationIncludingGravity’s x axis acceleration to platformAccelerationIncludingGravity’s value along the X axis, or null if it cannot be provided.
If accelerationIncludingGravity’s x axis acceleration is not null, limit its precision to no more than 0.1 m/s2.
Set accelerationIncludingGravity’s y axis acceleration to platformAccelerationIncludingGravity’s value along the Y axis, or null if it cannot be provided.
If accelerationIncludingGravity’s y axis acceleration is not null, limit its precision to no more than 0.1 m/s2.
Set accelerationIncludingGravity’s z axis acceleration to platformAccelerationIncludingGravity’s value along the Z axis, or null if it cannot be provided.
If accelerationIncludingGravity’s z axis acceleration is not null, limit its precision to no more than 0.1 m/s2.
The API defined in this specification can be used to obtain information from hardware sensors, such as accelerometer, gyroscope and magnetometer. Provided data may be considered as sensitive and could become a subject of attack from malicious web pages. The calibration of accelerometers, gyroscopes and magnetometers may reveal persistent details about the particular sensor hardware [SENSORID]. The main attack vectors can be categorized into following categories:
In light of that, implementations may consider visual indicators to signify the use of sensors by the web page. Additionally, this specification requires users to give express permission for the user agent to provide device motion and/or orientation data via the requestPermission() API calls.
Furthermore, to minimize privacy risks, the chance of fingerprinting and other attacks the implementations must:
DeviceOrientation events provide opportunities for novel forms of input, which can open up novel interactions for users. In order to ensure that as many people as possible will be able to interact with the experiences you build, please consider the following:
It is important for alternative means of providing input to be available, so that people who cannot make the required gestures have another way to interact. Examples may include people with dexterity-related disabilities, or people who use eye gaze, or head-tracking input.
For games, consider supporting either game controller, keyboard or mouse input as alternative interaction methods.
For web apps, consider providing UI, such as a button, menu command, and/or keyboard shortcut, to perform the function.
It is essential that users can undo any accidental input - this may be particularly relevant for people with tremors.
There are two user needs that can arise, which would likely be managed by the user agent, or underlying operating system. However, it can be helpful to bear these considerations in mind, as they represent ways that your content or app may be used.
It is important that the user is able to disable the use of gesture or motion-based input. The web app should provide an appropriate accessible means for the user to supply this input, such as a button.
For example: whilst the shake-to-undo feature can provide a natural and thoughtful interaction for some, for people with tremors, it may present a barrier. This could be managed by declining permission, or more likely by changing a browser or OS setting, coupled with the web app providing alternative input means.
It is also important that the device’s orientation can be locked - a primary use case being someone who is interacting with a touch device, such as a phone, non-visually. They may have built up 'muscle memory' as to where elements are on the screen in a given orientation, and having the layout shift would break their ability to navigate. Again, this would most likely be done at the operating system level.
9. Automation
This feature is at risk due to limited implementation experience.
This specification can pose a challenge to test authors, as the events defined here depend on the presence of physical hardware whose readings cannot be easily controlled.
To address this challenge, this document builds upon the [WEBDRIVER2]extension commands and infrastructure laid out by Generic Sensor API § 9 Automation. This was chosen over the option of developing completely new and independent infrastructure with separate extension commands because there is significant overlap between the two specifications: not only does testing the [GENERIC-SENSOR] specification present similar challenges, but many derived APIs (e.g. [GYROSCOPE]) obtain and provide similar information.
Automation support for the deviceorientation event is built upon virtual sensors that represent accelerometers, gyroscopes and, optionally, magnetometers.
Orientation data retrieved from the platform by the user agent comes from accelerometers, gyroscopes and, optionally, magnetometers. Contrary to motion data, however, these lower-level readings must be transformed into Euler angles in the formation described in § 3.1 Device Orientation. Furthermore, the platform might provide extra APIs to the user agent that already perform some of those conversions from raw acceleration and rotation data.
Therefore, instead of requiring implementations (and automation users) to provide orientation readings via lower-level virtual sensors which use different units of measurement, this specification defines extra virtual sensor types for relative and orientation data in the format used by this specification.
9.1.1. Parse orientation reading data algorithm
To perform the parse orientation data reading algorithm, given a JSON Objectparameters:
Let alpha be the result of invoking get a property from parameters with "alpha".
If alpha is not a Number, or its value is NaN, +∞, or −∞, return undefined.
If alpha is not in the range [0, 360), then return undefined.
Let beta be the result of invoking get a property from parameters with "beta".
If beta is not a Number, or its value is NaN, +∞, or −∞, return undefined.
If beta is not in the range [-180, 180), then return undefined.
Let gamma be the result of invoking get a property from parameters with "gamma".
If gamma is not a Number, or its value is NaN, +∞, or −∞, return undefined.
If gamma is not in the range [-90, 90), then return undefined.
Return a new ordered map «[ "alpha" → alpha, "beta" → beta, "gamma" → gamma ]».
Note: The return value is a ordered map to prevent a dependency on the sensor reading concept from the [GENERIC-SENSOR] specification. They should be interchangeable for the purposes of the algorithm above.
9.1.2. The "absolute-orientation" virtual sensor type
The motion data retrieved from the platform by the user agent comes from accelerometers and gyroscopes. This specification defines certain per-type virtual sensor metadata entries that are shared with the [ACCELEROMETER] and [GYROSCOPE] specifications.
Accelerometer virtual sensors are used to provide acceleration with gravity data to the platform. Linear Acceleration virtual sensors are used to provide linear acceleration data to the platform. Gyroscope virtual sensors are used to provide rotation rate data to the platform.
The following worked example is intended as an aid to users of the DeviceOrientation event.
Introduction section provided an example of using the DeviceOrientation event to obtain a compass heading when the device is held with the screen horizontal. This example shows how to determine the compass heading that the user is facing when holding the device with the screen approximately vertical in front of them. An application of this is an augmented-reality system.
More precisely, we wish to determine the compass heading of the horizontal component of a vector which is orthogonal to the device’s screen and pointing out of the back of the screen.
If v represents this vector in the rotated device body frame xyz, then v is as follows.
If R represents the full rotation matrix of the device in the earth frame XYZ, then since the initial body frame is aligned with the earth, R is as follows.
The compass heading calculation above can be represented in JavaScript as follows to return the correct compass heading when the provided parameters are defined, not null and represent absolute values.
Describing orientation using Tait-Bryan angles can have some disadvantages such as introducing gimbal lock [GIMBALLOCK]. Depending on the intended application it can be useful to convert the Device Orientation values to other rotation representations.
The first alternate orientation representation uses rotation matrices. By combining the component rotation matrices provided in the worked example above we can represent the orientation of the device body frame as a combined rotation matrix.
If R represents the rotation matrix of the device in the earth frame XYZ, then since the initial body frame is aligned with the earth, R is as follows.
The above combined rotation matrix can be represented in JavaScript as follows provided passed parameters are defined, not null and represent absolute values.
Another alternate representation of device orientation data is as Quaternions. [QUATERNIONS]
If q represents the unit quaternion of the device in the earth frame XYZ, then since the initial body frame is aligned with the earth, q is as follows.
The above quaternion can be represented in JavaScript as follows provided the passed parameters are defined, are absolute values and those parameters are not null.
We can check that a Unit Quaternion has been constructed correctly using Lagrange’s four-square theorem
q_w^2 * q_x^2 * q_y^2 * q_z^2 = 1
as expected.
Acknowledgments
The Device Orientation and Motion specification, originally published as a Candidate Recommendation in August 2016 under the title DeviceOrientation Event Specification, was initially developed by the Geolocation Working Group. After the group was closed in 2017, the specification was temporarily retired. Revitalized in 2019 by the Devices and Sensors Working Group, this document has undergone significant enhancements including improvements in interoperability, test automation, privacy, and editorial content (see § 10 Changes section).
In 2024, the Devices and Sensors Working Group partnered with the Web Applications Working Group, making this a joint deliverable and continuing the advancement of the specification. The initial design discussions are preserved not in this GitHub repository but can be explored through the Geolocation Working Group’s mailing list archives.
The W3C acknowledges Lars Erik Bolstad, Dean Jackson, Claes Nilsson, George Percivall, Doug Turner, Matt Womer, and Chris Dumez for their contributions.
10. Changes
This section summarizes substantial changes and notable editorial improvements to guide review. Full details are available from the commit log. Changes since the Candidate Recommendation 2016年08月18日:
Add Permissions Policy integration, which supersedes the previous requirement of only firing events on iframes that were same-origin with the top-level frame
Add note to implementers about bundling permission requests
Export powerful features Accelerometer, Gyroscope and Magnetometer
Add Permissions API integration, start requiring requestPermission() usage
editorial: Define API section more normatively and with more dfns
editorial: Reorder acceleration explanation in Device Motion Model section
editorial: Update explanations of the device rotation and motion references
editorial: Use more precise event handling terms, modernize others
editorial: Refer to [SCREEN-ORIENTATION] instead of the orientation change event
editorial: Reword requirements in "Security and privacy considerations"
Mark use cases and requirements and examples sections non-normative
Remove the oncompassneedscalibration event
Update references to "triggered by user activation", now referred to as "transient activation"
Align with DOM phrasing on firing events
Add a note about acceleration properties for DeviceMotionEvent
Add a note explaining how the coordinate system differs from the CSS coordinate system
Require no more precise than 0.1 degrees, 0.1 degrees per second, 0.1 meters per second squared to mitigate a passive fingerprinting issue
Update constructor definition in IDL with the Web IDL
Add explicit [Exposed] to interfaces
Update IDL dictionaries with new dictionary defaulting setup
Note the deviceorientationabsolute event and its ondeviceorientationabsolute event handler IDL attribute have limited implementation experience
Add requestPermission() API static operation to both DeviceOrientationEvent and DeviceMotionEvent
Add [SecureContext] to event handlers ondeviceorientation, ondevicemotion and ondeviceorientationabsolute
Restrict all interfaces to secure contexts
Remove [NoInterfaceObject] from DeviceAcceleration and DeviceRotationRate
Make security and privacy considerations normative
Add the ondeviceorientationabsolute event handler attribute into the IDL block (was only in prose)
Remove '?' from dictionary members of DeviceMotionEventInit
Use [Exposed=Window] extended attribute
Conformance
Document conventions
Conformance requirements are expressed
with a combination of descriptive assertions
and RFC 2119 terminology.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL"
in the normative parts of this document
are to be interpreted as described in RFC 2119.
However, for readability,
these words do not appear in all uppercase letters in this specification.
All of the text of this specification is normative
except sections explicitly marked as non-normative, examples, and notes. [RFC2119]
Examples in this specification are introduced with the words "for example"
or are set apart from the normative text
with class="example",
like this:
This is an example of an informative example.
Informative notes begin with the word "Note"
and are set apart from the normative text
with class="note",
like this:
Note, this is an informative note.
Conformant Algorithms
Requirements phrased in the imperative as part of algorithms
(such as "strip any leading space characters"
or "return false and abort these steps")
are to be interpreted with the meaning of the key word
("must", "should", "may", etc)
used in introducing the algorithm.
Conformance requirements phrased as algorithms or specific steps
can be implemented in any manner,
so long as the end result is equivalent.
In particular, the algorithms defined in this specification
are intended to be easy to understand
and are not intended to be performant.
Implementers are encouraged to optimize.
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