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Re: LuaJIT2 performance for number crunching

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On 14/02/2011, at 10:40 PM, Francesco Abbate wrote:
> 2011年2月14日 Geoff Leyland <geoff_leyland@fastmail.fm>:
>>> By the way if someone want to help with this task he is very welcome.
>> Any particular reason to use RK4? My trusty old copy of Numerical Recipes suggests higher order methods with implicit error estimation are better.
> 
> Hi,
> 
> I agree with you, other methods are better but the idea is that I want
> to test the LuaJIT implementation with a simpler algorithm and if it
> works I will implement later a better algorithm.
What's the state of the art for non-stiff, stiff and interpolable ODE solvers? My NR is pretty old, so there might be new schemes. In any case, though, I have no immediate use for it, I'm interested in a Lua implementation!

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