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Re: Re: LuaJit 2 error handling

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So if I understand you right, there is no way of getting this to work with an x86 build using visual studio.
But it is possible with some effort to get it to work if I build it with gcc / g++ (mingw). The recently released version does use dwarf2 exceptions so it should not be a problem, right?
Regards Ingrater

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