Node.js MongoDB Driver API

Source: node_modules/bson/lib/bson/binary.js

/**
 * Module dependencies.
 * @ignore
 */
// Test if we're in Node via presence of "global" not absence of "window"
// to support hybrid environments like Electron
if (typeof global !== 'undefined') {
 var Buffer = require('buffer').Buffer; // TODO just use global Buffer
}
/**
 * A class representation of the BSON Binary type.
 *
 * Sub types
 * - **BSON.BSON_BINARY_SUBTYPE_DEFAULT**, default BSON type.
 * - **BSON.BSON_BINARY_SUBTYPE_FUNCTION**, BSON function type.
 * - **BSON.BSON_BINARY_SUBTYPE_BYTE_ARRAY**, BSON byte array type.
 * - **BSON.BSON_BINARY_SUBTYPE_UUID**, BSON uuid type.
 * - **BSON.BSON_BINARY_SUBTYPE_MD5**, BSON md5 type.
 * - **BSON.BSON_BINARY_SUBTYPE_USER_DEFINED**, BSON user defined type.
 *
 * @class
 * @param {Buffer} buffer a buffer object containing the binary data.
 * @param {Number} [subType] the option binary type.
 * @return {Binary}
 */
function Binary(buffer, subType) {
 if (!(this instanceof Binary)) return new Binary(buffer, subType);
 if (
 buffer != null &&
 !(typeof buffer === 'string') &&
 !Buffer.isBuffer(buffer) &&
 !(buffer instanceof Uint8Array) &&
 !Array.isArray(buffer)
 ) {
 throw new Error('only String, Buffer, Uint8Array or Array accepted');
 }
 this._bsontype = 'Binary';
 if (buffer instanceof Number) {
 this.sub_type = buffer;
 this.position = 0;
 } else {
 this.sub_type = subType == null ? BSON_BINARY_SUBTYPE_DEFAULT : subType;
 this.position = 0;
 }
 if (buffer != null && !(buffer instanceof Number)) {
 // Only accept Buffer, Uint8Array or Arrays
 if (typeof buffer === 'string') {
 // Different ways of writing the length of the string for the different types
 if (typeof Buffer !== 'undefined') {
 this.buffer = new Buffer(buffer);
 } else if (
 typeof Uint8Array !== 'undefined' ||
 Object.prototype.toString.call(buffer) === '[object Array]'
 ) {
 this.buffer = writeStringToArray(buffer);
 } else {
 throw new Error('only String, Buffer, Uint8Array or Array accepted');
 }
 } else {
 this.buffer = buffer;
 }
 this.position = buffer.length;
 } else {
 if (typeof Buffer !== 'undefined') {
 this.buffer = new Buffer(Binary.BUFFER_SIZE);
 } else if (typeof Uint8Array !== 'undefined') {
 this.buffer = new Uint8Array(new ArrayBuffer(Binary.BUFFER_SIZE));
 } else {
 this.buffer = new Array(Binary.BUFFER_SIZE);
 }
 // Set position to start of buffer
 this.position = 0;
 }
}
/**
 * Updates this binary with byte_value.
 *
 * @method
 * @param {string} byte_value a single byte we wish to write.
 */
Binary.prototype.put = function put(byte_value) {
 // If it's a string and a has more than one character throw an error
 if (byte_value['length'] != null && typeof byte_value !== 'number' && byte_value.length !== 1)
 throw new Error('only accepts single character String, Uint8Array or Array');
 if ((typeof byte_value !== 'number' && byte_value < 0) || byte_value> 255)
 throw new Error('only accepts number in a valid unsigned byte range 0-255');
 // Decode the byte value once
 var decoded_byte = null;
 if (typeof byte_value === 'string') {
 decoded_byte = byte_value.charCodeAt(0);
 } else if (byte_value['length'] != null) {
 decoded_byte = byte_value[0];
 } else {
 decoded_byte = byte_value;
 }
 if (this.buffer.length> this.position) {
 this.buffer[this.position++] = decoded_byte;
 } else {
 if (typeof Buffer !== 'undefined' && Buffer.isBuffer(this.buffer)) {
 // Create additional overflow buffer
 var buffer = new Buffer(Binary.BUFFER_SIZE + this.buffer.length);
 // Combine the two buffers together
 this.buffer.copy(buffer, 0, 0, this.buffer.length);
 this.buffer = buffer;
 this.buffer[this.position++] = decoded_byte;
 } else {
 buffer = null;
 // Create a new buffer (typed or normal array)
 if (Object.prototype.toString.call(this.buffer) === '[object Uint8Array]') {
 buffer = new Uint8Array(new ArrayBuffer(Binary.BUFFER_SIZE + this.buffer.length));
 } else {
 buffer = new Array(Binary.BUFFER_SIZE + this.buffer.length);
 }
 // We need to copy all the content to the new array
 for (var i = 0; i < this.buffer.length; i++) {
 buffer[i] = this.buffer[i];
 }
 // Reassign the buffer
 this.buffer = buffer;
 // Write the byte
 this.buffer[this.position++] = decoded_byte;
 }
 }
};
/**
 * Writes a buffer or string to the binary.
 *
 * @method
 * @param {(Buffer|string)} string a string or buffer to be written to the Binary BSON object.
 * @param {number} offset specify the binary of where to write the content.
 * @return {null}
 */
Binary.prototype.write = function write(string, offset) {
 offset = typeof offset === 'number' ? offset : this.position;
 // If the buffer is to small let's extend the buffer
 if (this.buffer.length < offset + string.length) {
 var buffer = null;
 // If we are in node.js
 if (typeof Buffer !== 'undefined' && Buffer.isBuffer(this.buffer)) {
 buffer = new Buffer(this.buffer.length + string.length);
 this.buffer.copy(buffer, 0, 0, this.buffer.length);
 } else if (Object.prototype.toString.call(this.buffer) === '[object Uint8Array]') {
 // Create a new buffer
 buffer = new Uint8Array(new ArrayBuffer(this.buffer.length + string.length));
 // Copy the content
 for (var i = 0; i < this.position; i++) {
 buffer[i] = this.buffer[i];
 }
 }
 // Assign the new buffer
 this.buffer = buffer;
 }
 if (typeof Buffer !== 'undefined' && Buffer.isBuffer(string) && Buffer.isBuffer(this.buffer)) {
 string.copy(this.buffer, offset, 0, string.length);
 this.position = offset + string.length> this.position ? offset + string.length : this.position;
 // offset = string.length
 } else if (
 typeof Buffer !== 'undefined' &&
 typeof string === 'string' &&
 Buffer.isBuffer(this.buffer)
 ) {
 this.buffer.write(string, offset, 'binary');
 this.position = offset + string.length> this.position ? offset + string.length : this.position;
 // offset = string.length;
 } else if (
 Object.prototype.toString.call(string) === '[object Uint8Array]' ||
 (Object.prototype.toString.call(string) === '[object Array]' && typeof string !== 'string')
 ) {
 for (i = 0; i < string.length; i++) {
 this.buffer[offset++] = string[i];
 }
 this.position = offset> this.position ? offset : this.position;
 } else if (typeof string === 'string') {
 for (i = 0; i < string.length; i++) {
 this.buffer[offset++] = string.charCodeAt(i);
 }
 this.position = offset> this.position ? offset : this.position;
 }
};
/**
 * Reads **length** bytes starting at **position**.
 *
 * @method
 * @param {number} position read from the given position in the Binary.
 * @param {number} length the number of bytes to read.
 * @return {Buffer}
 */
Binary.prototype.read = function read(position, length) {
 length = length && length> 0 ? length : this.position;
 // Let's return the data based on the type we have
 if (this.buffer['slice']) {
 return this.buffer.slice(position, position + length);
 } else {
 // Create a buffer to keep the result
 var buffer =
 typeof Uint8Array !== 'undefined'
 ? new Uint8Array(new ArrayBuffer(length))
 : new Array(length);
 for (var i = 0; i < length; i++) {
 buffer[i] = this.buffer[position++];
 }
 }
 // Return the buffer
 return buffer;
};
/**
 * Returns the value of this binary as a string.
 *
 * @method
 * @return {string}
 */
Binary.prototype.value = function value(asRaw) {
 asRaw = asRaw == null ? false : asRaw;
 // Optimize to serialize for the situation where the data == size of buffer
 if (
 asRaw &&
 typeof Buffer !== 'undefined' &&
 Buffer.isBuffer(this.buffer) &&
 this.buffer.length === this.position
 )
 return this.buffer;
 // If it's a node.js buffer object
 if (typeof Buffer !== 'undefined' && Buffer.isBuffer(this.buffer)) {
 return asRaw
 ? this.buffer.slice(0, this.position)
 : this.buffer.toString('binary', 0, this.position);
 } else {
 if (asRaw) {
 // we support the slice command use it
 if (this.buffer['slice'] != null) {
 return this.buffer.slice(0, this.position);
 } else {
 // Create a new buffer to copy content to
 var newBuffer =
 Object.prototype.toString.call(this.buffer) === '[object Uint8Array]'
 ? new Uint8Array(new ArrayBuffer(this.position))
 : new Array(this.position);
 // Copy content
 for (var i = 0; i < this.position; i++) {
 newBuffer[i] = this.buffer[i];
 }
 // Return the buffer
 return newBuffer;
 }
 } else {
 return convertArraytoUtf8BinaryString(this.buffer, 0, this.position);
 }
 }
};
/**
 * Length.
 *
 * @method
 * @return {number} the length of the binary.
 */
Binary.prototype.length = function length() {
 return this.position;
};
/**
 * @ignore
 */
Binary.prototype.toJSON = function() {
 return this.buffer != null ? this.buffer.toString('base64') : '';
};
/**
 * @ignore
 */
Binary.prototype.toString = function(format) {
 return this.buffer != null ? this.buffer.slice(0, this.position).toString(format) : '';
};
/**
 * Binary default subtype
 * @ignore
 */
var BSON_BINARY_SUBTYPE_DEFAULT = 0;
/**
 * @ignore
 */
var writeStringToArray = function(data) {
 // Create a buffer
 var buffer =
 typeof Uint8Array !== 'undefined'
 ? new Uint8Array(new ArrayBuffer(data.length))
 : new Array(data.length);
 // Write the content to the buffer
 for (var i = 0; i < data.length; i++) {
 buffer[i] = data.charCodeAt(i);
 }
 // Write the string to the buffer
 return buffer;
};
/**
 * Convert Array ot Uint8Array to Binary String
 *
 * @ignore
 */
var convertArraytoUtf8BinaryString = function(byteArray, startIndex, endIndex) {
 var result = '';
 for (var i = startIndex; i < endIndex; i++) {
 result = result + String.fromCharCode(byteArray[i]);
 }
 return result;
};
Binary.BUFFER_SIZE = 256;
/**
 * Default BSON type
 *
 * @classconstant SUBTYPE_DEFAULT
 **/
Binary.SUBTYPE_DEFAULT = 0;
/**
 * Function BSON type
 *
 * @classconstant SUBTYPE_DEFAULT
 **/
Binary.SUBTYPE_FUNCTION = 1;
/**
 * Byte Array BSON type
 *
 * @classconstant SUBTYPE_DEFAULT
 **/
Binary.SUBTYPE_BYTE_ARRAY = 2;
/**
 * OLD UUID BSON type
 *
 * @classconstant SUBTYPE_DEFAULT
 **/
Binary.SUBTYPE_UUID_OLD = 3;
/**
 * UUID BSON type
 *
 * @classconstant SUBTYPE_DEFAULT
 **/
Binary.SUBTYPE_UUID = 4;
/**
 * MD5 BSON type
 *
 * @classconstant SUBTYPE_DEFAULT
 **/
Binary.SUBTYPE_MD5 = 5;
/**
 * User BSON type
 *
 * @classconstant SUBTYPE_DEFAULT
 **/
Binary.SUBTYPE_USER_DEFINED = 128;
/**
 * Expose.
 */
module.exports = Binary;
module.exports.Binary = Binary;

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