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Re: Introducing Lua nodes

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Am 05.06.2014 22:48 schröbte Elias Barrionovo:
That looks great! I used to run a similar architecture in Python until
recently, so I'll definitely check it out.
On Jun 5, 2014 5:34 PM, "Marc Balmer" <marc@msys.ch> wrote:
Lua nodes comes as a binary, called "node", which takes a filename of a
Lua program as argument. This Lua program is meant to "orchestrate" a
network of Nodes.
Would you consider changing the binary name to something other than "node",
such as "lnode", "luanode " etc.? That's already the name of Node.JS's
interpreter.
Apropos name conflicts: There is LuaNode[1], which AFAICT has an executable named `luanode`.
Philipp
 [1]: https://github.com/ignacio/luanode

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