3rd Epoch
2023 - Present Time
Post-imagery and gem faceting after Second Epoch. Offline limited disemination pieces,
offline single
editions, and some online access prototypes.
2nd Epoch
2015 - 2023
Slow explorations, reversing prototypes, permanent work in progress, failed projects, unfinished workflows
and some results before the
Third
Epoch. Interpretations of pre-existing data and media, software modifications, reverse rendering
and
project previews.
1st Epoch
1994 - 2015
Analog perspective, early internet explorations, archiving readings, software reductions, early rendering
tests before the Second Epoch. Failed projects, colaborations, pre-digital speculations,
digital mirrors and command line fantasies,