Re: which IDE ?
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- Subject: Re: which IDE ?
- From: Fernando P. García <fernando@...>
- Date: 2010年1月27日 01:47:43 -0500
I use Geany, a text editor for gnome/gtk based on scintilla, it includes a terminal in a bottom panel, plus excellent code highlight is all I need to code well :D
BlessingS!
PS: I'm sorry for emacs and vim, but Geany is more sexy
On Wed, Jan 27, 2010 at 1:36 AM, Jacques Chester
<jacques@chester.id.au> wrote:
On 19/01/2010, at 4:32 PM, steve donovan wrote:
> On Tue, Jan 19, 2010 at 10:18 AM, Christian Tellefsen
> <christian.tellefsen@funcom.com> wrote:
>> That would be an actual Lua state running inside our game.
>
> I like this, because it blurs the old distinction between editing and
> debugging. The old model is that one works on dead source, and then
> runs the live program, perhaps in a debugger. (There may be a fat
> build cycle in between that clears out the human short term memory
> cache ;))
>
> But dynamic languages allow much more creative work flows. One can
> work with the live program, and edit modules which can be loaded into
> that system.
This is how many Lisps work, especially Common Lisp. There's
an "IDE" for Emacs called SLIME which communicates with a
running Lisp instance.
Smalltalk has something similar -- the IDE is, in a sense, the
program.
The downside is that these self-contained universes make clean
deployment and versioning that much harder.
Cheers,
JC.
--
Fernando P. García,
http://www.develcuy.com Developer - Analista de Sistemas
+51 1 9 8991 7871, Calle Santa Catalina Ancha #377, Cusco -Perú
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