PIC Microcontoller Math Method

24 Bit Floating Point Square Root

Nikolai Golovchenko says:

Here is a debugged version. It is slightly smaller and faster. Thanks to James Hillman [james at ind-interface.co.uk] for testing!

Final release! :)

;**********************************************************************
;By Nikolai Golovchenko
;24 BIT FLOATING POINT SQARE ROOT
;
;Input:
; AARGB0 - high byte with sign bit
; AARGB1 - low byte
; AEXP - exponent 2^(AEXP - 127)
;Output:
; AARGB0-1, AEXP - 24 bit floating point
;Temporary:
; BARGB0-1, BEXP - temporary for result
; TEMPB0-1
; LOOPCOUNT - counter
;
;ROM: 85 instructions
;RAM: 9 bytes
;
;Timing (includes call and return)
;6 cycles best case
;2+3+18+8*26-1+8*21-1+7+2= 406 cycles worst case
;**********************************************************************
;NOTES: 1)Square root is taken on absolute value of the number
; (sign bit is ignored)
; 2)Rounding not implemented yet 
;**********************************************************************
FPSQRT24 
;Normalize input
;1)Check for zero input - if zero then exit
;2)Change sign to 1 and use sign bit as explicit MSB
;3)Divide BEXP = BEXP / 2
;4)If AEXP can be divided by 2 (AEXP<0>=1) then 
;BARGB1 = 1, AARGB<0-1> << 1 and find 15 more bits 
;5)Else find 16 more bits
 movf AEXP, w ;if zero input then return
 btfsc 0x03, 2
 retlw 0x00
 clrf BARGB0 ;set up all used
 clrf BARGB1 ;temporary registers
 clrf TEMPB0 ;
 clrf TEMPB1 ;
 
 bsf AARGB0, 7 ;make MSB explicit and ignore mantissa sign 
;sqrt(2^E*M)=2^(E/2)*sqrt(M)
;we will align mantissa point above MSb. This is
;equivalent to division by 2. Or,
;sqrt(2^E*M)=sqrt(M/2)*2^((E+1)/2)
;new exponent is (E+1)/2
;new mantissa is M/2 (not changed, just new point position)
;divide (bexp+1) by 2. bexp is (eb + 127), where eb=-126..128!
;eb/2 is rounded to minus infinity!
 movwf BEXP ;copy aexp to bexp
 decf BEXP, f ;ensure required round mode
 bcf 0x03, 0 ;divide by 2
 rrf BEXP, f ;
 movlw 0x40 ;correct bias after division
 addwf BEXP, f ;
;if (E+1)/2 result has a remainder, then multiply mantissa by 2
;(left shift)
 btfss AEXP, 0
 goto FPSQRT24a
 rlf AARGB1, f ;(carry was zero)
 rlf AARGB0, f
 bsf BARGB1, 0 ;set first bit of current result
 ;and discard MSb of mantissa (we
 ;used it already by setting first bit)
FPSQRT24a
;First find 8 bits of result. This will shift AARGB0 - AARGB1 to TEMPB1
;Then only zeros will be fed instead of AARGB0
 movlw 0x08 ;loop counter
 movwf LOOPCOUNT ;
FPSQRT24b
 movlw 0x40 ;substract test bit from 
 subwf AARGB0, f ;current lowest byte.
 ;it works also exactly
 ;like 0xC0 addition for the
 ;addition branch.
 movf BARGB1, w ;load accumulator with
 ;current result LSB
 btfsc TEMPB0, 7
 goto FPSQRT24b_add
 btfss 0x03, 0 
 incfsz BARGB1, w
 subwf TEMPB1, f
 movlw 0x01
 btfss 0x03, 0
 subwf TEMPB0, f
 goto FPSQRT24b_next
FPSQRT24b_add
 btfsc 0x03, 0 
 incfsz BARGB1, w
 addwf TEMPB1, f
 movlw 0x01
 btfsc 0x03, 0
 addwf TEMPB0, f
FPSQRT24b_next
 rlf BARGB1, f ;shift result into result bytes
 rlf BARGB0, f
 
 rlf AARGB1, f ;Shift out next two bits of input
 rlf AARGB0, f ;
 rlf TEMPB1, f ;
 rlf TEMPB0, f ;
 rlf AARGB1, f ;
 rlf AARGB0, f ;
 rlf TEMPB1, f ;
 rlf TEMPB0, f ;
 decfsz LOOPCOUNT, f ;repeat untill 8 bits will be found
 goto FPSQRT24b
;Find other 7 or 8 bits. Only zeros are fed instead of AARGB0
;Repeat untill MSb of result gets set
FPSQRT24d
 btfsc BARGB1, 0 ;if Temp sign is positive, than jump to subtraction
 goto FPSQRT24d_sub ;(previous result bit is inverted sign bit,
 ;Tempb0.7 can not be used instead, because
 ;it may overflow)
 ;after LSBs addition (0x00 + 0xC0 = 0xC0) C=0,
 ;so we just continue adding higher bytes,
 ;keeping in mind that LSB=0xC0 and C=0
 movf BARGB1, w
 addwf TEMPB1, f
 movf BARGB0, w
 btfsc 0x03, 0
 incfsz BARGB0, w
 addwf TEMPB0, f
 goto FPSQRT24d_next
FPSQRT24d_sub
 bcf 0x03, 0 ;simulate borrow (0x00 - 0x40 = 0xC0, C=0)
 incfsz BARGB1, w
 subwf TEMPB1, f
 movf BARGB0, w
 btfss 0x03, 0
 incfsz BARGB0, w
 subwf TEMPB0, f
FPSQRT24d_next
 rlf BARGB1, f ;shift result into result bytes
 rlf BARGB0, f
 
 bsf 0x03, 0 ;Shift out next two bits of input
 rlf TEMPB1, f ;(set carry before each shift to
 rlf TEMPB0, f ;simulate 0xC0 value)
 bsf 0x03, 0 ;
 rlf TEMPB1, f ;
 rlf TEMPB0, f ;
 
 btfss BARGB0, 7 ;repeat untill all 16 bits will be found
 goto FPSQRT24d
;flag C, TEMPB1 - TEMPB0 contain current input that may be used to find 17th bit for rounding
;Copy BARG to AARG
 movf BEXP, w
 movwf AEXP
 movf BARGB0, w
 movwf AARGB0
 movf BARGB1, w
 movwf AARGB1
 bcf AARGB0, 7 ;clear sign bit (overwrites explicit MSB, which is always one)
 retlw 0x00
;**********************************************************************
;Last updated 21Nov00

Comments:


file: /Techref/microchip/math/sqrt/fpsqrt24.htm, 6KB, , updated: 2005年11月3日 15:24, local time: 2025年9月1日 04:25,
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