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`require()` semantics?

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I've adapted the simplifed `require()` found in PiL 2nd ed. to
hopefully match the C implementation (beside the stack trace that
starts one level deeper).
It works around an "yield across C boundary" issue when using the
MoonScript loader with OpenResty. The first resumes a coroutine at
parse time, and the latter runs request handlers in coroutines.
Requiring a MoonScript file from a handler breaks because of this,
since `require()` is a C function.
I plan to release it as a Rock and want to make sure it is correct.
For Lua 5.1:
 -- package and package.loaded are cached, while package.loaders isn't.
 local package, p_loaded = package, package.loaded
 function require (name)
 if not p_loaded[name] then
 local msg = {}
 local loader
 for _, searcher in ipairs(package.loaders) do
 loader = searcher(name)
 if type(loader) == "function" then break end
 if type(loader) == "string" then
 -- `loader` is actually an error message
 msg[#msg + 1] = loader
 end
 end
 if loader == nil then
 error("module '" .. name .. "' not
found:"..table.concat(msg), 2)
 end
 p_loaded[name] = true
 local res = loader(name)
 if res ~= nil then
 p_loaded[name] = res
 end
 end
 return p_loaded[name]
 end
While I'm at it, is it correct for Lua 5.2?
- local loader
+ local loader, param
- loader = searcher(name)
+ loader, param = searcher(name)
- local res = loader(name)
+ local res = loader(name, param)
Thanks in advance :-)
—Pierre-Yves

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