Tim Fox
Game Developer
Follow on LinkedIn https://github.com/timfoxAbout Me
I'm an Game Developer with 5+ years of AAA game development experience, including contributions to multiple Call of Duty titles at Activision.
Core Competencies
- Environment Art & Design - Creating immersive, game-ready environments for AAA titles
- Technical Art - USD pipeline development, custom tool creation, workflow optimization
- Photogrammetry - Real-world asset capture and integration into game pipelines
- PBR Material Creation - Substance Painter/Designer, material authoring and optimization
- Level Design - Layout, flow, and environmental storytelling
- Game-Ready Asset Creation - Modeling, UV mapping, LOD creation, performance optimization
Software & Tools
- AI: Vizcom, Cursor, ComfyUI, Flux
- 3D Software: Maya, Blender, ZBrush
- Game Engines: Unreal Engine 5, Unity
- Texturing: Substance Painter, Substance Designer, Photoshop
- Photogrammetry: Reality Scan, Meshroom
- Technical: USD (Universal Scene Description), Python scripting, custom pipeline tools
AAA Game Development Experience
Activision Publishing, Inc.
Quality Assurance and Technical Requirements Group (TRG)
Contributing to AAA game development across multiple Call of Duty titles and other major franchises. Working in fast-paced, milestone-driven environments with cross-disciplinary teams.
- Call of Duty: Black Ops 7 (2025) - TRG - PlayStation
- Tony Hawk Pro Skater 3+4 (2025) - TRG - PlayStation
- Call of Duty: Black Ops 6 (2024) - TRG - PlayStation
- Call of Duty: MWIII (2023) - TRG - PlayStation
- Crash Team Rumble (2023) - TRG - Xbox
- Call of Duty: MWII (2022) - QA, TRG - Xbox
- Call of Duty: Warzone 2 (2022) - QA, TRG - Xbox
- Call of Duty: Black Ops Cold War - TRG - Xbox
- Call of Duty: Warzone 1, Caldera (2021) - QA, TRG - Xbox
- Call of Duty: Vanguard (2021) - QA
- Wolfenstein (2009) - QA
Education
- Gnomon School of VFX
- Props and Weapons for Games
- Environment Creation for Games
- Level Design
- Character Creation for Games
- Brainstorm School
- World Building 1
- World Building 2
- Fantasy Art
- Fearless Design
- World Building Story Telling
- Art Center At Night
- Intro to Product and Transportation Design
- Visual Communication 1
- University of Phoenix
- Bachelor of Science in Information Technology, concentration in Software Engineering
These projects demonstrate technical proficiency with modern pipelines (USD, PBR materials, photogrammetry) and artistic quality expected in production.
90s Urban War
90s Urban WarArea 51
Area 51 environment renderWeapon Concepts
Weapons Concept Art
Weapons Concept ArtGame Development Projects
Solo-developed games demonstrating full-stack game development capabilities: art creation, level design, gameplay systems, and technical implementation.
Zeroline
Zeroline main menu
Zeroline story screen
Zeroline gameplay
Zeroline
- Zeroline is a 3D FPS "Boomer Shooter" game made in the month of July for the 2025 Gameplay First Game Jam.
- I was the sole artist on the project, and I was responsible for all the art assets, including the character, enemies, and environment.
- I used Adobe Photoshop to create the art assets.
- I used Maya to create the environment assets with USD.
- I used Unreal Engine 5.6 to create the game.
- I used ComfyUI with Flux to create additional art assets. I also used Sora and VEO3 to create video assets.
Full Spectrum Snowboarding: Rebels
Full Spectrum snowboarding: Rebels title screen
Full Spectrum snowboarding: Rebels main menu
Full Spectrum snowboarding: Rebels gameplay
Full Spectrum Snowboarding: Rebels
- Full Spectrum Snowboarding: Rebels is a 3D snowboarding game made in the month of June for the 2024 Gameplay First Game Jam.
- I was the sole developer on the project, and I was responsible for all the art assets and game design.
- I used Unity to create the game.
- Tom Shelley was the producer on the project.
Featured Environments
Downtown Construction Site
Construction site environment renderTrainyard
Downtown trainyard environmentMall
Downtown mall environment© 2026 Tim Fox