In this case
struct Foo {};
Foo meh() {
return std::move(Foo());
}
I'm pretty sure that the move is unnecessary, because the newly created Foo
will be an xvalue.
But what in cases like these?
struct Foo {};
Foo meh() {
Foo foo;
//do something, but knowing that foo can safely be disposed of
//but does the compiler necessarily know it?
//we may have references/pointers to foo. how could the compiler know?
return std::move(foo); //so here the move is needed, right?
}
There the move is needed, I suppose?
6 Answers 6
In the case of return std::move(foo);
the move
is superfluous because of 12.8/32:
When the criteria for elision of a copy operation are met or would be met save for the fact that the source object is a function parameter, and the object to be copied is designated by an lvalue, overload resolution to select the constructor for the copy is first performed as if the object were designated by an rvalue.
return foo;
is a case of NRVO, so copy elision is permitted. foo
is an lvalue. So the constructor selected for the "copy" from foo
to the return value of meh
is required to be the move constructor if one exists.
Adding move
does have a potential effect, though: it prevents the move being elided, because return std::move(foo);
is not eligible for NRVO.
As far as I know, 12.8/32 lays out the only conditions under which a copy from an lvalue can be replaced by a move. The compiler is not permitted in general to detect that an lvalue is unused after the copy (using DFA, say), and make the change on its own initiative. I'm assuming here that there's an observable difference between the two -- if the observable behavior is the same then the "as-if" rule applies.
So, to answer the question in the title, use std::move
on a return value when you want it to be moved and it would not get moved anyway. That is:
- you want it to be moved, and
- it is an lvalue, and
- it is not eligible for copy elision, and
- it is not the name of a by-value function parameter.
Considering that this is quite fiddly and moves are usually cheap, you might like to say that in non-template code you can simplify this a bit. Use std::move
when:
- you want it to be moved, and
- it is an lvalue, and
- you can't be bothered worrying about it.
By following the simplified rules you sacrifice some move elision. For types like std::vector
that are cheap to move you'll probably never notice (and if you do notice you can optimize). For types like std::array
that are expensive to move, or for templates where you have no idea whether moves are cheap or not, you're more likely to be bothered worrying about it.
6 Comments
std::unique_ptr<Derived>
when function is declared to return std::unique_ptr<Base>
? In gcc and mingw-w64 it just works, but vanilla mingw (based gcc 4.9.3, targeting i686-pc-cygwin
) needs std::move(x)
to compile.std::move
in that case (because the types don't match and so copy elision is off the table), but I could be overlooking something. The fact it differs between 32-bit and 64-bit mingw is odd. I can't off-hand think of a reason why the compiler or platform authors would intend that.The move is unnecessary in both cases. In the second case, std::move
is superfluous because you are returning a local variable by value, and the compiler will understand that since you're not going to use that local variable anymore, it can be moved from rather than being copied.
2 Comments
std::move
considered harmful, can prevent elisionThere are lots of answers about when it shouldn't be moved, but the question is "when should it be moved?"
Here is a contrived example of when it should be used:
std::vector<int> append(std::vector<int>&& v, int x) {
v.push_back(x);
return std::move(v);
}
ie, when you have a function that takes an rvalue reference, modifies it, and then returns a copy of it. (In c++20 behavior here changes) Now, in practice, this design is almost always better:
std::vector<int> append(std::vector<int> v, int x) {
v.push_back(x);
return v;
}
which also allows you to take non-rvalue parameters.
Basically, if you have an rvalue reference within a function that you want to return by moving, you have to call std::move
. If you have a local variable (be it a parameter or not), returning it implicitly move
s (and this implicit move can be elided away, while an explicit move cannot). If you have a function or operation that takes local variables, and returns a reference to said local variable, you have to std::move
to get move to occur (as an example, the trinary ?:
operator).
6 Comments
std::move
on an int
; maybe this would be a better example if x
was a class type with an expensive copy (e.g. appending to a string)std::move
is just an rvalue cast. v
is clearly an rvalue reference, not an lvalue reference; no perfect forwarding can occur here. v
is also an lvalue at point of use, so the cast to rvalue reference is needed to ensure this function chains properly. I suspect you have the usual confusion that you think std::move
moves things.On a return value, if the return expression refers directly to the name of a local lvalue (i.e. at this point an xvalue) there is no need for the std::move
. On the other hand, if the return expression is not the identifier, it will not be moved automatically, so for example, you would need the explicit std::move
in this case:
T foo(bool which) {
T a = ..., b = ...;
return std::move(which? a : b);
// alternatively: return which? std::move(a), std::move(b);
}
When returning a named local variable or a temporary expression directly, you should avoid the explicit std::move
. The compiler must (and will in the future) move automatically in those cases, and adding std::move
might affect other optimizations.
1 Comment
A C++ compiler is free to use std::move(foo)
:
- if it is known that
foo
is at the end of its lifetime, and - the implicit use of
std::move
won't have any effect on the semantics of the C++ code other than the semantic effects allowed by the C++ specification.
It depends on the optimization capabilities of the C++ compiler whether it is able to compute which transformations from f(foo); foo.~Foo();
to f(std::move(foo)); foo.~Foo();
are profitable in terms of performance or in terms of memory consumption, while adhering to the C++ specification rules.
Conceptually speaking, year-2017 C++ compilers, such as GCC 6.3.0, are able to optimize this code:
Foo meh() {
Foo foo(args);
foo.method(xyz);
bar();
return foo;
}
into this code:
void meh(Foo *retval) {
new (retval) Foo(arg);
retval->method(xyz);
bar();
}
which avoids calling the copy-constructor and the destructor of Foo
.
Year-2017 C++ compilers, such as GCC 6.3.0, are unable to optimize these codes:
Foo meh_value() {
Foo foo(args);
Foo retval(foo);
return retval;
}
Foo meh_pointer() {
Foo *foo = get_foo();
Foo retval(*foo);
delete foo;
return retval;
}
into these codes:
Foo meh_value() {
Foo foo(args);
Foo retval(std::move(foo));
return retval;
}
Foo meh_pointer() {
Foo *foo = get_foo();
Foo retval(std::move(*foo));
delete foo;
return retval;
}
which means that a year-2017 programmer needs to specify such optimizations explicitly.
3 Comments
std::move
is totally unnecessary when returning from a function, and really gets into the realm of you -- the programmer -- trying to babysit things that you should leave to the compiler.
What happens when you std::move
something out of a function that isn't a variable local to that function? You can say that you'll never write code like that, but what happens if you write code that's just fine, and then refactor it and absent-mindedly don't change the std::move
. You'll have fun tracking that bug down.
The compiler, on the other hand, is mostly incapable of making these kinds of mistakes.
Also: Important to note that returning a local variable from a function does not necessarily create an rvalue or use move semantics.
3 Comments
std::move
is a bad idea, but there exist cases where returning std::move
is the right thing to do.
Foo f = meh();
worked with (N)RVO already in C++98.std::move
is an identity operation. It never actually does anything. It's just a marker for rvalues. If the compiler has the move constructor ofFoo
on hand it can see if it has observable effects and decide upon that. If it has no observable effects, how can you tell the difference?