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Re: Mac OS X using wrong SDK - serious build issue



If I do
 xcrun --sdk macosx10.9 clang -o foo foo.c
it builds for 10.9 (and gives me a compile error for using openat).
If I do
 export SDKROOT=macosx10.9
then a plain compile:
 clang -o foo foo.c
errors out with openat.
The xcrun man page
 https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man1/xcrun.1.html
says that the default SDK is the boot system. So this is just a bug in
OSX, it seems.
I guess the interesting questions are if others are seeing this and what
to do about it.

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