Re: get return type without convert
[
Date Prev][
Date Next][
Thread Prev][
Thread Next]
[
Date Index]
[
Thread Index]
- Subject: Re: get return type without convert
- From: Mak Nazečić-Andrlon <owlberteinstein@...>
- Date: 2012年12月14日 11:22:19 +0100
Why do you wish to do this? Perhaps there is a better way of accomplishing what you really want to do.
Also, in the case case your two states are really threads of a single global state, you can use lua_xmove() to move stack values between them.
On Fri, Dec 14, 2012 at 10:50 AM, Philipp Kraus
<philipp.kraus@flashpixx.de> wrote:
Hello,
I'm using two different Lua states and I would like to copy a return argument of a Lua script function via C API into the other state eg:
--Lua script 1--
function test()
return {1,2,3}
end
--Lua script 2--
function test2( ... )
end
On the first function the return argument can be changed, like return "test".
I would like to read the stack in C without any converting into C types:
lua_pcall( state1, ....)
std::vector<lua_types> l_data;
l_data.push_back( <put stack values from stat1> );
push_to_stack( state2, l_data.last() );
lua_pcall( state2, ...)
I would get all return arguments in one structure independed of their types and push
them into another state
Can I read the return arguments into one memory block eg?
Thanks
Phil