3rd Epoch

2023 - Present Time
Post-imagery and gem faceting after Second Epoch. Offline limited disemination pieces, offline single editions, and some online access prototypes.

2nd Epoch

2015 - 2023
Slow explorations, reversing prototypes, permanent work in progress, failed projects, unfinished workflows and some results before the Third Epoch. Interpretations of pre-existing data and media, software modifications, reverse rendering and project previews.

1st Epoch

1994 - 2015
Analog perspective, early internet explorations, archiving readings, software reductions, early rendering tests before the Second Epoch. Failed projects, colaborations, pre-digital speculations, digital mirrors and command line fantasies,

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