I've been following the Haiku project for a while now, and I expressed some interest in a Lua API for Haiku a while back. I'd be happy to have a Lua/Haiku community! =) I think the biggest issue with a Lua API on Haiku is the fact that the Haiku API is heavily dependent on threads, so handling that from within Lua would be difficult. Not to mention that the API is all C++, and we would have to make Lua and virtual methods play nice. -Rob On 2012年8月10日 19:19:30 +0200 sergei karhof <karhof21@gmail.com> wrote: > Although Lua was ported to Haiku OS already a couple of years ago, I > have yet to see some Lua-related activity in the Haiku/BeOS userland. > Probably this has to do with the fact that no Lua bindings for the > Haiku API are available as yet (Haiku/BeOS programming is very much > oriented towards the use of native API features, because the operating > system provides a lot out of the box, although third-party tools can > also be used, of course). > There was an attempt to create the Lua bindings, but it was > discontinued. What a pity! We are left waiting for someone to step > forward and do the bindings. > > I am curious to know if anyone has tried using Lua on Haiku/BeOS. > I look forward to starting a Lua-related Haiku community, if someone > joins me. > > Serg > > P.S. Haiku is a wonderful operating system for desktop use ;) >
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