Hi.In the process of putting together a game construction kit, The core engine is written in C++ amd I'm using LUA for event handlings. As the project moves forward I'd to like to shift more responsabilities tow LUA. I know there are debugger that can trace through LUA code but is there any easy way to debug in a mix environment where control is being passed back and forth between LUA and C++?
Regards, Frank B.