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Hi!
steve donovan schrieb:
> On Tue, Nov 10, 2009 at 4:11 PM, hans elbers <hans@hpelbers.org> wrote:
>> It is not intended for serializing, but it's very handy for debugging (or
>> even to see what functions are in a loaded module (just do pr(_G) and
>> scroll around in the output)
> 
> That's exactly it - if just for debugging you don't have to worry
> about the result being exactly parseable again by Lua in all
> circumstances.
And in that case it's not necessary to use normal text as output at all.
So here is my try using graphviz. It should handle cycles, metatables,
environment tables and upvalues. I used it to debug __index-cycles in a
mixture of generated and hand-written code (was a real mess). Source is
public domain.
HF,
Philipp
-- generate a graphviz graph from a lua table structure
local function append( tab, ... )
 for i = 1, select( '#', ... ) do
 tab[ #tab + 1 ] = (select( i, ... ))
 end
 return tab
end
local function abbrev( str, data )
 local escape = "\\\\"
 if data.use_html then
 escape = "\\"
 end
 local s = string.gsub( str, "[^%w?!=/+*-_.:,; ]", function( c )
-- local s = string.gsub( str, "[^%w_]", function( c )
 return escape .. string.byte( c )
 end )
 if string.len( s ) > 20 then
 s = string.sub( s, 1, 17 ) .. "..."
 end
 return "'" .. s .. "'"
end
local function update_node_depth( val, data, depth )
 data.node2depth[ val ] = math.min( data.node2depth[ val ] or depth, depth )
end
local function define_node( data, node )
 assert( not data.node2id[ node.value ] )
 local id = data.n_nodes
 data.n_nodes = data.n_nodes + 1
 data.node2id[ node.value ] = id
 append( data.nodes, node )
 return id
end
local function define_edge( data, edge )
 append( data.edges, edge )
end
local function get_metatable( val, enabled )
 if enabled then
 if type( debug ) == "table" and
 type( debug.getmetatable ) == "function" then
 return debug.getmetatable( val )
 elseif type( getmetatable ) == "function" then
 return getmetatable( val )
 end
 end
end
local function get_environment( val, enabled )
 if enabled then
 if type( debug ) == "table" and
 type( debug.getfenv ) == "function" then
 return debug.getfenv( val )
 elseif type( getfenv ) == "function" and
 type( val ) == "function" then
 return getfenv( val )
 end
 end
end
-- generate dot code for references
local function dottify_metatable_ref( val, id1, mt, id2, data )
 append( data.edges, {
 A = val, A_id = id1,
 B = mt, B_id = id2,
 style = "dashed",
 arrowtail = "odiamond",
 label = "metatable",
 color = "blue"
 } )
 data.nodes[ data.node2id[ val ] ].important = true
 data.nodes[ data.node2id[ mt ] ].important = true
end
local function dottify_environment_ref( val, id1, env, id2, data )
 append( data.edges, {
 A = val, A_id = id1,
 B = env, B_id = id2,
 style = "dotted",
 arrowtail = "dot",
 label = "environment",
 color = "red"
 } )
 data.nodes[ data.node2id[ val ] ].important = true
 data.nodes[ data.node2id[ env ] ].important = true
end
local function dottify_upvalue_ref( val, id1, upv, id2, data, name )
 append( data.edges, {
 A = val, A_id = id1,
 B = upv, B_id = id2,
 style = "dashed",
 label = name or "#upvalue",
 color = "green"
 } )
 data.nodes[ data.node2id[ val ] ].important = true
 data.nodes[ data.node2id[ upv ] ].important = true
end
local function dottify_ref( val1, id1, val2, id2, data )
 append( data.edges, {
 A = val1, A_id = id1,
 B = val2, B_id = id2,
 style = "solid",
 arrowhead = "normal",
 } )
end
-- forward declarations
local dottify_table, dottify_userdata, dottify_thread, dottify_function
local function make_label( tab, v, data, id, subid, depth )
 if type( v ) == "table" then
 local id2 = dottify_table( v, data, depth+1 )
 dottify_ref( tab, id..":"..subid, v, id2..":0", data )
 return tostring( v )
 elseif type( v ) == "userdata" then
 local id2 = dottify_userdata( v, data, depth+1 )
 dottify_ref( tab, id..":"..subid, v, id2, data )
 return tostring( v )
 elseif type( v ) == "function" then
 local id2 = dottify_function( v, data, depth+1 )
 dottify_ref( tab, id..":"..subid, v, id2, data )
 return tostring( v )
 elseif type( v ) == "thread" then
 local id2 = dottify_thread( v, data, depth+1 )
 dottify_ref( tab, id..":"..subid, v, id2, data )
 return tostring( v )
 elseif type( v ) == "string" then
 return abbrev( v, data )
 elseif type( v ) == "number" or type( v ) == "boolean" then
 return tostring( v )
 else
 error( "unsupported primitive lua type" )
 end
end
function dottify_table( tab, data, depth )
 assert( type( tab ) == "table" )
 update_node_depth( tab, data, depth )
 if not data.node2id[ tab ] then
 local node = {
 value = tab
 }
 local id = define_node( data, node )
 local label
 -- build label for this table
 if data.use_html then
 node.shape = "plaintext"
 label = [[<TABLE BORDER="0" CELLBORDER="1" CELLSPACING="0">
 <TR><TD PORT="0" COLSPAN="2" BGCOLOR="lightgrey">]] .. tostring( tab ) .. [[
</TD></TR>
]]
 else
 node.shape = "record"
 label = "{ <0> " .. tostring( tab )
 end
 local handled = {}
 local n = 1
 -- first the array part
 for i,v in ipairs( tab ) do
 local el_label = make_label( tab, v, data, id, n, depth )
 if data.use_html then
 label = label .. [[
 <TR><TD PORT="]] .. n .. [[" COLSPAN="2">]] .. el_label .. [[
</TD></TR>
]]
 else
 label = label .. " | <" .. n .. "> " .. el_label
 end
 n = n + 1
 handled[ i ] = true
 end
 -- and then the hash part
 local keys, values = {}, {}
 for k,v in pairs( tab ) do
 node.important = true
 if not handled[ k ] then -- skip array part elements
 local k_label = make_label( tab, k, data, id, "k"..n, depth )
 local v_label = make_label( tab, v, data, id, "v"..n, depth )
 if data.use_html then
 label = label .. [[
 <TR><TD PORT="k]] .. n .. [[">]] .. k_label .. [[
</TD><TD PORT="v]] .. n .. [[">]] .. v_label .. [[
</TD></TR>
]]
 else
 append( keys, "<k" .. n .. "> " .. k_label )
 append( values, "<v" .. n .. "> " .. v_label )
 end
 n = n + 1
 end
 end
 if data.use_html then
 node.label = label .. [[</TABLE>]]
 else
 if next( keys ) ~= nil then
 label = label .. " | { { " .. table.concat( keys, " | " ) ..
 " } | { " .. table.concat( values, " | " ) .. " } }"
 end
 node.label = label .. " }"
 end
 -- and now the metatable
 local mt = get_metatable( tab, data.show_metatables )
 if type( mt ) == "table" then
 local id2 = dottify_table( mt, data, depth+1 )
 dottify_metatable_ref( tab, id .. ":0", mt, id2 .. ":0", data )
 end
 end
 return data.node2id[ tab ]
end
function dottify_userdata( udata, data, depth )
 assert( type( udata ) == "userdata" )
 update_node_depth( udata, data, depth )
 if not data.node2id[ udata ] then
 local id = define_node( data, {
 value = udata,
 label = tostring( udata ),
 shape = "box"
 } )
 -- the metatable
 local mt = get_metatable( udata, data.show_metatables )
 if type( mt ) == "table" then
 local id2 = dottify_table( mt, data, depth+1 )
 dottify_metatable_ref( udata, id, mt, id2..":0", data )
 end
 -- the environment
 local env = get_environment( udata, data.show_environments )
 if type( env ) == "table" then
 local id2 = dottify_table( env, data, depth+1 )
 dottify_environment_ref( udata, id, env, id2..":0", data )
 end
 end
 return data.node2id[ udata ]
end
function dottify_thread( thread, data, depth )
 assert( type( thread ) == "thread" )
 update_node_depth( thread, data, depth )
 if not data.node2id[ thread ] then
 local id = define_node( data, {
 value = thread,
 label = tostring( thread ),
 shape = "triangle"
 } )
 -- the environment
 local env = get_environment( val, data.show_environments )
 if type( env ) == "table" then
 local id2 = dottify_table( env, data, depth+1 )
 dottify_environment_ref( thread, id, env, id2..":0", data )
 end
 end
 return data.node2id[ thread ]
end
function dottify_function( func, data, depth )
 assert( type( func ) == "function" )
 update_node_depth( func, data, depth )
 if not data.node2id[ func ] then
 local id = define_node( data, {
 value = func,
 label = tostring( func ),
 shape = "ellipse"
 } )
 -- the environment
 local env = get_environment( func, data.show_environments )
 if type( env ) == "table" then
 local id2 = dottify_table( env, data, depth+1 )
 dottify_environment_ref( func, id, env, id2..":0", data )
 end
 -- the upvalues
 if data.show_upvalues and
 type( debug ) == "table" and
 type( debug.getupvalue ) == "function" then
 local n = 1
 repeat
 local name, upvalue = debug.getupvalue( func, n )
 if type( upvalue ) == "table" then
 local id2 = dottify_table( upvalue, data, depth+1 )
 dottify_upvalue_ref( func, id, upvalue, id2..":0", data, name )
 elseif type( upvalue ) == "userdata" then
 local id2 = dottify_userdata( upvalue, data, depth+1 )
 dottify_upvalue_ref( func, id, upvalue, id2, data, name )
 elseif type( upvalue ) == "function" then
 local id2 = dottify_function( upvalue, data, depth+1 )
 dottify_upvalue_ref( func, id, upvalue, id2, data, name )
 elseif type( upvalue ) == "thread" then
 local id2 = dottify_thread( upvalue, data, depth+1 )
 dottify_upvalue_ref( func, id, upvalue, id2, data, name )
 end
 n = n + 1
 until name == nil
 end
 end
 return data.node2id[ func ]
end
local option_names = {
 "label", "shape", "style", "dir", "arrowhead", "arrowtail", "color",
 "fillcolor"
}
local function process_options( obj )
 local options = {}
 for _,opt in ipairs( option_names ) do
 if obj[ opt ] then
 local quote_on = "\""
 local quote_off = "\""
 if opt == "label" and type( obj[ opt ] ) == "string" and
 obj[ opt ]:match( "^<.*>$" ) then
 quote_on, quote_off = "<", ">"
 end
 append( options, tostring( opt ) .. "=" .. quote_on ..
 tostring( obj[ opt ] ) .. quote_off )
 end
 end
 return options
end
local function write_nodes( file, data )
 for _,n in ipairs( data.nodes ) do
 if (data.max_depth <= 0 or
 data.node2depth[ n.value ] <= data.max_depth) and
 (data.show_unimportant or n.important) then
 local options = process_options( n )
 file:write( " ", tostring( data.node2id[ n.value ] ),
 " [", table.concat( options, "," ), "];\n" )
 end
 end
end
local function write_edges( file, data )
 for _,e in ipairs( data.edges ) do
 if (data.max_depth <= 0 or
 (data.node2depth[ e.A ] <= data.max_depth and
 data.node2depth[ e.B ] <= data.max_depth)) and
 (data.show_unimportant or
 (data.nodes[ data.node2id[ e.A ] ].important and
 data.nodes[ data.node2id[ e.B ] ].important)) then
 local id1 = e.A_id or data.node2id[ e.A ]
 local id2 = e.B_id or data.node2id[ e.B ]
 local options = process_options( e )
 file:write( " ", tostring( id1 ), " -> ", tostring( id2 ),
 " [", table.concat( options, "," ), "];\n" )
 end
 end
end
-- main function
local function dottify( filename, val, ... )
 local data = {
 n_nodes = 1,
 node2id = {},
 node2depth = {},
 nodes = {},
 edges = {},
 show_metatables = true,
 show_upvalues = true,
 show_environments = false,
 use_html = true,
 show_unimportant = false,
 max_depth = 0,
 }
 for i = 1, select( '#', ... ) do
 local opt = select( i, ... )
 if opt == "noenvironments" then
 data.show_environments = false
 elseif opt == "nometatables" then
 data.show_metatables = false
 elseif opt == "noupvalues" then
 data.show_upvalues = false
 elseif opt == "nohtml" then
 data.use_html = false
 elseif opt == "environments" then
 data.show_environments = true
 elseif opt == "metatables" then
 data.show_metatables = true
 elseif opt == "upvalues" then
 data.show_upvalues = true
 elseif opt == "html" then
 data.use_html = true
 elseif opt == "unimportant" then
 data.show_unimportant = true
 elseif type( opt ) == "number" then
 data.max_depth = opt
 end
 end
 local t = type( val )
 if t == "table" then
 local id = dottify_table( val, data, 1 )
 data.nodes[ id ].important = true
 elseif t == "function" then
 local id = dottify_function( val, data, 1 )
 data.nodes[ id ].important = true
 elseif t == "thread" then
 local id = dottify_thread( val, data, 1 )
 data.nodes[ id ].important = true
 elseif t == "userdata" then
 local id = dottify_userdata( val, data, 1 )
 data.nodes[ id ].important = true
 else
 io.stderr:write( "warning: unsuitable value for dotlua!\n" )
 end
 local file = assert( io.open( filename, "w" ) )
 file:write( "digraph {\n" )
 write_nodes( file, data )
 write_edges( file, data )
 file:write( "}\n" )
 file:close()
end
return dottify

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