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Re: Why does the Lua VM use bytecode?

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Dont get me started, why the benchmarksgame refuses to include LuaJit...

On Tue, Apr 14, 2015 at 10:19 AM, Jonne Ransijn <yoyoyonny@gmail.com> wrote:

Source: http://benchmarksgame.alioth.debian.org/u32/java.php



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