Patrick Meehan wrote: [...] > There's also Moai SDK, an open source C++/Lua based game engine. It > isn't required for using the cloud service, but if mobile game > development is your thing you may want to check it out too. That looks extremely interesting. What do you reckon the difficulty would be in porting to a new platform? How would it handle devices with different input schemes (such as game controllers, TV remotes, etc)? [...] > The SDK is released under the CPAL license. Mmm, 4500 words. Feel the legal goodness! What's the executive summary of the license terms? My observations so far are: - attribution clause - when used as a component in an application, the application is not required to be licensed under the CPAL - if the CPAL-licensed software is modified, the modifications *are* required to be licensed under the CPAL, and there's a GPL-like requirement that source be made available for a period Is there anything else noteworthy about it? -- ┌─── dg@cowlark.com ───── http://www.cowlark.com ───── │ "I have always wished for my computer to be as easy to use as my │ telephone; my wish has come true because I can no longer figure out │ how to use my telephone." --- Bjarne Stroustrup
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