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Best way to implement timeouts in LuaJIT

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Hello, 
I'm looking for the fastest and least intrusive way to implement 
timeouts in LuaJIT.
Ideally, I'd be looking for a solution that can be always on,
and have minimal impact on performance. 
Ideally, I would keep track of time myself, (with alarm() call or
similar), and just tell lua_State that it should not run any more
instructions.
Is this a solved problem?
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